"This is a tale of three mercenaries embarked on a dangerous journey. Intrigues, jeopardizes and conspiracies await them But only the hidden world of Underdark can provide the sojourn for the ones cast out by their own people."
Character Requirements:
Gender: Male
Race: drow-elf
Class: wizard/sorcerer/fighter/rogue
The tapestry won't recognise my rogue. I checked in the toolset and it seems to use a script that does not exist. With MOTB there is no gc_check_class script but there is a gc_check_class_level script (that checks how many levels you have in a class so it could easily be set to 1). I think that script could be causing a lot of the problems.
Posted by Balgin at 2008-02-1306:40:17
Erm, there's no module. Only the hak pack now. I'm looking forwards to this update when it arrives. I found it very challenging as a thief with all those skeletons. The only blunt weapon available was the warhammer so I couldn't use that. It made them practicaly immune to our damage :(.
Posted by Rebu at 2008-02-1303:54:02
Ок, i've updated the mod and checked all of the errors mentioned here. Most of the strong monsters were also edited to be less dangereous. Have fun!
Posted by Rebu at 2008-02-1300:54:52
It will be opened later. Some of the locked doors too.
Posted by tellner at 2008-02-1212:59:15
I'm in the dining room and can't get past the door. It says a specific key is required. Any hints on what key and where?
Posted by Balgin at 2008-02-1014:41:46
The Black Smoke: In the lava level there's a square black pit with smoke rising out of it. I think that's what he meant. You can't go through it. You have to walk around it (sometimes it's a bit tight on the corners near the stairs).
Posted by Balgin at 2008-02-1014:02:32
Erk, I forgot to add that some other lower level spells (such as the 2nd level spell Resist Elements) don't offer quite so much protection but they do stay for the full duration. It's the higher level ones that tend to run out faster (such as Stoneskin) with layers instead of a smaller, mpore constant bonus.
Posted by Balgin at 2008-02-1014:01:02
Vidal Rebu: Protection from Elements (the spell) does last for hours as default. However it absorbs damage. Once it's absorbed too much damage the spell ends early. Once you've "absorbed" enough fire damage the spell ends and you start getting hurt again. If you're speed is decreased in any way (like being in stealth mode or overburdened) then the spell could easily wear out before you've even crossed the bridge.
Posted by Valdemera at on02/07/08
If I remember well, some missed when Elereen was trapped, and she asked me to find the artifact, then when I found that control stuff ( in the room with the tapestry and the portal, so there I just randomly clicked XD ) and in the very end.
Posted by Rebu at 2008-02-0802:10:50
In a day or two I'll upload checked version with fixed errors in grammar and scripts. Thanks for your comments everyone.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone