Dark Avenger Chapter 2 (req. MOTB!)
===================================
The saga continues. With Barrington's death you now have the location of the militia fortress and Elder D'Arque - those responsible for your, and your family's, murder. You set out to confront him, and all who stand in your way.
======================================
NOTE: THIS IS PART OF A CAMPAIGN YOU NEED TO HAVE A SAVE GAME AT THE END OF CHAPTER 1 IN ORDER TO PLAY
Chapter 1 can be found here
Link =====================================
INSTALLATION:
You will need Chapter 1 installed. Chapter 2 file contains da2.mod (put in modules directory), da2.hak (put in haks directory) and Dark Avenger folder (put in Campaigns Directory and overwrite any existing content)
STARTING THE GAME:
You MUST start from a save game from chapter 1. At the end of Chapter 1 you should have a bandit map, which can be activated to start chapter 2, or use the debug script. Alternatively, from any version of Chapter 1, bring down the console and type
DebugMode 1
rs ga_load_mod("da2","")
then once loaded, type DebugMode 0 in console
NOTE: A sample save game with an Eldritch Knight PC is provided. load this up and use the bandit map to continue. A Character Editor is available on the Vault if you wish to alter the PC
Link ********************
27/05/08 - New Starting options
If you exported your PC at the end of chapter 1 and want to use that, then start a new campaign with that PC, play the intro, and use the debug manual to collect the missing companions
********************
=============================
Chapter 2 offers
- Estimated 4-5 hours of gameplay
- 2 new companions
- Expanded companion class options - talk to each about their skills to customise their level up packages. New packages can be unlocked in game.
- Varied monsters
- Tactical combat
- New party roster system - talk to BlackDeath the horse to control
- FR lore - I've decided to focus more on the FR lore I had in mind for this project in this chapter. Some liberties are taken, but the core is canon.
- Planar travel!
=======================================
THANK YOU
Thanks to all who helped with playtesting and support, including Nadia, Argoyne, Kaida Rose, Caleya, Sharon, Shaughn, Thasic and apologies to any I missed. Thanks to Azzen - winner of the area design contest no less - for making a custom area for me (you'll know which one!). Thanks to all who supported me on my blog, on chapter 1 and the NWN2 community.
Custom content:
Skydomes and some fx - me
Cobweb fx - Hellcow
Cliffs - Trevor Morris
Stained Glass - Amraphael
Known issues
Some reports of crashes on loading 1 area in particular - I can't replicate this, but reloading and trying again should solve it.
Some areas a resource heavy, so older machines may wish to run down some settings to improve performance.
PATCH 270508 - copy these files into the Dark Avenger campaign directory and overwrite existing ones. This corrects a problem with Taron's influence (thanks Argoyne!), and adds new debug options
PLEASE NOTE - BlackDeath must be a companion at all times. He should not be selectable in the roster, bu if he is, do not remove him from the party!
My blog - wyrind.blogspot.com
Thanks for playing and please leave feedback!
RELEASE NOTES
=============
-v260508 - First Release. Use patch zip at any point during game to fix.
-v280508 - v1.1 release. Patch fixes incorporated - no need to use patch. Beach trigger fixed.
-Patch added to correct some gameplay issues for v280508 users. Extract folder into Campaign direcotry to overwrite existing folder. No need to restart chapter.
- v290508 - Added ForceRest and delay in case of on-rest conversation problems. Expanded Zabados' dialogue to get him in the party if you refuse him first time. Backup for journal update on acquiring the anchor. Fixed misfiring Marut scene. Added backup for Goblin Soul acquisition. Added companion checks into ther dialogue. Fixed friendly sniper.
310508 - Patch to correct Zabados' dialog included. Put file in Dark Avenger Camapign directory
010608 - fixed the area crash bug on using the boat. Also some bugs with the Goblin souls in that area ironed out, fixed problems with the bladeling cutscene not firing, add backup for epilogue in case of not firing, couple of new custom items hidden away, numerous spelling corrections
v070608 - more spelling fixes. More fixes to Bladeling conversation with backup. Put back area transition - now possible to go straight to pick up Zabados and return to do Briar's sidequest
v270608 - added another backup to the bladeling conversation
- v210708 - spawned mobs now disarmable. Influence debugger should now work correctly. Tynah conversation about Gork's plan fixed. Tynah conversation about killing the bears now fixed. Anchor destoryed after use by Seich. Bladeling conversaton reworked and aftermath conversation should make sense. Huck dialogue restructured.
Not all are compatible - depending who you choose to kill and which heart you have - the heart with BlackDeath should give you the option to use it to summon something if you sacrifice it. _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by Dave24 at 2010-04-1219:47:24
OK, so the clue in the cellar ties into the secret door on the ground level that leads to the caves. Got it. The saves thing was weird but cleared up. I had reloaded from a save and still had the problem, but I never actually shut the game down and relaunched the EXE file. That cleared whatever had messed up. Quick question on the fort and your 4 options to weaken them. I managed to complete all 4 options, but only 3 of these side quests got completed in the journal. The only one that didn't complete was Black Death's suggested quest. Is there something you need to do once you get the heart?
Posted by Wyrin at 2010-04-1006:46:38
Hi Dave The spot in the cellar is a clue to look for a secret door elsewhere in the cabin - its a bit backwards I know but look at the layout of the cellar and map that onto the ground floor layout to know where to look The resting issue is a new one - nothing in override? _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by Dave24 at 2010-04-0616:24:22
Are there any issues with using Rest? I keep getting "Cancelled Rest" without any other explanation, even when attempting to rest in areas where I have been previously able to rest successfully.
Posted by Dave24 at 2010-04-0614:38:54
Minor question on one part of the side quest: ***SPOILERS*** In the ranger's cabin, I went into the root cellar and defeated the spiders and beetles down there. I made a spot check that one of the walls looked like it was built more recently and suggested there was a secret compartment or something. Where is this spot and what do you do to find it? I've tried walking around the area where I got the message and cannot see any trigger spot even when zooming all the way in.
Posted by Wyrin at 2010-03-1603:01:31
the plot isn't tied to any engine or ruleset, and so is easily transferable. but this is all pipe dreams at the moment, so we'll see.. _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by Jalkoz at 2010-03-0604:01:50
Wait, you want to continue chapter 3 possible in the DA:O toolset? That's a bioware engine of an entirely different game and ruleset, so the data would be incompatible for importing from chapter 2. Then there's the whole NWN2's toolset is from Obsidian/Atari, and Atari is in a legal dispute with Hasbro/Wizards of the Coast, and BioWare's not allowed to touch Dungeons and Dragons stuff ever since they went to EA. I could actually see problems from many ends cropping up if you use BioWare's newest game to make chapter 3.
Posted by Wyrin at 2010-02-0304:05:04
Sorry Skree, Chapter 3 on permanent hold. I'd toyed with the idea of continuing the story with Dragon Age, but haven't played proerly with the DA toolset to know how viable that would be just yet. _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by Skree at on01/27/10
I played this module a long time ago, and are now in the process of redownloading it to replay the new version. There is not much i can say about the sweet roleplaying experience that dark avenger is but... Chapter 3? I am sure the question was made many times, but really, when? Or has it been canceled?
Posted by Arnon at on01/21/10
The best companion NPC I've seen in NWN2 - Blackdeath.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone