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NWN2 ENGLISH MODULES

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Name  Howls in the Dark
Author  Rasvar
Submitted / Updated  07-19-2008 / 08-01-2011
Category  Single Player
Module Types  Dungeon Adventure, Final Version, Forest Adventure, Mountain Adventure, Roleplay
Scope  Medium
Content  Teen
TricksTraps  Medium
Roleplay  Medium
HackSlash  Medium
LevelMin  07
LevelMax  10
Gameplay Hours  05
Patch  1.01
NWN2Game  NWN2:MotB
Description
After having defeated the Kobold King and rescuing a woman from death by burning at the stake, you travel to the village of Lost Acres. You find that the inhabitants of the small mountain village are being terrorized by shadowy creatures, and have no one to turn to. In addition, it seems that one of your companions hasn't been telling you everything.

Dark pacts, draconic curses, mad wizards, intrigue and sacrifice. This and more is what you will encounter, when you face the Howls in the Dark...

Suggested character starting level: 7
Setting: Forgotten Realms

This module is geared towards good characters.

There are 4 companions in the mod, a rogue, a barbarian, a warlock and a monk. Your companions are all forced upon you - they're important for the story. They have plenty to say, so check in on them whenever something interesting has happened.

It is assumed that your character is already equipped and prepared for trouble at the beginning of the mod.

Recommendations:
-Make sure you talk to everyone, and read your journal if you're stuck.
-Use your skills, feats and abilities, use the equipment you find or give it to somebody who can use it for you.
-Make sure you are well equipped. Buy potions, scrolls, etc.
-Some of you companions have decent 'Use Magic Device' skills, don't let them go to waste.
-Save often.

Have fun!

Credits:

This module would completely suck if it wasn't for my beta testers:

Lorraine Mack
andgalf
Thom Denick
mooncalf165

Thanks, guys.

Version history:
v1.0 - Original release
v1.1 - Processed some user comments:
- You don't get the Uberdevice of Munchkin Power anymore.
- You get some XP for non-violently solving the Hill Giant situation.
- The speak trigger at the broken bridge will fire multiple times until you crossed it.
- Vesper won't talk to you until he should :)
- Your heroic rescue of Jakey will be aknowledged from now on.
- Fixed the bug where Tang and his friends wouldn't appear.
- Fixed the bug where the monks wouldn't go hostile.
- Removed all effects (including charm, confusion, fear, etc) for the final conversation.
- Fixed Nadine's conversation where you could get infinite XP.
- Fixed the transparent wall in the goblin cave.
- No more floating braziers.
- Fixed the conversation error where the wrong race token was used.
- Ling will deliver her conversation only once.
- You will only get pummeled by Vesper when he can see you now.
v1.2 - With Storm of Zehir, patch 1.21 the opening cutscene wouldn't fire. This should be fixed now.
- Made some more arrows available at the start.

==============
Find out more about my new project, Rose & Blood, on Rasvar's module development blog

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2009-04-13fire&ice6.79Interesting companion-driven storyline
Good use of scripted encounters
Exciting combat
Lack of choices for the player
Buggy side quests

Files

NameTypeSizeDownloads
HowlsintheDarkv1-2.rarHowlsintheDarkv1-2.rar
Submitted: 07-19-2008 / Last Updated: 12-08-2008
rar32.1Mb4871
--
SCORE OUT OF 10
8.79
74 votes
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Comments (30):

1 2 3

Posted by darant at on08/19/10
While there were some good elements, I was rather disappointed with this module. The PC is merely a passenger and not the lead in the adventure. It's all centered on a certain NPC who doesn't have enough hit points to last long, and the adventure stalls without. Why an adventure follows an NPC is beyond me. I quit after the died, which was soon enough, even with adequate protection. That blew it right there. I want MY character to be the center of fantasy attention--isn't that the point of this game?

Posted by Faernethue_Vrinn at on06/11/10
Bug report: The cave in Craggenmore mountains won't go anywhere if you try to enter it. I click on it, my characters move to it, then they just group up by the entrance and nothing happens. And one minor point: According to the 3E Forgotten Realms Campaign Setting, Shining Hand monks (like Tang) generally worship Azuth, but you had him as "no deity." Don't know if it was intentional or not, but... A nice mod, otherwise. _________________________ Faernethue Vrinn LG female drow Cleric 3 of Amaunator / Fighter 2 / Sunmaster 3

Posted by Zemlock at on05/27/10
I'm just going to cut to the chase, no hard feelings, just keeping it brief as my time is limited. 4.5 Fair, Solid, Requires Improvements, Potential Unrealized. I enjoyed the plot ideas, your creation is definitely oriented near the right direction. I would have liked to been able to choose when to leave a dungeon or area on my own accord in multiple instances. This specifically stole from the immersion of the mod and I felt like I was just a tool in a story rather than a character in the module. The battles were especially easy, my companions started off at level 10 and I leveled everyone down to 7 inside the goblin cave. They encounters were still child's play. ( I use puppet mode and tactics.) I especially disliked that shadow wolves (i understand they are shadows but if I were to have true sight then their abilities would be null) and orcs none the less teleported directly on top of my character. It completely shattered the experience and It was unrealistic. I encountered a bug and was unable to turn the remove the polymorph on the wizard. Over all I wouldn't play it again if I had the opportunity to send a referal to my past self. Perhaps its just not my cup o' tea. -Zem

Posted by Rasvar at 2009-12-1103:50:38    
Hi Taltamir, thanks for your extensive review! Apologies for not responding sooner, but I have been (and still am) very busy with job-related issues. It was a concious decision to not give the characters the most efficient gear. In my next mod I will make more shops available in case players want to min-max their characters, but this is not my personal style of playing. You obviously have a knack for spotting points of improvement, if you would be interested in beta-testing my next mod (which will not be in ready for testing any time soon) please drop me a line at rasvar.beta@gmail.com Best, Rasvar _________________________ Howls in the Dark The Chronicles of Azealus 1: The Tower in the Marsh Rasvar's module development blog

Posted by taltamir at on12/04/09
that was fun. very well done module. _________________________ I do not have a superman complex; for I am God, not Superman!

Posted by taltamir at on12/04/09
after clearing cragenmore castle, I was forcible "quick traveled" back quite a bit, but I have not finished clearing the castle. So I traveled back into the now empty castle: 1. I found the tome still there and "damageable" (although it seems to have infinite life, it lists damage). 2. After I was done looting (especially the random drops from wolves spawned in the final battle there, since I killed a lot of them), I tried leaving. I found out I cannot leave, in the area that says "craggenmore castle" (the entrance to the castle) there are two travel points. one says "to craggenmore mountains" (from which you come to the castle) the other says "enter castle craggenmore". Problem is, the one to craggenmore mountains does not bring me back to the mountains, it just teleports me to the transition that says "enter castle craggenmore" on the same map. Also, I somehow doubt that the bridge I jumped across has a working manual way to travel back. _________________________ I do not have a superman complex; for I am God, not Superman!

Posted by taltamir at on12/04/09
the shadow wolves and the 4 adventurers at the bottom of the maze are said to be undead; but are not subject to undead turning. _________________________ I do not have a superman complex; for I am God, not Superman!

Posted by taltamir at on12/04/09
oh, and the monk's kama +1 is another nerf. He does more damage and identical to hit with his unarmed strike. (he has weapon focus unarmed which nullifies the to hit bonus, his unarmed strike does 1d10 vs 1d6 of kama, and he has round kick that gives him extra free attack per round if using unarmed strike, that is wasted using kama) _________________________ I do not have a superman complex; for I am God, not Superman!

Posted by taltamir at on12/04/09
after escaping the black dragon (why not just slit its throat when it is unconscious? it should be an escape scene where it is unable to properly chase you due to the stun, not fall unconscious and have you leave him alive). Anyways, after escaping, I buffed up and came back to kill it. Well, to my surprise when I interacted with it, it just wanted to talk, specifically asking "did you get the tome yet" and I got the option to use his store again. I guess you did not expect anyone to come back after the dragon. _________________________ I do not have a superman complex; for I am God, not Superman!

Posted by taltamir at on12/04/09
I rescued a boy from a hag, but I cannot tell nadine that I have saved her son for some reason. If I save the game in the maze after having found and cleared the last room, then when I reload it see the cutscene of the portal opening a second time. (that is, I saw the cutscene, saved, reloaded, then I get to see the cutscene again, even though I am at a different part of the maze now and it has already been opened.) _________________________ I do not have a superman complex; for I am God, not Superman!

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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