Dungeon Adventure, Epic, Final Version, Horror/Survival Horror, Roleplay, Twisted / Dark
Scope
Epic
Content
Teen
TricksTraps
Medium
Roleplay
Medium
HackSlash
Heavy
LevelMin
15
LevelMax
15
Gameplay Hours
06
Categories
Epic
Underdark Adventure
Patch
1.13
NWN2Game
NWN2:MotB
Description
VERSION 1.2 ***** REQUIRES MOTB
- A fortress known to only the oldest of gods, the Shadowdancer�s Vault lays a thick veil over the Underdark�s darkest secrets. Countless have tried to find it, only to fail miserably� and those who do manage to enter the Vault� never come out. Will you be able to find the Shadowdancer�s Vault before it is too late? Or will your many enemies, old and new, bring you down? -
The Shadowdancer�s Vault is the sequel to Shrouded Sun. Like Shrouded Sun you must play a Drow, Duergar, Svirfneblin, or Half-Drow to play The Shadowdancer�s Vault. (For story reasons of course.)
If you are a fan of traveling to other planes, doing battle with the minions of powerful gods, surviving in the ever dangerous Underdark, and facing both the evil forces of dark elves and the minflayers then the Shadowdancer's Vault may be the module for you.
Credit to Jonny Ree for his still awesome beholder model and credit to Wyrin for beta testing this module.
NOTE: You do not HAVE to play Shrouded Sun to understand the story in the Shadowdancer's Vault. You'll get a recap on the story in the form of a journal entry. The avatar that represents me will be willing to push you to the proper level as well.
Update 9/26/08 Sorry guys that it has taken so long to update this thing... I've been working hard on my upcoming module, The White Rose.
Anyhow heres the news:
- The Librarian is now pickpocketable. So if you want to take his stuff without killing him you can. (HINT HINT: Other neutral people might have goodies on them too.)
- Naferius is no longer killable.
- Erdips the Spider King's challenge rating has been fixed.
Update 10/7/08
- Added a little surprise if you decide to kill Faceless.
- XP will now be awarded to those who solve situations in other ways besides combat.
- A minor conversation bug has been squashed.
A dungeon crawl well done. The balance is MUCH better than the prequel. Best encounter design I've seen in NWN2. There is still a lack of real merchant. I'm slightly inflating my vote to counter those who vote low simply because there is not much emphasis on story. Story isn't a required element to be a good game.
Posted by Rondo_GE at on07/09/09
Very Good mod. Much better than the first one. Combat was better balanced. Yeah I lost a few fights but after studying the game log would usually win the second "match". I played a Grey Dwarf Fighter/Frenzied Beserker. I carried two weapons I made for the first mod due to the imbalances there but they did not make things too easy here... Gorgo... +5 Battlezxe 2-10 Acid 18 dispelling on hit (Alchemical silver) Armageddon +5 Handax 1-8 cold damage On hit Silence 22 (Cold Iron) Two handed style. Started off at level 14 (per the avatars adjustment) and ended up level 16. The mod probably would have been somewhat harder without these weapons but what the heck there was no crafting I could have made similar weapons with craftingin the game...or better. Really Good weapons (relative to the combined challenges of killing "demon trolls" and "undead Beholders" were a little hard to come by in this mod although there was plenty of armor, amulets, sheilds that were fairly superior. Not much in the way of role play and it's pretty linear...yet the dungeon are design was good enough to allow for some exploration at times and the storyline was very engrossing. Thanks for the gold piece! Look forward to the next go round.
Posted by Zemlock at 2009-06-1714:44:29
I have started the Module, I am a wizard, I am unsure how to get the warden's key. I cannot bash any door to do any damage...
Posted by Shambling at on05/19/09
Just finished this and probably the most challenging combat to date in a mod I have played. Fights could use a tweak as watching melee whiff the air constantly was annoying. In addition to uselessness of most spell casting as was stated above. I give points for another good story line but dialogue needs work. Limited dialogue between companions. Limited weapon choices. While I understand the need to not have every weapon type in the game more than longsword, spear, warhammer, mace would be nice especially at the start. Area design was good especially the astral plane part that was extremely well done. However I recognized the vault from your WR series. Music and environmentals were very good also. Keep up the good work you definately have a talent for these I think with some polishing on some of the dialogue and options and a bit better balancing of combat (which is probably the hardest thing to do in any game) you would definately have 10.00 mods.
Posted by DarkSpiral at on05/16/09
I just finished this one, and it was a lot of fun. I was a little worried the combat would be as frustrating as the first module was, but no worries. _________________________ Trying to explain magic with words is like trying to cut roast beef with a screwdriver.
Posted by buckwheezer at on05/08/09
After replaying this module I am upgrading it from my original 9.0 as a really outstanding module that was well developed and a lot of fun.
Posted by Neela9 at 2009-05-0407:51:38
I really liked playing your mod! The story was interesting and the companions are great!! Maybe there still will be a direct sequel...? I really really want to meet Twilight and the drow mage/ mercenary (I'm sorry, I forgot his name...) again! (Sorry for my bad English, I'm not a native English speaker.)
Posted by Deedlit at 2009-04-2517:04:10
Still not voting on this one since I've encountered a sort of show stopper......I wouldn't call it a bug though..... ***possible spoilers ahead**** In the beholder lair,the demon trolls are just impossible to kill,even equipping the cold iron weapons.They just end up wiping my party everytime,no matter the strategy,while I manage to do very few damage,which they erase as well since they have too strong regeneration.Am I missing something,or is this another of those "oh god I don't know why but impossible fights are so exciting" things?Honestly I really don't get that.....maybe cause I value story over challenge,but this is just fustrating! ******end of spoilers****** Since I loved what you did with WR (currently can't wait for the third estabilishment!), I was really let down by this,even though the story was pretty good....so far can't continue on playing so meh. Another couple of notes: Tir'su is spelled Tur'su in description...one wonders which is the correct one; the companions are well depicted,though I would've loved a bit more interaction....or maybe there is once you go forward,which I can't for now lol.Kinda loved Twilight, too bad interesting fellows are always on the evil side it seems *laughs* I do hope someone can help me out on this,or else this is game over for me...anyway I still appreciate your work,so I'm holding the vote for now :)
Posted by Lore at on04/24/09
See my review. Also take your time and leave a comment on the review on our forums. We appreciate it. :)
Posted by LeslieMS at on04/10/09
ok well after playing through these two mods, I really enjoyed it. Despite some spelling and grammer issues... (which were much improved over the previous mod, and even more improved in the White Rose mods...) NOTE MINOR SPOILER... Although I would have loved to kill the demon, I am pleased to see that it opens the door for another chapter! I see loose connections to the White Rose mods, almost as if we are setting the mindflayers up for thier apocolyptic reign of power... ***END MINOR SPOILERS*** All in all this was a great module, and I found no bugs. I really look forward to the next chapter!!! _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone