Attacked by a neighbor's prized dog, you kill it in self-defense. But you are required to pay the dog's value, which is beyond your means. A bad streak of gambling diminishes your funds. Your neighbors are coming for your money or your blood! You must flee for your life.
--------------------------------------------------------------------------------
--------------
Cimmerian Justice takes place in R.E. Howard's Hyboria in the country of Cimmeria. The player must start out as a 1st level or higher barbarian, though they may switch classes later on. Less than 4th level is recommended.
This is a hack and slash module.
You need the following hakpacks to play: hmc1 top hak nwn2
rws_all_in_one_2da
rws_all_in_one
all_critters
NOTE: Four of the files go in the \hak folders, the module in the \module folders.
Thanks to Robinson Workshop, Johnny Ree and Arphazon for their great contributions to the community.
Version 1.01. Door transitions and apparent injuries fixed.
Version 1.02. RWS Sewer tiles fixed.
Version 1.03. Loadscreens no longer random. Items dropping correctly. Nastier monsters have hit points reduced. Door transitions and apparent injuries fixed. Tiles fixed.
Version 1.04. Elemental treasure scripting fixed. Greenmaid attacks if shriekers attacked or loot taken. Doorways put in where tiles mix. Respawn fixed. Water placeable replaced by 3D water.
Version 1.05. Respawn now goes off automatically with gold and experience penalty.
So does that mean the miner's hut door will be OK the next time round. That area was the only place I could find where I could rest.
Posted by MikeLM9215 at 2008-08-1215:37:07
Unfortunately I did a door to door transition from a normal door to a door in a placeable. Apparently you can't do that yet. So I redid those transitions to waypoints. Hate doing that because doors automatically open and close each other without scripts door to door. Also, the RWS Deep Chasms tileset seems to be causing problems with NPCs. They keep getting caught in areas where you can't fight them and vice versa. I suppose the sling would hit them, but I didn't have it handy to test. I removed the dwarfs and replaced all but 1 with encounters and hope that fixes it. Otherwise think of it as a happy bonus. As far as how to get out of the door. I tried renaming the savenfo in the saved game file to another area. Didn't work. I hate to say it, but you might have to start over. You could save your character, restart a game in DMClient, have the DM avatar kill and remove anything you did up to the house, save again, then restart as a multi-player game, loading your saved character. You'd have to walk back to where you were. Or have a friend start in DMClient, have them jump you outside, then finish it in client. Or start over and try a different route. I'm writing the walkthrough as we speak. _________________________ The road to Ravenloft is paved with good intentions.
Posted by sirchet at 2008-08-1209:20:55
Hi MikeLM9215, I'm real happy so far with your production, thanks for releasing it. I am having the same door transition issues as posted earlier by ericdoman and have tried almost everything. Do you have any advice on how to transition through this door? In the first dungeon the first group of dwarves stayed "darkened" as if my character did not have a clean line of sight on them and did not turn hostile. I'm downloading your latest version now and will hold my vote until I've had a chance to experience the complete adventure as you designed it. Again, thanks for all your hard work. _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios
Posted by ericdoman at on08/17/08
Mike Have tried to leave hut by clicking about 100 + times. From numerous distances and nothing still stuck. All other doors no problem, just one click. had a similar problem in another mod a while back and used a companion to click on door and we entered. Unfortunately I am alone. BTW most of the dwarves were either injured or badly wounded. The chief also but he drank a potion just before fight. Also when I was in an area? can't remember which one. Maybe the fish woman or shriekers. There was a "human" fighter stuck in the rocks? Is there a debug way of leaving, if so please explain in dummy terms. Cheers
Posted by MikeLM9215 at 2008-08-1122:01:11
Buckwheezer, it has 24 areas with 3 different ways of exiting the mountain. You can see no more than 20 depending on which way you take. HMC 2 has 121 areas, HMC 3 has 114 areas and HMC 4 has 73 areas to convert. I might cut out a few areas. _________________________ The road to Ravenloft is paved with good intentions.
Posted by MikeLM9215 at 2008-08-1118:57:52
Some of the doors you have to try different parts of the transition area until it transitions. And sometimes you are too far away and must force yourself closer. It took me four tries to get through one door. Placeable doors seem to have the most trouble. One cave can't be re-entered because you can't reach it. Hope RWS fixes it. _________________________ The road to Ravenloft is paved with good intentions.
Posted by buckwheezer at on01/26/09
Does this one end with the Dryad offering to show a way to the city? It seems awfully short?!?
Posted by ericdoman at on08/17/08
Not 100% what files to download and where to put them, so downloaded them all and most ended up in hak folder. However I am stuck in Miners Hut, can not leave. Was on 3 hit points entering and had 3 reloads vs chief to finally kill him.
Posted by ATOM at 2008-08-1105:28:06
I will have to try this one out! _________________________ Three Headed Troll Art Wurks The Demonfiend Pact custom PNP mod project
Posted by USAERAH at 2008-08-1011:27:40
dwarven king? not in howard's world. perhaps some cross-bred folk dwarfed in stature. ...but reguardless always glad to see a hyborian setting module.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone