A desperate request for help launches you into the unknown, sending you to strange lands far from home. As you fight your way back, you discover the truth behind the mystery, and are confronted with an epic decision in your final confrontation!
The Red Prison is a single-player module for characters of level 11 to level 13 (Level 12 is optimal). It can be characterized as a linear hack and slash with some role-playing options. The companion encountered at the start of the module is mandatory, as it is a plot-essential role.
Set in the Forgotten Realms, this module begins in Scornubel, the Caravan City.
This module does NOT have a level-up feature to bring your PC to Level 12. I recommend using the FRW Character Creator for this purpose Link
Please note: If you like to adventure without any companions, or if you hate linear modules without tons of sidequests, this module is NOT for you.
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TECHNICAL DETAILS:
Uses FRW Base Rules
Designed to be played on 'Normal' and 'D&D Hardcore Rules' settings
No PC respawn: On PC death, load your last saved game or autosave (autosave triggers are present throughout module)
Crafting components and workbenches are available
If you tell a companion to leave your party, they CANNOT rejoin at a later time.
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INSTALLATION:
Unzip the 7z download file and place the extracted module file into your My Documents\Neverwinter Nights 2\modules folder.
Crashing problems and other undesirable behavior can occur with files in the override folder. To play it safe, REMOVE ALL FILES FROM THE OVERRIDE FOLDER. NO OVERRIDE PACKAGES OR HAKS ARE SUPPORTED BY THIS MODULE!
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KNOWN ISSUE:
1. In the "Giant Sector" area, a camera zoom problem with the Sunken Ruins tileset can occur. Essentially, it causes unintended zooming. This problem has been documented on the NW boards, but at the time of module completion, I could find no documented way of fixing it.
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IN-GAME HELP:
Out-of-Character (OOC) Help Item (Courtesy of the Module Testing Toolkit Widget by Barry The Hatchet)
The OOC Helper can be found in the inventory of the first companion who joins your party at the start of the module. It's icon is a red question mark "?"
This item can get out of a jam if you find yourself in a game-stopping situation. It is an OOC item to help you finish the module if you cannot otherwise proceed. It is essentially a cheat to use at your own discression. It has a limited number of uses, so do not use unless truly needed.
I have included this item because I cannot test the module with every available race and class of character, and inevitably, situations may arise that I never intended as a module designer. As a workaround, I am including this item to be used to help avoid these game-stopping situations and allow a player to "get over the hump" and continue the module, as opposed to quitting or starting over.
TO USE:
Place in your PC's inventory and drag into a Quick Bar slot.
When needed, click on the item and then your PC. A dialogue box will pop up with choices allowing your PC to become immortal, move at fast speed, unlock chests, disable traps, teleport to the module starting area and other helpful "cheats."
If you need to kill a monster, click on the item in the quickbar, and then select the creature for an "instant kill.'
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CREDITS & THANKS:
Special thanks to the following, whose generous support and community contributions helped make this module:
The Forgotten Realms Weave (FRW) for testing, reference, and support.
Dwarvendervish for beta testing
Dirtywick for beta testing, scripts, & Masterwork Weapons
Lariam for beta testing & support
Obsidian, for several template areas from the OC and MotB.
Barry The Hatchet's Module Testing Toolkit
Lord Niah's FRW Base Module scripts
SGK73 for 'Just Add Encounters' - Swamp Paths and Plains
Wild Bill's Monster Manual Series Creatures
Patcha's No Hak Monsters
Chaos_Theocrat's Infernal Kingdom
Zach le Bon's Generic interior from Simaon
Wyrin's Warehouse
Plane Walker's 'The Prison'
Lilac Soul's Script Generator
Solid hack'n' slash. The enemies were a bit repetetive and some of the areas dragged a bit but overall a good experience.
Posted by rross28 at on07/20/10
Decent module. It is definately a Hack and Slash module. Lots of action. VERY nice graphics. I never did find out what the frozen banana was for.
Posted by Mirmil at 2010-04-0713:02:16
IT was pretty nice and fun... until Avernus. First there was a unkillable Horned Devil (at least for my rogue - 10 damagfe reduction and insane regeneration), so I had to edit and and some better weapons myself. And just after that I got stuck completely, because I cannot open doors to skeleton temple (even with the key).
Posted by Seryn at 2010-04-0109:00:05
****NOTE FROM THE AUTHOR: This module is no longer supported. As of March 2010, the module still works as-is, but it will not be updated to fix any bugs or problems related to any future patch or game change. I thank everyone who played and provided feedback.
Posted by Seryn at 2010-03-2913:46:49
Thanks for the feedback Lonpone.
Posted by Lonpone at on03/28/10
Tolerable. Nice atmosphere, interesting areas to fight through. Story was predictable up to the end, but we were warned ahead of time, so it's okay. Only beef would be in... ~*Spoiler alert*~ That one area with the "rescue mission" where there's just room after room of just hacking, and cutting, and slashing in the dark and it takes near forever to finally find your objective with next to no awards to really tease the player or keep them going in it. ~*End Spoilers*~ _________________________ ~*Thumbprints*~
Posted by Seryn at 2010-03-2611:10:07
Thanks for the nice review Sumguy!
Posted by Sumguy at on03/24/10
Very nice hack'n'slash mod with an innovative story. Plus it's fairly high level compared to the rest of the mods, which is another plus. Only a few minor issues in my opinion. That tiefling rogue could use more useful feats. It's also somewhat annoying that most chests are locked. Bashing them was faster than switching to the rogue and picking them. And the story conversations got a bit thin in the second half. Then again I usually prefer story-heavy mods and the varied scenery made up for it. Started with a lvl 11 halfling fighter on hardcore and finished at lvl 16. Difficulty varied between "I just killed 10 monsters in two rounds" and "good I still had those heal potions and resurrection scrolls" (always keep of few of those around). So, combat balance was quite good I guess. Items were balanced, too, i.e. none of that excessive "+5 + haste + 6 stats" stuff you find in other mods. Didn't run into any bugs. It's a good recommendation for anyone as it fills a niche (lvl 10+ mods) and a very good one for hack'n'slash fans.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone