Dungeon Adventure, Final Version, Forest Adventure, Mountain Adventure, Roleplay
Scope
Medium
Content
Teen
TricksTraps
Medium
Roleplay
Medium
HackSlash
Medium
LevelMin
07
LevelMax
10
Gameplay Hours
05
Patch
1.01
NWN2Game
NWN2:MotB
Description
After having defeated the Kobold King and rescuing a woman from death by burning at the stake, you travel to the village of Lost Acres. You find that the inhabitants of the small mountain village are being terrorized by shadowy creatures, and have no one to turn to. In addition, it seems that one of your companions hasn't been telling you everything.
Dark pacts, draconic curses, mad wizards, intrigue and sacrifice. This and more is what you will encounter, when you face the Howls in the Dark...
Suggested character starting level: 7
Setting: Forgotten Realms
This module is geared towards good characters.
There are 4 companions in the mod, a rogue, a barbarian, a warlock and a monk. Your companions are all forced upon you - they're important for the story. They have plenty to say, so check in on them whenever something interesting has happened.
It is assumed that your character is already equipped and prepared for trouble at the beginning of the mod.
Recommendations:
-Make sure you talk to everyone, and read your journal if you're stuck.
-Use your skills, feats and abilities, use the equipment you find or give it to somebody who can use it for you.
-Make sure you are well equipped. Buy potions, scrolls, etc.
-Some of you companions have decent 'Use Magic Device' skills, don't let them go to waste.
-Save often.
Have fun!
Credits:
This module would completely suck if it wasn't for my beta testers:
Lorraine Mack
andgalf
Thom Denick
mooncalf165
Thanks, guys.
Version history:
v1.0 - Original release
v1.1 - Processed some user comments:
- You don't get the Uberdevice of Munchkin Power anymore.
- You get some XP for non-violently solving the Hill Giant situation.
- The speak trigger at the broken bridge will fire multiple times until you crossed it.
- Vesper won't talk to you until he should :)
- Your heroic rescue of Jakey will be aknowledged from now on.
- Fixed the bug where Tang and his friends wouldn't appear.
- Fixed the bug where the monks wouldn't go hostile.
- Removed all effects (including charm, confusion, fear, etc) for the final conversation.
- Fixed Nadine's conversation where you could get infinite XP.
- Fixed the transparent wall in the goblin cave.
- No more floating braziers.
- Fixed the conversation error where the wrong race token was used.
- Ling will deliver her conversation only once.
- You will only get pummeled by Vesper when he can see you now.
v1.2 - With Storm of Zehir, patch 1.21 the opening cutscene wouldn't fire. This should be fixed now.
- Made some more arrows available at the start.
so far, very impressive character design, dialogs, grammar (I have yet to spot an error!) and even NPC design (from the goblins to the ones in the inn to ones I shall not spoil). Very well written dialog, a huge plus. _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at on12/04/09
the dream sequences are cool, however, they interrupt your rest in such a manner that you do not regain spells / daily abilities whenever one occurs. they should have a timed delay of an additional second or two to allow rest to complete before engaging the cutscene. _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at on12/04/09
actually, I made an error, isobel should wear a chain shirt for a +4 over her current clothes. not studded leather for a +3. _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at on12/04/09
why is heather wearing a robe +1 when a non magical studded leather would give her +2 AC at a fraction of the cost. And a +1 studded leather give her a +3? she is a warlock, she does not incur ASF in light armor. same for grimgar who should wear a chainmail or breastplate (the breastplate is always better; just 50gp more expensive, chain is 100gp, breastplate is 150gp. But if its +1 then they cost about 1400gp extra, so that 50gp makes no difference and the superior breastplate should be used). I can understand Aramir's choice of armor though, although a chain shirt (not chain mail, those are two different things) would give him +1 to AC, it would also mean that as soon as he improves his dex he will need to switch armor. And that he would have a -2 from armor check penalty instead of the current -1 to all rogue (well, essentially) skills. Also, a +1 dagger for isobel? she does 4d6 per warlock blast (14 average damage), at will, as a touch attack that ignores all armor, shield, and natural armor. The AC she needs to hit is 10 + Dex mod + dodge (from dodge bonus items or feats) dagger +1 gets also gives 3.5 (2.5+1) average damage on other hand and has much tougher AC to hit, and is not ranged. A +11 dagger would do less damage then her current blast, only a +12 or higher dagger would beat her blast damage. And it would still not be ranged. it needs to be a +8 dagger to match the "to hit" on a person wearing full plate, and +12 dagger to match that of a person wearing full plate and a shield. and more if they have amulet of nat armor or something. Basically she should never use a weapon when she has her warlock blasting ability; so giving her a +1 dagger is ridiculous. _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at on12/04/09
btw... your indication was that you need to be "ready for action"... aka, spells prepared and all. I know how to use the console, so I could make a character, then pause the game, level him in debug mode, and give him items in debug mode (although I wouldn't relish looking up all the item codes, gah). _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at on12/04/09
yes, I went ahead and downloaded FRW character creator 2. But it still goes by DMG recommended wealth and available items and not what you might necessarily expect for your module. What is appropriate wealth? what is appropriate items? If you expect us to export a level 7 character from one of NWN2 official campaigns than it means I am horribly under equipped since money flows like water in those. It is also unnecessary extra work and involves mixing in additional modules and hak packs (I keep each downloaded campaign completely isolated normally by making a new copy of the documents\neverwinter nights directory.) And there are characters creators modules that are open source so to speak, meant to be downloaded and integrated into any campaign (aka, you make a campaign where the first module is a character creator someone made, with a few modifications, and have it send the player to your module when he is done there). It is really standard procedure to have a built in leveler module in any module that doesn't want a level 1 starting character. In fact I think this is the first hall of fame module I have seen that doesn't have one. Heck even mask of the betrayer starts you out in a "leveler" room where you are set to level 18. _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at on12/04/09
"It is assumed that your character is already equipped and prepared for trouble at the beginning of the mod." That is a pretty bad asumption. You should make a small "leveling" area where you get set to level 7, get stripped of all equipment, and given X gold to buy stuff from merchants in that area. Only then enter the module. Because, what is an appropriate amount of gear? too much magical gear or too little completely upsets game balance. Even if you made a new character and used the dm console to award yourself the right amount of XP and equipment you still need to prepare spells, learn spells you need from buying scrolls from merchants, rest, buy the right weapons and gear, etc. _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at on12/04/09
"After having defeated the Kobold King and rescuing a woman from death by burning at the stake, you travel to the village of Lost Acres. You find that the inhabitants of the small mountain village are being terrorized by shadowy creatures, and have no one to turn to. In addition, it seems that one of your companions hasn't been telling you everything. " Greatest plot hook I have heard in a long time! I am playing this ASAP! _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by Rasvar at 2009-11-1612:01:24
Hehehe... I understand, my cat does that too :-) _________________________ Howls in the Dark The Chronicles of Azealus 1: The Tower in the Marsh Rasvar's module development blog
Posted by LeslieMS at 18:33:50 Voted10.00
Gah! Cats... ignore previous post =) _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone