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NWN2 ENGLISH MODULES

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Name  Seaside 1: Kobolds and Pets
Author  Roland
Submitted / Updated  01-14-2008 / 02-22-2008
Category  Multiplayer (1-4 Players)
Module Types  Dungeon Adventure, Various Settings
Scope  Part of Series
Content  Everyone
TricksTraps  Light
Roleplay  Nonexistent
HackSlash  Heavy
LevelMin  01
LevelMax  01
Gameplay Hours  02
Categories  This is a hack'n'slash adventure. Don't expect much story or any fancy scripting.
Patch  1.00
NWN2Game  NWN2
Description
You live in the little village of Seaside, where the local guard depends on you and your friends to deal with threats to the village. Your weekly task is to clean the rats out of the local Inn. Five companions are provided so that single player is possible. Be sure and search inside the buildings in town thoroughly so you can max out your gold and equip you companions. You may use some or all of the companions provided, but the more you use the easier the combat.

I have borrowed liberally from others prefabs and from the OC for areas. If your area is used please contact me and I will give credit in next upload.

One of my favorite mods, Hammerfest, was used for almost all the village of Seaside.

This adventure is simple, straight forward combat, so if you don't like your adventures that way don't download any of this series.

I have added gold to the cabinet in the boarding house from 400GP to 2000GP and upgraded the armor protection for the barbarian, fighter, cleric and wizard. I have also reset the town area so that resting is permitted.

After you have completed the adventure, get all the equipment from you companions to take into the next module.

This update includes journals and quest rewards and Experience.

Files

NameTypeSizeDownloads
Seaside_1.zipSeaside_1.zip
Submitted: 01-14-2008 / Last Updated: 02-22-2008
zip11.6Mb1713
--
SCORE OUT OF 10
6.75
9 votes
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Comments (30):

1 2 3

Posted by BlindSkull at on01/25/08
You could just use follow me, attack, stand ground and other voice commands. And you can rest in the cave, once you have cleared first areas.

Posted by greencherry at 2008-01-2303:58:48    
Thanks i will try that.

Posted by RolandGR at on01/25/08
Thanks for the input. I know the Kobolds are difficult. I use a fighter with the companions and retreat to the guard barracks to rest. I still don't always win, but I win about 65% of the time. I hope this helps until I can make some changes. The other modules are all nearly as tough and No.6 is extremely hard. Perhaps that one will have to be toned down since I have never won in it. Anyway thanks for playing and check back soon for my update to mopdule #1

Posted by greencherry at 2008-01-2217:37:20    
ok I tried it.If it is ok with you I will withhold voting because people get all out of sorts if you follow the voting guidelines. I think it has potential. I think it does need some work. and a higer recomended start level. Or some better gear. I want to shar some thoughts , so you can see what I am saying. They are just what I experienced trying this out.No offense is meant,I want this to be constructive. (Spoiler?) I took a monk and the companions you provided. I did the inn first, which seemed good and balanced. I did the cave next. My wizard quckly used his 3 or so spells and was useless. MY monk ke[pt dying every 2 seconds due to many many many little rocks.My barbarian charged aheqd and promptly got killed, by a million little rocks and some spiders. So i restarted. I tried the old kill one and run and rest. Only you cannot rest outside, so wizard still useless. Cleric a bit better, , because he can fight.Barbarian runs kamakaze, so i take control and head her back to the group, passing my monk runni9ng kamakaze into a million stone. I get frustrated, and call in a couple of my universal companions at level 18. 5 minutes later, sever respawns( I left my monk and took the high levers around killing the 100 or so kobalds, tough kolbald by the way)I finally clear the whole cave, and can rest. OH also, My high level rogue wizard had trouble opening a locked chest. Maybe that was not your fault though because I think I recognized the cave you used.I also had trouble sneaking. It seems the kobolds can see anyone at level two. (end spoiler?) I like the idea you have, but the first one does need some work. Less kolbalds maybe, or at least slingless ones, and some option to rest, because wizards are not fighters( unless they are eldrich knights or other cross classed beings) and they are wimpy geeks who trade strength for spells, and they do not get many at first,and they NEED to rest. Otherwise they should not even be allowed to go on missions.They are not even useful for cannon fodder because they have real low hitpoints at first. I will probably still use this, tryign to find a crew that can actually win a little,but like I said, if I had to vote it would not be to hight right now. Maybe if you fix some things I can vote.It needs a bit of work. Thanks for what you have done though. Keep trying.

Posted by greencherry at 2008-01-2203:53:22    
I am hoping this will be a nice way to level up builds without having to play other unrelated modules. The first one has some real challenge.I will vote when finished.One thing I noticed is the prejudice against spell casters.But i think i will just try to fix that myself. Thanks for these. I hope they work out well.

Posted by RolandGR at on01/25/08
Thanks for reminding me Sir Chet. I for got to pin the kobold cave. I will do this on my next upgrade.

Posted by RolandGR at on01/25/08
Sir Chet: There is a cave just out side of Seaside's walls and to the south. The Kobolds are there. Hope this helps!

Posted by sirchet at 2008-01-1713:42:07    
Hmm, I've located two transition points in town, (map pins) yet I am unable to transition. I think I'm supposed to hunt some kobolds to the south, not sure though...the only reference to this was when I hired my companions. I take it that you have left out journal entries by design. Did I miss someone who gives out the quests my pc mentioned. _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios

Posted by RolandGR at on01/25/08
Blind Skull: These were placed under different links so that if you don't like them you only have to take the time to download the first one. But I hope you enjoy them and download them all.

Posted by RolandGR at on01/25/08
Raskae Persistent companions will work with these mods. So use it rather than the companions provided if you prefer. I use it when I play them. Thanks for you input.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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