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NWN2 ENGLISH MODULES

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Name  HMC 1 - Cimmerian Justice NWN2 v1.05
Author  MikeLM9215
Submitted / Updated  08-09-2008 / 04-15-2010
Category  Single Player
Module Types  Combat, Mountain Adventure, Snowy Adventure, Temple / Crypt Adventure
Scope  Part of Series
Content  Teen
TricksTraps  Nonexistent
Roleplay  Light
HackSlash  Heavy
LevelMin  01
LevelMax  03
Gameplay Hours  02
Categories  Hyboria
Patch  1.23
NWN2Game  All
Description
CIMMERIAN JUSTICE
by MikeLM9215

Attacked by a neighbor's prized dog, you kill it in self-defense. But you are required to pay the dog's value, which is beyond your means. A bad streak of gambling diminishes your funds. Your neighbors are coming for your money or your blood! You must flee for your life.
-------------------------------------------------------------------------------- --------------
Cimmerian Justice takes place in R.E. Howard's Hyboria in the country of Cimmeria. The player must start out as a 1st level or higher barbarian, though they may switch classes later on. Less than 4th level is recommended.

This is a hack and slash module.

You need the following hakpacks to play:
hmc1 top hak nwn2
rws_all_in_one_2da
rws_all_in_one
all_critters

NOTE: Four of the files go in the \hak folders, the module in the \module folders.

Thanks to Robinson Workshop, Johnny Ree and Arphazon for their great contributions to the community.

Version 1.01. Door transitions and apparent injuries fixed.

Version 1.02. RWS Sewer tiles fixed.

Version 1.03. Loadscreens no longer random. Items dropping correctly. Nastier monsters have hit points reduced. Door transitions and apparent injuries fixed. Tiles fixed.

Version 1.04. Elemental treasure scripting fixed. Greenmaid attacks if shriekers attacked or loot taken. Doorways put in where tiles mix. Respawn fixed. Water placeable replaced by 3D water.

Version 1.05. Respawn now goes off automatically with gold and experience penalty.

Top hakpack updated to version 1.23.

Files

NameTypeSizeDownloads
HMC_1__Cimmerian_Justice_NWN2_v105.7zHMC_1__Cimmerian_Justice_NWN2_v105.7z
Submitted: 08-09-2008 / Last Updated: 04-15-2010
7z16.9Mb367
NWN2 Version 1.05. Respawn now goes off automatically with gold and experience penalty.
HMC_1__Cimmerian_Justice_MOTB_v105.7zHMC_1__Cimmerian_Justice_MOTB_v105.7z
Submitted: 08-09-2008 / Last Updated: 04-15-2010
7z17Mb358
MOTB Version 1.05. Respawn now goes off automatically with gold and experience penalty.
View.php?view=NWN2Models.Detail&id=142View.php?view=NWN2Models.Detail&id=142
Submitted: 08-09-2008 / Last Updated:
Deta--702
BouncyRock Entertainment's BOUNCE the Beholder.
hmc1tophak_nwn2v123.ziphmc1tophak_nwn2v123.zip
Submitted: 08-09-2008 / Last Updated: 09-10-2009
zip288.82Kb395
Hakpack of 2das to combine models and keep updates from alterring module. Patch 1.23.
HMC1_Cimmerian_Justice_Map.7zHMC1_Cimmerian_Justice_Map.7z
Submitted: 08-09-2008 / Last Updated: 08-12-2008
7z1.2Mb292
Map showing how areas connect and where one-way tunnels start.
HMC1_README.txtHMC1_README.txt
Submitted: 08-09-2008 / Last Updated: 08-15-2008
txt0.8b367
README with list of hakpacks and RWS problems.
View.php?view=NWN2Models.Detail&id=150View.php?view=NWN2Models.Detail&id=150
Submitted: 08-09-2008 / Last Updated:
Deta--598
Arphazon's Custom Creature Conversion Project.
View.php?view=NWN2HakpaksOriginal.Detail&id=119651&id=327View.php?view=NWN2HakpaksOriginal.Detail&id=119651&id=327
Submitted: 08-09-2008 / Last Updated:
Deta--784
Robinson Workshop All-In-One hakpack of tilesets and placeables. Download both hakpacks.
HMC_1_Walkthrough_NWN2MOTB.rtfHMC_1_Walkthrough_NWN2MOTB.rtf
Submitted: 08-09-2008 / Last Updated: 08-15-2008
rtf7.04Kb352
Walkthrough of creatures, treasure and one-way exits.
SCORE OUT OF 10
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4 votes
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SCREENS

Outside your home.


A bridge over lava.


A working mine.


Bridge over troubled waters.


Fight with the dwarven chief.


A possible companion.


Your parents' home.


A lizard on the bridge.


Two over the inferno.


An empty coffin.


Solid guardian.


Where the sewage goes.


More deadly possible companion.


You have escaped!





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Comments (30):

1 2 3

Posted by ericdoman at on08/17/08
So does that mean the miner's hut door will be OK the next time round. That area was the only place I could find where I could rest.

Posted by MikeLM9215 at 2008-08-1215:37:07    
Unfortunately I did a door to door transition from a normal door to a door in a placeable. Apparently you can't do that yet. So I redid those transitions to waypoints. Hate doing that because doors automatically open and close each other without scripts door to door. Also, the RWS Deep Chasms tileset seems to be causing problems with NPCs. They keep getting caught in areas where you can't fight them and vice versa. I suppose the sling would hit them, but I didn't have it handy to test. I removed the dwarfs and replaced all but 1 with encounters and hope that fixes it. Otherwise think of it as a happy bonus. As far as how to get out of the door. I tried renaming the savenfo in the saved game file to another area. Didn't work. I hate to say it, but you might have to start over. You could save your character, restart a game in DMClient, have the DM avatar kill and remove anything you did up to the house, save again, then restart as a multi-player game, loading your saved character. You'd have to walk back to where you were. Or have a friend start in DMClient, have them jump you outside, then finish it in client. Or start over and try a different route. I'm writing the walkthrough as we speak. _________________________ The road to Ravenloft is paved with good intentions.

Posted by sirchet at 2008-08-1209:20:55    
Hi MikeLM9215, I'm real happy so far with your production, thanks for releasing it. I am having the same door transition issues as posted earlier by ericdoman and have tried almost everything. Do you have any advice on how to transition through this door? In the first dungeon the first group of dwarves stayed "darkened" as if my character did not have a clean line of sight on them and did not turn hostile. I'm downloading your latest version now and will hold my vote until I've had a chance to experience the complete adventure as you designed it. Again, thanks for all your hard work. _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios

Posted by ericdoman at on08/17/08
Mike Have tried to leave hut by clicking about 100 + times. From numerous distances and nothing still stuck. All other doors no problem, just one click. had a similar problem in another mod a while back and used a companion to click on door and we entered. Unfortunately I am alone. BTW most of the dwarves were either injured or badly wounded. The chief also but he drank a potion just before fight. Also when I was in an area? can't remember which one. Maybe the fish woman or shriekers. There was a "human" fighter stuck in the rocks? Is there a debug way of leaving, if so please explain in dummy terms. Cheers

Posted by MikeLM9215 at 2008-08-1122:01:11    
Buckwheezer, it has 24 areas with 3 different ways of exiting the mountain. You can see no more than 20 depending on which way you take. HMC 2 has 121 areas, HMC 3 has 114 areas and HMC 4 has 73 areas to convert. I might cut out a few areas. _________________________ The road to Ravenloft is paved with good intentions.

Posted by MikeLM9215 at 2008-08-1118:57:52    
Some of the doors you have to try different parts of the transition area until it transitions. And sometimes you are too far away and must force yourself closer. It took me four tries to get through one door. Placeable doors seem to have the most trouble. One cave can't be re-entered because you can't reach it. Hope RWS fixes it. _________________________ The road to Ravenloft is paved with good intentions.

Posted by buckwheezer at on01/26/09
Does this one end with the Dryad offering to show a way to the city? It seems awfully short?!?

Posted by ericdoman at on08/17/08
Not 100% what files to download and where to put them, so downloaded them all and most ended up in hak folder. However I am stuck in Miners Hut, can not leave. Was on 3 hit points entering and had 3 reloads vs chief to finally kill him.

Posted by ATOM at 2008-08-1105:28:06    
I will have to try this one out! _________________________ Three Headed Troll Art Wurks The Demonfiend Pact custom PNP mod project

Posted by USAERAH at 2008-08-1011:27:40    
dwarven king? not in howard's world. perhaps some cross-bred folk dwarfed in stature. ...but reguardless always glad to see a hyborian setting module.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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