Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ENGLISH MODULES

- Jump to comments -
Name  Defenders of Neseloodin
Author  NostrilHair
Submitted / Updated  08-07-2008 / 08-15-2008
Category  Single Player
Module Types  Combat, Dungeon Adventure, Puzzles
Scope  Small
Content  Teen
TricksTraps  Medium
Roleplay  Light
HackSlash  Medium
LevelMin  06
LevelMax  07
Gameplay Hours  02
Patch  1.12
NWN2Game  NWN2:MotB
Description
Treldorn's soldiers have been sighted on approach to Oggin's village. Are you and Neseloodin's inhabitants doomed?

NOTE: WHILE I THINK I HAVE REMOVED MOST BUGS I AM PUTTING THIS UP AT THIS STAGE TO GET SOME FEEDBACK. IT SHOULD BE OK AND QUITE POLISHED BUT PLEASE LET ME KNOW OF ANY BUGS, TOO HARD, TOO EASY, IMPROVEMENTS ETC.

Summary:
This is a standalone follow on to Escape From Lord Treldorn's Mine. If you haven't played it then take a look, its short and will introduce the characters for this module. If not then no bother, you can play still play this.

After escaping from Lord Treldorn's Mine you travel to Oggin's village. You soon discover that Treldorn has the village surrounded. You must rally the gnomes of Neseloodin and prepare the defence against Treldorns army.

Level:
Recommended level 6 any class/race/alignment. If you played the previous mod then export your character. If not then you can use/create another character and have the option of becoming level 6. If you are a higher level you will not be put down. You also have the option of storing your existing belongings and taking whats in the starter chest if you want.

Resting:
Unrestricted, however you are given an option to have a time limit imposed where you will then need to limit your resting and may or may not be able to complete all quests in time.

Companions:
Magda(H Fighter) and Oggins(G Wizard) are back and another companion is available at one stage of the game (G Cleric).

Magda and Oggins come with the following equipment (plus generic non magical items) in case you want to avoid doubling up on items from the first mod.

Magda: Magda's Hammer, Pebble Armour
Oggins: Minor ring of wizardry, Oggins cap, Oggins Field attire.

Companions are not compulsory, you can solo if you want but not sure what level you would need to be (haven't tested solo). You will also miss out on some banter.

Dialogue:
Generally light hearted but not farcical. There are some more serious parts. No life stories but I have tried to make it entertaining.

Skills:
No crafting skills. All other skills generally used.

Roleplay:
I have listed as light but you can be any race/class/alignment and I have tried to give dialogue option to cover a range of alignments. Some dialogue skill checks will have an effect later. Some good aligned characters may not wish to get one of the defenders.

Weapons/Armour:
Numerous custom, no exotic weapons.

Puzzles/Riddles:
A few, none that require solving for the advancement of the module, but they will get you some nice items.

Death:
As per OC.

Players:
Single player for the time being but have tried to design it with multiplayer in mind. If someone wants to go through it with a friend and give me some feedback on what breaks then I will do my best to try and make it multiplayer compatible.

Romance:
You can try but you probably won't be successful ;)

Installation:
Unzip and put mod file in user modules directory and DoN override folder in user override directory (this just contains a single sound file for a puzzle).

Recommendation:
I have designed it for use with Tony K's AI installed on Hard Core Rules and puppetmode. I recommend using a level 6 character with the time limit in place. However you may play the mod however you like. Have fun!

I hope it goes smoothly for the first few brave people who try this. Because of time constraints I haven't been able to give it as thorough a run through as I'd like. Let me know your comments and suggestions, what you like and didn't like, and any bugs. I hope you enjoy!

A brief walkthrough is available if you are getting frustrated with something.

Files

NameTypeSizeDownloads
DoNv101.7zDoNv101.7z
Submitted: 08-07-2008 / Last Updated: 08-08-2008
7z5.6Mb1082
version 1.01
DoN_walkthrough.txtDoN_walkthrough.txt
Submitted: 08-07-2008 / Last Updated: 08-15-2008
txt4.82Kb676
--
SCORE OUT OF 10
8.61
20 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Is Neseloodin Doomed?!





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Angantyrsbob at on05/24/09
Hail NostrilHair! Just want to let you know i liked this module. A good continuation of the first, but better! Keep up the good work! Cheers.

Posted by NostrilHair at 2009-02-0600:37:58    
Hi Winwood Thanks for the comments and vote! The rocks and bucket thing, you have the right idea, but I may have to go back and alter it slightly. I have noticed since SoZ there has been a change in the way placeables can be interacted with (or I'm just going mad). The idea was that you right click on the bucket and choose the attack option and 'attack' it with rocks to fill it. The right click attack option may not be available anymore with SoZ. With the scimitar you spot, this opens up a conversation option with the general who then tells you you can have it. This then makes it appear on the weapon rack. Probably the long way of doing things, should have just spawned it when you spot it. MisterBritish - Thanks for playing and voting!

Posted by Winwood at on02/05/09
Not quite as captivating as "Escape From Lord Treldorn's Mine", but indeed excellent, recommended to anyone. *** possible minor spoilers *** How exactly do you throw rocks in the bucket? I suppose you arm yourself with the rags and the rocks, but then what?

Posted by Winwood at on02/05/09
I spot a fine looking scimitar on entering the generals house. According to the walkthrough, this should net me a magic scimitar, but I can't find it anywhere. Not in the rack to the right of the door, nor in my inventory, nor anywhere else. Is this a bug, have I misunderstood something or am I just blind as a bat?

Posted by MisterBritish at on12/29/08
Light-hearted, fun, climatic and fits nicely into an evening, just what I like! Excellent job, looking forward to part 3.

Posted by Lariam at 2008-12-2113:52:40    
Hadn't noticed this one earlier. It looks fun - I'll try to try these mods at some point in the future! Also, a module set in the High Moor sounds intriguing. :) _________________________ Forgotten Realms Weave

Posted by NostrilHair at 2008-12-1612:07:54    
Thanks for the comments and vote ActorOfVeil and others! I plan to do 3 modules and will get around to doing the third part soon which will give some finality to this series. It takes me around 5-6 weeks to do a module of this size and havent started on the third one yet. I got side tracked and started building a separate more lengthy campaign set in the FR High Moor for lvl 8s which I am unsure will ever be released, but we'll see.

Posted by ActorOfVeil at on12/15/08
Wider than the first part, all kind of small research and defending the city create good and intense atmosphere and to addition the module goes comfortially smoothly from the beginning to the end (although I barely survived from the final fight). Why I really like Escape from Lord Treldon's Mine and Defenders of Neseloodin is that they are great example about how to start a modding career. They are ambitious enough to achieve quality and some name for the author but not too ambitious to cause burnout for the modder. One thing that is really sure is that this series, unlike many others, isn't going to stop before the ending, we may actually meet this Lord Treldorn that everybody talks about. How many chapters this saga is going to conatin by the way? In these two parts the plot doesn't develop quite much so any future modules must be little longer in order to be able to tell more story. But great job nontheless. Keep it up. :) _________________________ A good module author is PAG: Patient, Ambitious and Gutsy.

Posted by Kissamies at on11/16/08
Great module. As in previous one, I loved all the little puzzleish things and the oppoturnity for skill use. Putting in some options for less appeciated skills is always a great idea. Nice scripting. Fights again on just the right difficulty level. Nice writing, loved the gnomes. Again a little monty haulish, but other players love that more than me. I hope there will be more and when there's enough of them, they'll get all stringed up as a campaign.

Posted by zethre at on10/12/08
Like the prequel, its really good and my only gripe is that its too short and I want more! More please! _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't

1 2 3

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Blueprints


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters