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NWN2 ENGLISH MODULES

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Name  SCOU: Running ahead of the dawn
Author  Refantasy Team
Submitted / Updated  01-24-2008 / 02-14-2008
Category  Single Player
Module Types  Roleplay
Scope  NA
Content  Teen
TricksTraps  NA
Roleplay  Heavy
HackSlash  Light
LevelMin  01
LevelMax  01
Gameplay Hours  05
Patch  1.07
NWN2Game  NWN2
Description
"This is a tale of three mercenaries embarked on a dangerous journey. Intrigues, jeopardizes and conspiracies await them But only the hidden world of Underdark can provide the sojourn for the ones cast out by their own people."

Character Requirements:
Gender: Male
Race: drow-elf
Class: wizard/sorcerer/fighter/rogue

Files

NameTypeSizeDownloads
SCOU_ENGFINAL.7zSCOU_ENGFINAL.7z
Submitted: 01-24-2008 / Last Updated: 02-14-2008
7z23.4Mb762
--
Deep_Halls_Final.7zDeep_Halls_Final.7z
Submitted: 01-24-2008 / Last Updated: 01-24-2008
7z8.5Mb1021
hack-pack
SCORE OUT OF 10
7.85
7 votes
View Stats
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SCREENS

Spider's ravine


Ruined drow keep


Inside the keep.





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Comments (30):

1 2 3

Posted by Vidal at on02/07/08
Thanks for helping me out... that particular lever had no text descriptions (they probably were in Russian and the engine couldn't generate them). So I thought it was part of an unfinished sidequest... my mistake. Now, as I told your avatar in the mod... it is truly a shame. I really wish I could see the whole story... or at least a little more of it. It ended just like the first version... and I have to admit it is frustrating, but as you said, it is a conclusion of sorts... they did get what they wanted and so on... a short dungeon crawl it is then, but really, it could have been something much more interesting. It's still something I would recommend to anyone, though... a short, entertaining adventure with nice characters and an intriguing idea: the rare opportunity to play as one of the favorite races of D D lore... but to do it as a simple group of adventurers, not as evil monsters or great heroes. A real pity we don't get to follow their exploits in that Drow city they mention in the end... I would have liked to know both Elereen and M'reen a little more.

Posted by Rebu at 2008-02-0713:35:23    
It's very strange that you had those bugs, cause no one of the testers had any of them :( Can you please tell me where the dialogues didn't appear? I'm pretty sure I translated 99% of them at least ^)

Posted by Valdemera at on02/07/08
Well, uninstalled motb, but the problem was still there... Anyway, found a different way to get out of the keep ( I hardly give up), so I finished the mod ^.^ I liked it very much =) but some of the dialouges won't show up, I guess it's because of the translation.

Posted by Rebu at 2008-02-0708:05:07    
SPOILER ALERT! "I already have the artifact, but now I can't pass the lava pit... the protection wears off before I reach the end and my character dies." That's pretty strange because while I was testing it the spell wouldn't wear off for hours. But there's 2 ways of solving this problem: 1) in the dinnig-room there is a secret door which opened after Elereen was traped. Now it is open. There you'll find a lever to release water from reservoir onto the fire. 2)If your character have some persuation skills - try to convince M'reen to help you. Then when you return to the keep he will ask you to go straight to Elereen. As for the final version of the mod - I do have a lot of dialogues and script already writen, but considering all the time and efforts it took me to complete this small demo - it is very unlikely I will be able to complete it myself. If there will be a lot of people demanding the continuation of this story - I may write a short fiction about all of the characters using the dialogues I already wrote for the mod...

Posted by Vidal at on02/07/08
I played the NWN demo and found it a great promise... finally a drow story in which you could play as one of them, but not the genocidal Lolth worshipers and neither a renegade ranger. Instead, in Scoundrels of the Underdark the idea was to play as a common drow in a simple raiding party that wasn't even coming from some of the Great Houses. It was a nice idea and a good starting point. It was also only a demo... and it took some time to get this new NWN2 version... and it seems it won't be finished... what a shame! Even in this unfinished state it is an excellent mod. The characters are very well done, with interesting dialogues and funny remarks... all perfectly matched to the drow way of thinking, though they're not typical of their race. The female is not a priestesses, but a mysterious (and quite uncommon) sorcerer... I am sure there would be some nice developments in store for her... if the mod could be completed. The areas are also very good... and the fights have a puzzle feeling to them, thanks to the need to discover a way do defeat the enemies in certain occasions. But I won't be able to vote yet... unfortunately it seems I'm stuck in a no go situation and without a previous save to reload. SPOILER ALERT! I already have the artifact, but now I can't pass the lava pit... the protection wears off before I reach the end and my character dies. This is part of the problems with the mod... as ploedminka has pointed out, some things look rather strange (like the trolls) or not appropriate to a low level drow with just a few hitpoints between success and oblivion. I played with a fighter and will try again with a rogue and the ability to use magic items... perhaps then I could cast a protection spell on my character, otherwise the bridge will remain a roadblock. Still, I would love to see this one finished... it might even become a Hall of Fame Mod.

Posted by Rebu at 2008-02-0705:49:42    
"And I can't get out the route I came down, because there's a big-ass boulder in front of the door, and I can't pass it." There is another way to get out of the temple. There is a coridor in the room with the altar which leads to the door and ladders up. As for the problems with portal and tapesty - I guess it's because of the MotB installed. None of the people who played plain NWN2 experienced those problems. If you really eager to finish the mod - maybe you could temporary uninstall MotB? Thanks for playing.

Posted by Valdemera at on02/07/08
Hey there! Nice mod, I like it, but I have a "minor" problem. I can't get out of the keep. I'm a wizard, but when I try the portal it just says that "you get some sound knowledge on the magical blablabla". I even deleveled my char, and tried as a rogue ( to try the tapestry) but neither did that work. And I can't get out the route I came down, because there's a big-ass boulder in front of the door, and I can't pass it. I'm running MotB, and patch 1.11 btw. Is there any way to solve this problem? Because I really liked the mod so far, and I wanna play it through...

Posted by Rebu at 2008-02-0311:03:33    
Black fog? It's the fog on the first level of the keep, right? The one golem should disarm? If it is than I have no idea how did remained... it should be gone, and gone forever :) I can't see a reason why it would remain or how you could enter the lowest level of the keep without removing it. So I guess it is some new weird bug... About the tapesty - it's a way to leave the keep if you are a thief (the mage may use the portal).

Posted by TheNaq at 2008-02-0305:13:22    
Hey Rebu, nice mod so far ! I got a little problem I'm sure you can solve : ***** SPOILER ***** After Elereen was trapped in the basement, I'm to get out and go to the lodge, but I can't pass through the black smoke (I've tried 6 ou 7 time). I also tried to find out what is behind the tapestry, but, maybe because I'm just à common drow fighter, nothing happens. So have I missed something or should I tried passed through the black smoke agian, and again and again and again... Thanks for helping me ! _________________________ Ooooppppsss, I've mistaken your pocket and mine, no big deal, buddy... Hey, man, could you stop punching me when I'm talking to you ? Ooooch !

Posted by sirchet at 2008-02-0219:32:10    
Looks like I'll be waiting until someone with MotB tries it and gives us a status. :) I am running MotB and patch 1.11 _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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