Dramatic, Roleplay, Snowy Adventure, Twisted / Dark
Scope
Epic
Content
Mature
TricksTraps
Medium
Roleplay
Heavy
HackSlash
Heavy
LevelMin
01
LevelMax
01
Gameplay Hours
03
Categories
Post-Apocalyptic
Patch
1.21
NWN2Game
NWN2:MotB
Description
�Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.�
- Robert Frost
The world is a cold, dead place that is completely covered with barren wastelands that are littered with the bones of forgotten warriors and the remains of once great wryms. Among this hopeless land lie the last remnants of civilization, The Community. But that is going to change very soon� unless someone� perhaps you� stops the chaotic forces that are brewing� preparing� to destroy the little hope that remains in this world.
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The White Rose is a story-driven module for 1st level characters. This module offers 3-4 hours of gameplay and should take your character up to either 5 or 6.
There are two companions, one is required and the other is optional. The first one, Tojun, will give you the choice to level him up as either a wizard or barbarian. Due to the nature of the setting you will not be allow to play a cleric or paladin. Druids and Rangers harness their power from the forces of nature.
The White Rose makes use of resting restrictions. As you travel across the tundra you will need to search for shelter to rest at. (A random cave for example.)
-----
Features:
+ A new and unique setting for your character to roleplay in.
+ An exciting story filled with twist and turns.
+ 2 companions with their own thoughts, motivations, and backgrounds.
+ 3-4 hours of gameplay.
+ Custom loadscreens tailored specifically for The White Rose.
+ Two minutes worth of excellent music written by MaestroRage.
+ A resting system that adds to the survivalist atmosphere and forces you to manage your resources wisely.
-----
Thanks to the following people:
Robert Frost � For inspiration.
ArtEChoke � For his work on the dreaded Tundra Yeti.
MaestroRage� For his uber songs, Hundred Years of Pain and Rage of the Champions
Tanita � For the NWN2Packer
The White Rose is brought to you by,
Jolly Jenkins � Lead Designer
Eguintir Eligard � Tester/ Conversation Editor
Justicar Walt � Tester
RGC_Ines - Tester
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Update 11/1/08
- Additional healing kits have been added.
Update 11/13/08
- Changes to the Skull's conversation were made.
Update 12/5/08
- Works with Storms of Zehir
Update 2/21/09
- If you make Tojun into a barbarian he will now have the proper stats.
- Jekyll gives you a chance before he takes you away from the cave.
- Once you DO get out of the cave there is no coming back.
A nice module with distinctive style, but I felt it was too short to really benefit of this. Some of the philosophical musings felt forced, for example. This sort of style needs some time to gain momentum. It's an introduction to the world, setting the it for the sequels, I guess. Custom loadscreens and music was very nice, giving it all very polished feel. No complaints with area design. I really liked the limited resources thing. There's custom deities and it should have been specified that's it's better to create the character in the mod, and not just say "1st level character." I made mine beforehand and he didn't fit so well. Also planned to use a Kaedrin PrC, which didn't work. Slightly annoying, but no biggie. Might have guessed it if I knew there's custom deities, though.
Posted by Erynn at 2009-10-2515:48:46
Oh dear god why, when you want to put a moral into a story, must you and every other tom dick and harry shove it down the throat? The art of storytelling has it's roots FIRMLY in subtlety. If you want to make a point about racism, don't use the word 'racism' during the first five minutes of game play. Try SUBTLETY. It works far better than 'in your face'. Seriously. I find it exceptionally off putting to have this thrown in my face immediately. I also find the dialogue far too... modern. Colloquial modern. Try for standerdised English or styalised, otherwise you break immersion. I'll rate this when I'm done playing, but these are my initial comments.
Posted by Vaftrudner at on10/17/09
Just casting a vote... I really don't have anything to say; that hasn't already been said :-) Great mod; though a little short. Most importantly... I had a blast! Thanks for the ride.
Posted by Aardvark at 2009-10-0917:16:08
I'm having the same problem as DaveFritz: the game crashes when trying to load the Final Forest. Tried it four times without luck. I got MotB, the 1.23 patch and my override folder is empty.
Posted by Apopatos at on06/10/09
I liked very much the world and its story. And the battles were fun and challenging, especially with the resting restrictions, but this helmet which gives magic missile immunity was totally against my tastes. I mean in such a module where you must find shelter to rest which adds to the realism is a bad idea to have immunities and especially so high magical ones. It is obvious it was maiden just to fight the last wizard.
Posted by seranger at on05/29/09
Great module but incredibly short for what seemed like was going to be a longer adventure.
Posted by Shambling at on05/17/09
Good story but seems fast and forced. Combat is challenging however the limit on wpns items makes it fairly boring choices I would have hated to play an squishy class such as a sorc wiz etc especially since tojun as a barb is pretty weak, and the mobs hit often and hard especially for those of us who play on things other than normal. Also with limited resting and healing available makes it more challenging. Area design outside is good had a feeling of being in a winter wasteland, interiors could have used some polishing as I think one person posted above there seemed to be no resistance at the iceflow. Environmental sounds and music was good. Keep up the good work. Finished this as a 6th Lvl Ftr.
Posted by DarkSpiral at on05/14/09
*sigh* I forgot you can't edit comments. Anyway, the mention of the Shadowdancer's Vault made me wonder: are events in your first mod relevant to this and it's sequel? I will avoid playing Search for Paradise if so, and play the Shadowdancer's Vault first, just for background info. _________________________ Trying to explain magic with words is like trying to cut roast beef with a screwdriver.
Posted by DarkSpiral at on05/14/09
Man, that was fast. Did that tale 3-5 hours? *checks the clock* Huh, guess it did. Time flies when I'm enjoying myself! Played this with a ftr/rog. It worked well with Tojun as a wizard and the insane cackliong gnomish druid. Loved Jekyll by the way. Sinister comedic relief, ftw. Oh, and the fight with the Genasi was BRILLIANT. First time I played him, I went the typical route of ignoring the summons and kill the summoner. Naturally, I was BBQ. Second time, I tried running away from the fires, but their AoE was fairly large. So, went with ranged attacks, and loaded Tojun up with Magic Missiles. That worked. I love combat where you actually have to observe and think. _________________________ Trying to explain magic with words is like trying to cut roast beef with a screwdriver.
Posted by Demon at on05/01/09
Really nice thing. The only thing that pissed me off was fight with Genassy in the control room! But all the rest is great
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone