Treldorn's soldiers have been sighted on approach to Oggin's village. Are you and Neseloodin's inhabitants doomed?
NOTE: WHILE I THINK I HAVE REMOVED MOST BUGS I AM PUTTING THIS UP AT THIS STAGE TO GET SOME FEEDBACK. IT SHOULD BE OK AND QUITE POLISHED BUT PLEASE LET ME KNOW OF ANY BUGS, TOO HARD, TOO EASY, IMPROVEMENTS ETC.
Summary:
This is a standalone follow on to Escape From Lord Treldorn's Mine. If you haven't played it then take a look, its short and will introduce the characters for this module. If not then no bother, you can play still play this.
After escaping from Lord Treldorn's Mine you travel to Oggin's village. You soon discover that Treldorn has the village surrounded. You must rally the gnomes of Neseloodin and prepare the defence against Treldorns army.
Level:
Recommended level 6 any class/race/alignment. If you played the previous mod then export your character. If not then you can use/create another character and have the option of becoming level 6. If you are a higher level you will not be put down. You also have the option of storing your existing belongings and taking whats in the starter chest if you want.
Resting:
Unrestricted, however you are given an option to have a time limit imposed where you will then need to limit your resting and may or may not be able to complete all quests in time.
Companions:
Magda(H Fighter) and Oggins(G Wizard) are back and another companion is available at one stage of the game (G Cleric).
Magda and Oggins come with the following equipment (plus generic non magical items) in case you want to avoid doubling up on items from the first mod.
Magda: Magda's Hammer, Pebble Armour
Oggins: Minor ring of wizardry, Oggins cap, Oggins Field attire.
Companions are not compulsory, you can solo if you want but not sure what level you would need to be (haven't tested solo). You will also miss out on some banter.
Dialogue:
Generally light hearted but not farcical. There are some more serious parts. No life stories but I have tried to make it entertaining.
Skills:
No crafting skills. All other skills generally used.
Roleplay:
I have listed as light but you can be any race/class/alignment and I have tried to give dialogue option to cover a range of alignments. Some dialogue skill checks will have an effect later. Some good aligned characters may not wish to get one of the defenders.
Weapons/Armour:
Numerous custom, no exotic weapons.
Puzzles/Riddles:
A few, none that require solving for the advancement of the module, but they will get you some nice items.
Death:
As per OC.
Players:
Single player for the time being but have tried to design it with multiplayer in mind. If someone wants to go through it with a friend and give me some feedback on what breaks then I will do my best to try and make it multiplayer compatible.
Romance:
You can try but you probably won't be successful ;)
Installation:
Unzip and put mod file in user modules directory and DoN override folder in user override directory (this just contains a single sound file for a puzzle).
Recommendation:
I have designed it for use with Tony K's AI installed on Hard Core Rules and puppetmode. I recommend using a level 6 character with the time limit in place. However you may play the mod however you like. Have fun!
I hope it goes smoothly for the first few brave people who try this. Because of time constraints I haven't been able to give it as thorough a run through as I'd like. Let me know your comments and suggestions, what you like and didn't like, and any bugs. I hope you enjoy!
A brief walkthrough is available if you are getting frustrated with something.
Very good module. Beautiful village you have done. Only drawback is that you get too few XP, IMHO: I was level 6th and I just got a single level, a level and a half or two levels would be more appropiate. Anyway, great module.
Posted by B003 at on09/05/08
Finally finished it, still had trouble with that door. my problem with the thieves was just timing. I don't know if those items behind the door would have made a difference, but I could have used some more towns people. Individually that army wasn't tough but that mob was a killer. Had to use the old "Sir Robin bravely ran away routine" since you locked all the doors. Maybe spoiler maybe not.. So you leave town and don't get to hang out or socialize at all. Or did I miss something. I mean it was all locked up still.
Posted by NostrilHair at 2008-09-0602:43:53
Thanks for playing B003, glad you liked it. The walkthrough should provide answers to your questions especially for the music door. The merchants are not the thieves. The thieves are hidden in the exterior area (the gnome merchant will sell you a hearing aid to bump your listen skill up and there's a potion of owls wisdom too which will help). You need to make a listen check to find them or if you have the track feat, track them. I'm not sure if you're asking about the cleric companion or the cleric of Auril. You don't get the cleric companion until the final battle. The cleric of Auril is on a mountain top in Neseloodin but be prepared to fight. The Magda romance is just a bit of a cruel joke. However when I get around to doing the 3rd part of this series then Magda may final succumb!
Posted by B003 at on09/05/08
Like it, nice simple doesn't crash my computer (always a plus). I do have a few questions though maybe [spoilers]... Anyway that door with the music, I got the sheet music from the bard, equipped the lute and I still can't get it open. I did in install the music. The 2 merchants, maybe thieves? If it's true I think I blew it I'm not getting any dialogue to suggest they stole anything. I've done everything else. You said there was a cleric at the beginning? Off topic no Magda romance?
Posted by NostrilHair at 2008-09-0103:53:49
Glad you enjoyed both DoN and Escape Karacan! Thanks very much for the feedback, will keep it in mind for future efforts.
Posted by Karacan at on08/31/08
Highly enjoyable. The dialogues continue to entertain greatly, and the battles are still memorable. I can't wait to see the third part of the series! I greatly appreciate the way the intro and the outro of the module are handled. Personally, I absolutely hate and despise anything with time-limits, and was very pleased that I was given the option to play under no such constraints. Overall, however, I liked it slightly less than Escape, despite the better dialogue and more fun interaction with the various villagers. **SPOILERS** The main reason is that I find there is way too much importance put on skills. I usually appreciate the inclusion of so many skillchecks, and I love playing skill-monkeys (I continued playing my rogue/fighter I started in the first part), but I think it was too much requiring Diplomacy to convince Urdo, Listen to find the thieves, and tons of Spot-checks for necessary items to get the necessary funds to buy all the potions. The problem I had with the approach to this is that solving a particular subquests seemed to hinge on either having or not having a particular skill. I wouldn't want to play this module with an intelligence 8 sorcerer, for example. I would recommend offering at least two viable solutions for each skill-based subquest to appeal to a broader range of characters. I also found the Traps too inefficent for the battle. It would have been awesome if they could have reset at least once. Another very annoying thing was that Oggins ended up exactly 52 experience points short of level 7 right before the big battle - probably because I failed one skill-check somewhere which would have netted me another few experience points. Shame! I also encountered a rather annoying issue - I am not using any AI haks (I tried Tony's and didn't particularly liked it, as it kept breaking more things than fixing for me), and Loldis refused to shoot her bow, no matter whether I ordered her to fire poison or flame arrows. She kept equipping it, standing around, then whipping out her dagger, charge in and get herself killed - I think she might have been missing some ammunition. Also, try hitting "rest" as soon as Calimsi joins you - you might want to look for a way to prevent that. :) All in all, this was nevertheless a highly enjoyable ride. Loved the dialogue, seriously loved the options of how to start - please keep this for future modules as well, it's really great -, and the tactical setup before the big battle is really fun - the battle at the fortress in NWN: HotU is one of my alltime favourites, and this was an even better system. Finally, thank you very much for the hard work of providing these highquality gems.
Posted by DaveFritz at 2008-08-2706:07:12
Yeah, life does intrude, doesn't it! Cheers, Dave
Posted by NostrilHair at 2008-08-2408:47:22
Haven't started on a part 3 yet Dave, but I did plan making one. It will probably take place in Queen Lilwyn's castle in a secret resistance headquarters, running missions against Treldorn who has just seized the castle. It would involve a final showdown with Lord Treldorn. Been pretty busy lately so, and will be for the next few months, so part 3 will not be done for quite a while. I kind of like the idea of starting something different as well, a little darker perhaps and a self contained campaign. So could be even longer if I start on that instead.
Posted by ericdoman at 13:16:04 Voted8.50
BTW have found on character creator there are 2 new slots. Normally you have the choice of dwarf, human etc etc, now There is Bad Strref and "the last attempt to detect your settings" as race options? Also going through OC again and 2 things happen that are very strange and have not seen before. In the swamp ruins had noticed that the "tracks" are now walls suspended above the ground and worse still when you find the silver shard there is no movie scene and then the option to either look around or go straight back to village does not happen. You collect the shard and return to West Harbour and Daeghun does not recognise the fact that you have shard. End of game. This is quite a recent occurrence and so am posting this comment on all games I have recently downloaded. Maybe it's the ruddy overrides again. How do you post this for Bioware/Atari to see and take note?
Posted by DaveFritz at 2008-08-2206:47:03
Hi, NH, IMHO, the final battle is quite difficult enough! If you mean the Commander, well, maybe. Just a bit, though. So (eagerly awaiting) what's the scoop on Part 3???? Cheers, Dave
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone