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NWN2 ENGLISH MODULES

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Name  The Shadowdancer's Vault
Author  Jolly Jenkins
Submitted / Updated  07-22-2008 / 11-01-2011
Category  Single Player
Module Types  Dungeon Adventure, Epic, Final Version, Horror/Survival Horror, Roleplay, Twisted / Dark
Scope  Epic
Content  Teen
TricksTraps  Medium
Roleplay  Medium
HackSlash  Heavy
LevelMin  15
LevelMax  15
Gameplay Hours  06
Categories  Epic
Underdark Adventure
Patch  1.13
NWN2Game  NWN2:MotB
Description
VERSION 1.2 ***** REQUIRES MOTB

- A fortress known to only the oldest of gods, the Shadowdancer�s Vault lays a thick veil over the Underdark�s darkest secrets. Countless have tried to find it, only to fail miserably� and those who do manage to enter the Vault� never come out. Will you be able to find the Shadowdancer�s Vault before it is too late? Or will your many enemies, old and new, bring you down? -

The Shadowdancer�s Vault is the sequel to Shrouded Sun. Like Shrouded Sun you must play a Drow, Duergar, Svirfneblin, or Half-Drow to play The Shadowdancer�s Vault. (For story reasons of course.)

If you are a fan of traveling to other planes, doing battle with the minions of powerful gods, surviving in the ever dangerous Underdark, and facing both the evil forces of dark elves and the minflayers then the Shadowdancer's Vault may be the module for you.

Credit to Jonny Ree for his still awesome beholder model and credit to Wyrin for beta testing this module.


NOTE: You do not HAVE to play Shrouded Sun to understand the story in the Shadowdancer's Vault. You'll get a recap on the story in the form of a journal entry. The avatar that represents me will be willing to push you to the proper level as well.


Update 9/26/08 Sorry guys that it has taken so long to update this thing... I've been working hard on my upcoming module, The White Rose.

Anyhow heres the news:
- The Librarian is now pickpocketable. So if you want to take his stuff without killing him you can. (HINT HINT: Other neutral people might have goodies on them too.)

- Naferius is no longer killable.

- Erdips the Spider King's challenge rating has been fixed.

Update 10/7/08
- Added a little surprise if you decide to kill Faceless.
- XP will now be awarded to those who solve situations in other ways besides combat.
- A minor conversation bug has been squashed.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2009-04-24Lore of Old7.5Outstanding combat.
Good use of FR lore.
Not that much roleplay.
Story (while good) could have been much better.

Files

NameTypeSizeDownloads
ShadowdancerModule.zipShadowdancerModule.zip
Submitted: 07-22-2008 / Last Updated: 10-10-2008
zip13.1Mb3428
Module File. Download it or else.
Hak.rarHak.rar
Submitted: 07-22-2008 / Last Updated: 07-22-2008
rar10.7Mb3376
Hak File
Readme.txtReadme.txt
Submitted: 07-22-2008 / Last Updated: 07-22-2008
txt0.23b2144
--
SCORE OUT OF 10
8.53
28 votes
View Stats
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AWARDS



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SCREENS

Our hero imprisoned!


Simply an epic experience - Jolly Jenkins


Battle the unforgiving living dead.


Against the forces of darkness.


Vicious beholders.





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Comments (30):

1 2 3

Posted by LeslieMS at on04/10/09
Ok so I played through The 2 White Rose Mods, and decided to give your other work a shot. I do that when I find an author that interests me. So here goes... But I wonder if these two mods are related to White Rose?? Anyway, just finished downloading them, can't wait to install and play! BTW: I love your short and sweet style instructions and journal entries! Will be back to vote later! _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie

Posted by Feykina2 at on03/17/09
Had a wonderful ride....thank you!

Posted by QSW at 2009-03-1212:39:31    
@JollyJenkins - could you please contact me at the e-mail address below to discuss this modules review? Thanks! NWVaultQSW@aol.com _________________________ QSW -NWVault Reviewers Forum

Posted by Sylfarynen at on02/19/09
Just finished the module!!! I see that you are a true DD loremaster. Everything in your module is neat. I likes all the encounters in your module and by no means I would say that they were v. difficult, after all they must be challenging. E.g. I was resting my characters every 6 or more encounters, same thing happens on official DD modules pen paper. I was impressed of the races that you have introduced, all the conversation dialogues were realy nice scripted, especially the ones between the main character and Twilight. The creatures you used were incredible and somehow felt unique. Story was nice, though I would have a better perspective if I had played the prequel. On the downside, the vampiric regeneration on the items was really high and you should tweak a bit the planetars in the module, all encounters with them seemed realy easy and unchallenging. Gratzz pal and all your team for your work in the module, it is a shining jewel.

Posted by JollyJenkins at 2009-02-1006:49:41    
Yeah... I wouldn't murder any of the NPCs if I were you...

Posted by Winwood at on01/31/09
If you murder The Portal Master early on, for XP or whatever, you will never be able to reach the vault. Your comanions will apparently re-arrange their skill points when they are left at the tavern. I gave Twilight some Slight of Hand points on Level Up, but after he had resided at the tavern on his own for a couple of minutes, the Slight of Hand points were gone.

Posted by ActorOfVeil at on12/01/08
Once again an entertaining module. Everything is smoother, greater and more focused than in its prequel. Battles - the best part in Shadowdancer saga - are once again quality work. _________________________ A good module author is PAG: Patient, Ambitious and Gutsy.

Posted by TinyGnomeHopper at on10/28/08
I found this mod to be pretty straightforward and linear, but quite entertaining and fun to play within those limitations.

Posted by JollyJenkins at 2008-10-2612:28:59    
I'm glad that you found The Shadowdancer's Vault to be an excellent experience. Once again, thanks for playing.

Posted by foil at on10/26/08
Not much time for a breakdown these days. Life is catching up with me. But looking at the scoring FAQ section, there is a score that matches this module perfectly. 8 - Excellent, Recommended to Anyone There's a lot new. It can be an influential mod. If it has a restricted target like a class-specific or niche module, you still would recommend it to anyone because you had so much fun or you found it to be so impressive. This is the kind of stuff that makes NWN2 such a great thing to have. Put on top of that the excellent bug free play, nice looking unique areas, and overall responsiveness of the author, the 8.5 would seem justified. For me, anything over 8 is extremely hard to manage and is something that I don't think even the official content has quite reached. I'm always extremely amazed at the quality of material being released for NWN2 and this module falls among the top 3 modules I've played to date along with Asphyxia and Moonshadows.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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