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NWN2 ENGLISH MODULES

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Name  The Red Prison
Author  Seryn
Submitted / Updated  05-06-2008 / 07-01-2011
Category  Single Player
Module Types  Combat, Dungeon Adventure, Final Version
Scope  Large
Content  Mature
TricksTraps  Medium
Roleplay  Light
HackSlash  Heavy
LevelMin  11
LevelMax  13
Gameplay Hours  12
Patch  1.12
NWN2Game  NWN2:MotB
Description
A desperate request for help launches you into the unknown, sending you to strange lands far from home. As you fight your way back, you discover the truth behind the mystery, and are confronted with an epic decision in your final confrontation!

The Red Prison is a single-player module for characters of level 11 to level 13 (Level 12 is optimal). It can be characterized as a linear hack and slash with some role-playing options. The companion encountered at the start of the module is mandatory, as it is a plot-essential role.

Set in the Forgotten Realms, this module begins in Scornubel, the Caravan City.

This module does NOT have a level-up feature to bring your PC to Level 12. I recommend using the FRW Character Creator for this purpose Link

Please note: If you like to adventure without any companions, or if you hate linear modules without tons of sidequests, this module is NOT for you.
______________________________________

TECHNICAL DETAILS:

Uses FRW Base Rules

Designed to be played on 'Normal' and 'D&D Hardcore Rules' settings

No PC respawn: On PC death, load your last saved game or autosave (autosave triggers are present throughout module)

Crafting components and workbenches are available

If you tell a companion to leave your party, they CANNOT rejoin at a later time.
______________________________________

INSTALLATION:

Unzip the 7z download file and place the extracted module file into your My Documents\Neverwinter Nights 2\modules folder.

Crashing problems and other undesirable behavior can occur with files in the override folder. To play it safe, REMOVE ALL FILES FROM THE OVERRIDE FOLDER. NO OVERRIDE PACKAGES OR HAKS ARE SUPPORTED BY THIS MODULE!
______________________________________

KNOWN ISSUE:

1. In the "Giant Sector" area, a camera zoom problem with the Sunken Ruins tileset can occur. Essentially, it causes unintended zooming. This problem has been documented on the NW boards, but at the time of module completion, I could find no documented way of fixing it.
______________________________________

IN-GAME HELP:

Out-of-Character (OOC) Help Item (Courtesy of the Module Testing Toolkit Widget by Barry The Hatchet)

The OOC Helper can be found in the inventory of the first companion who joins your party at the start of the module. It's icon is a red question mark "?"

This item can get out of a jam if you find yourself in a game-stopping situation. It is an OOC item to help you finish the module if you cannot otherwise proceed. It is essentially a cheat to use at your own discression. It has a limited number of uses, so do not use unless truly needed.

I have included this item because I cannot test the module with every available race and class of character, and inevitably, situations may arise that I never intended as a module designer. As a workaround, I am including this item to be used to help avoid these game-stopping situations and allow a player to "get over the hump" and continue the module, as opposed to quitting or starting over.

TO USE:

Place in your PC's inventory and drag into a Quick Bar slot.

When needed, click on the item and then your PC. A dialogue box will pop up with choices allowing your PC to become immortal, move at fast speed, unlock chests, disable traps, teleport to the module starting area and other helpful "cheats."

If you need to kill a monster, click on the item in the quickbar, and then select the creature for an "instant kill.'
______________________________________

CREDITS & THANKS:

Special thanks to the following, whose generous support and community contributions helped make this module:

The Forgotten Realms Weave (FRW) for testing, reference, and support.
Dwarvendervish for beta testing
Dirtywick for beta testing, scripts, & Masterwork Weapons
Lariam for beta testing & support
Obsidian, for several template areas from the OC and MotB.
Barry The Hatchet's Module Testing Toolkit
Lord Niah's FRW Base Module scripts
SGK73 for 'Just Add Encounters' - Swamp Paths and Plains
Wild Bill's Monster Manual Series Creatures
Patcha's No Hak Monsters
Chaos_Theocrat's Infernal Kingdom
Zach le Bon's Generic interior from Simaon
Wyrin's Warehouse
Plane Walker's 'The Prison'
Lilac Soul's Script Generator

Files

NameTypeSizeDownloads
The_Red_Prison_(083008).7zThe_Red_Prison_(083008).7z
Submitted: 05-06-2008 / Last Updated: 10-08-2008
7z70.3Mb4856
--
SCORE OUT OF 10
8.84
65 votes
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SCREENS

The Walk in Scornubel


The Red Prison


The Red Prison, Interior Shot


Large, hostile humanoids


The Red Prison, Cavern Battle


The Red Prison, Ascent





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Comments (30):

1 2 3

Posted by Seryn at 2010-01-2910:25:00    
Thanks E.C.! I apprecaite the feedback and I'm glad you enjoyed it. Still not sure what happened with the missing journal entries, but i't been a long time since I've worked on this module. Probably a patch issue or something. Take care!

Posted by E.C.Patterson at on01/23/10
A good pure hack and slasher heavy on loot. Some good area design (Scornubel, the red Carceri planes, Baator) and good variety of novel monsters overall. Some interesting tactical situations. The mobs do get a little repetitive however, but my greatsword wielding barb had fun plowing through them most of the time. My version was a little buggy but not critically so (no journal entries - but did not seem to impede the game; and companions that would not rise after combat - thankfully bought a resurrection rod along the way). Thanks Seryn for making and sharing. _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.

Posted by Robel at 2009-11-2311:53:42    
Just a quick question. Do your companions interact with you or are they just following you like robots? I mean no offense, but this is just important for me to know in order to decide if I will play or not. Thank you in advance. _________________________ Needles in the eyes!

Posted by Seryn at 2009-11-1310:18:02    
Thanks jeum37! Glad you enjoyed it. I appreciate the feedback.

Posted by jeum37 at on11/09/09
Hello ! I saw in the previous messages that another player had suffered the same bug as me. I used the OCC, like him, and everything went well ! :-) I just finished your module. I found it very fun to play ! The starting idea is excellent, the various environments have a strong ambiance, and it offers a long time playing ! It must have taken a lot of work to do ! I was in the mood for a heavy hack-and-slash mod so I had a good time playing it but usually, I would say that all the good ideas, the terrific level design and the wide variety of monsters encountered could have been very much enhanced with a more developped scenario. I mean: more roleplaying could have made this mod an exceptional one !!! For this reason, I would rate it as: "Very very good module which could have been more than excellent by developping the story and the roleplay". Thank you for your work on this module and don't hesitate if you feel like building another one ! ;-) Bye, Jeum.

Posted by jeum37 at on11/09/09
Hello ! Good module ! I needed some hack and slash entertainement, and you did it very well ! The ambiance is terrific and the level design good and immersive. But I'm confronted to a bug, I think. SPOILERS !!! With the key, given by the concubine, I go to the skeleton temple. I open the door. When I enter, I'm teleported to Scornubel - The Walk. I arrive between 2 houses, in a little garden surrounded by a wood closing. I cannot go out of this garden ! Talking to my companion (the sorcerer) doesn't bring any solution either. How can I go out of this little pens (or enclosure, maybe ? I don't know the english word, sorry...) ? Many thanks to who whould be able to help me ! Bye, Jeum.

Posted by Seryn at 2009-09-0910:43:23    
E.C.Patterson; If the dead companion is Striel (the one from the module start), you need this companion to advance the story, so I'm afraid you'll have to reload. The odd thing is, Striel is not supposed to stay dead . . . It's been a long time since I've worked on this mod, so things aren't real fresh in my memory. Let me know if you have more problems.

Posted by E.C.Patterson at on01/23/10
Hi Seryn, Does the no PC respawn apply to companions? That first cleric companion died and she was taken out of the party, and now stays dead on the floor. Do I need to reload if I want her back? _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.

Posted by Seryn at 2009-08-1909:21:19    
Thanks for the kind words aienas! I'm glad you enjoyed it. It's hard to believe this module is already over a year old! Man, how time flies . . .

Posted by aienas at on08/18/09
Very nicely done module. A lot of seamlessly presented Forgotten Realms lore, most of the environments were beautiful in a strange, alien way. Felt like another world, with some intelligent dialogs that reinforced immersion. Combat was fun. Would be less fun for wizards which I often like to play (uh, resting...), but this time I used my Swashbuckler/Duelist which worked incredibly fine here. Nice choice of companions, with some interesting dialogs and information they can provide. A story I liked, spirit of exploration, fun combat, breathtaking landscape, plus the market of Scornubel I really liked (teeming with people and secondary named NPC vendors) accounted for a very well spent day for me. Thanks for this module!

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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