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NWN2 ENGLISH MODULES

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Name  HMC 1 - Cimmerian Justice NWN2 v1.05
Author  MikeLM9215
Submitted / Updated  08-09-2008 / 04-15-2010
Category  Single Player
Module Types  Combat, Mountain Adventure, Snowy Adventure, Temple / Crypt Adventure
Scope  Part of Series
Content  Teen
TricksTraps  Nonexistent
Roleplay  Light
HackSlash  Heavy
LevelMin  01
LevelMax  03
Gameplay Hours  02
Categories  Hyboria
Patch  1.23
NWN2Game  All
Description
CIMMERIAN JUSTICE
by MikeLM9215

Attacked by a neighbor's prized dog, you kill it in self-defense. But you are required to pay the dog's value, which is beyond your means. A bad streak of gambling diminishes your funds. Your neighbors are coming for your money or your blood! You must flee for your life.
-------------------------------------------------------------------------------- --------------
Cimmerian Justice takes place in R.E. Howard's Hyboria in the country of Cimmeria. The player must start out as a 1st level or higher barbarian, though they may switch classes later on. Less than 4th level is recommended.

This is a hack and slash module.

You need the following hakpacks to play:
hmc1 top hak nwn2
rws_all_in_one_2da
rws_all_in_one
all_critters

NOTE: Four of the files go in the \hak folders, the module in the \module folders.

Thanks to Robinson Workshop, Johnny Ree and Arphazon for their great contributions to the community.

Version 1.01. Door transitions and apparent injuries fixed.

Version 1.02. RWS Sewer tiles fixed.

Version 1.03. Loadscreens no longer random. Items dropping correctly. Nastier monsters have hit points reduced. Door transitions and apparent injuries fixed. Tiles fixed.

Version 1.04. Elemental treasure scripting fixed. Greenmaid attacks if shriekers attacked or loot taken. Doorways put in where tiles mix. Respawn fixed. Water placeable replaced by 3D water.

Version 1.05. Respawn now goes off automatically with gold and experience penalty.

Top hakpack updated to version 1.23.

Files

NameTypeSizeDownloads
HMC_1__Cimmerian_Justice_NWN2_v105.7zHMC_1__Cimmerian_Justice_NWN2_v105.7z
Submitted: 08-09-2008 / Last Updated: 04-15-2010
7z16.9Mb367
NWN2 Version 1.05. Respawn now goes off automatically with gold and experience penalty.
HMC_1__Cimmerian_Justice_MOTB_v105.7zHMC_1__Cimmerian_Justice_MOTB_v105.7z
Submitted: 08-09-2008 / Last Updated: 04-15-2010
7z17Mb358
MOTB Version 1.05. Respawn now goes off automatically with gold and experience penalty.
View.php?view=NWN2Models.Detail&id=142View.php?view=NWN2Models.Detail&id=142
Submitted: 08-09-2008 / Last Updated:
Deta--702
BouncyRock Entertainment's BOUNCE the Beholder.
hmc1tophak_nwn2v123.ziphmc1tophak_nwn2v123.zip
Submitted: 08-09-2008 / Last Updated: 09-10-2009
zip288.82Kb395
Hakpack of 2das to combine models and keep updates from alterring module. Patch 1.23.
HMC1_Cimmerian_Justice_Map.7zHMC1_Cimmerian_Justice_Map.7z
Submitted: 08-09-2008 / Last Updated: 08-12-2008
7z1.2Mb292
Map showing how areas connect and where one-way tunnels start.
HMC1_README.txtHMC1_README.txt
Submitted: 08-09-2008 / Last Updated: 08-15-2008
txt0.8b367
README with list of hakpacks and RWS problems.
View.php?view=NWN2Models.Detail&id=150View.php?view=NWN2Models.Detail&id=150
Submitted: 08-09-2008 / Last Updated:
Deta--598
Arphazon's Custom Creature Conversion Project.
View.php?view=NWN2HakpaksOriginal.Detail&id=119651&id=327View.php?view=NWN2HakpaksOriginal.Detail&id=119651&id=327
Submitted: 08-09-2008 / Last Updated:
Deta--784
Robinson Workshop All-In-One hakpack of tilesets and placeables. Download both hakpacks.
HMC_1_Walkthrough_NWN2MOTB.rtfHMC_1_Walkthrough_NWN2MOTB.rtf
Submitted: 08-09-2008 / Last Updated: 08-15-2008
rtf7.04Kb352
Walkthrough of creatures, treasure and one-way exits.
SCORE OUT OF 10
7.56
4 votes
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SCREENS

Outside your home.


A bridge over lava.


A working mine.


Bridge over troubled waters.


Fight with the dwarven chief.


A possible companion.


Your parents' home.


A lizard on the bridge.


Two over the inferno.


An empty coffin.


Solid guardian.


Where the sewage goes.


More deadly possible companion.


You have escaped!





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Comments (30):

1 2 3

Posted by MikeLM9215 at 2008-08-1800:28:30    
Thanks. It appears the elementals and azer have the same ondeath script. Didn't notice that. One more version to be fixed. _________________________ The road to Ravenloft is paved with good intentions.

Posted by ericdoman at on08/17/08
Forgot this, each of the earth elementals you kill will give you a considerable haul of gems and an Azer hammer.

Posted by ericdoman at on08/17/08
So I have completed it, downloaded and installed MOTB version and it worked. End up in a grove with the Tree Sheperd, I guess that is the end of part 1. I prob missed a few things because of the route I took. I finished as a 2/2 Barb/FTr. Found combat OK, not challenging. It's a good beginning to what I hope will be an "Epic" campaign, based on NWN1 versions. Storyline is OK, killing war dog of another family, ie for hunting. For the big votes, some more roleplaying, interaction with interesting companions, plots, sub plots, surprises and for some/most of us a little romance is always the benchmark for excellent mods. However your campaign wil hopefully become biffer and more intriguing and then my vote will definitely increase. Thanks for the mod and quick replies etc Cheers

Posted by MikeLM9215 at 2008-08-1523:30:30    
\Neverwinter Nights 2\hakpacks not \modules. I'm adding a readme with the hakpack addresses. _________________________ The road to Ravenloft is paved with good intentions.

Posted by MikeLM9215 at 2008-08-1523:20:19    
Rosie, I believe in NWN2 you have to put a hak in two places: \Program Files\Atari\Neverwinter Nights 2 and \Documents\Neverwinter Nights 2\modules, instead of just one place. I think one is for the toolset and the other for playing the modules. Not sure why they did it this way. The five hakpacks are (two from arphazon): hmc1 top hak nwn2, rws_all_in_one_2da, rws_all_in_one, all_critters, beholder. Ericdoman, I think I just remembered something from 4 years ago. I think you have to rename your file when you upload it or it doesn't change the file. This isn't the first time I've uploaded files and the file downloaded was an older version. I'm uploading version 1.03 for NWN2 vanilla and MOTB tomorrow. Too late to do it now. This should fix the dropped item problem. _________________________ The road to Ravenloft is paved with good intentions.

Posted by ericdoman at on08/17/08
Hi Mike Could not find any mod dated 11/08. The folder/mod I have downloaded and installed in NWN2 mod folder is the 18.6mb folder above, dated 10/08, that is 10th Aug (UK)?.. As I mentioned below downloaded and reinstalled all folders again and still had same problem with door, clicked on it 100+ times in total in probably every conceivable position. Also could not attack some dwarves, I was standing right next to them, also quite a few were injured or badly wounded. I did all this last night GMT.

Posted by Rosie at 2008-08-1502:51:42    
Hi I'd really like to play this, but I'm having a problem. The game keeps telling me I'm missing a hak and I should check the logs. What logs does it mean? I've looked in the game directory (both my docs and program files) and only found one error log, which makes absolutely no sense and doesn't tell me what files I'm missing. As far as I'm aware, I've installed all the necessary haks/overrides, but I've obviously screwed up somewhere ... Sorry, I realise this isn't your fault or your problem, but can anyone help? Thanks muchly.

Posted by MikeLM9215 at 2008-08-1419:41:12    
I've just exited that door. Try different areas of the door itself. Or force your character closer using keyboard commands. It took me two tries to go out. You must be right up next to it to transition. The only other possibility is you copied the module to the wrong module folder. One folder is for the toolset the other for playing. The one in \documents should be 8/11/2008 9:20PM. _________________________ The road to Ravenloft is paved with good intentions.

Posted by ericdoman at on08/17/08
Downloaded and reinstalled everything. Started from beginning fought my way to miners hut but can not leave. I am sorry but I do not wish to install dm stuff. Thought you may have rectified this problem, even possibly contacting bioware for assistance, also could not attack some dwarves. Well that was an hour well spent.

Posted by MikeLM9215 at 2008-08-1310:48:07    
All the areas except the broken Out The Side of the Mountain transition have been tested to work. That transition is broken because you can't reach the door to get inside. RWS needs to fix that. _________________________ The road to Ravenloft is paved with good intentions.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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