This is a conversion of the pen and paper module "The Forgotten Temple of Tharizdun". I bought this module back in the 80's and have had it lying around. Thought I would pick up the tool set and see if I could have a go at creating a module out of this. I noticed the other day that another conversion of this module exists. Oh well, I was almost done with mine, so what the heck. Compare for yourself. I have tried to maintain the spirit of the module itself and added a few of my own things to it. I have tried to not use any special HAKS or other special add ons, except for the Random Loot Generator. Please make sure to download and install this before playing the module. It should work just fine if you have the MotB expansion and updated to 1.13. I have not tested it with any other add ons, except the random loot generator.
Credits:
cdaulepp's Random Loot Generator
Jackyo123, used some scripts from Nestlehaven.
Fallbrook for his village that was the basis for Gnome Vale.
Zarconus
Testers:
Shambling
B003
Special Thanks to CharlesMarkley for some troubleshooting work.
Thank you for your early comments.
Thanks also to all the others who downloaded the BETA version.
Anyone who ever posted anything to scripting and toolset forums.
And of course Gary Gygax.
If I have forgotten someone, and you see something that may be your work, please let me know and I will add credit to you. It is not my intention to not acknowlege anyone's fine work.
Please download, play and let me know what you think. I have now set up a conversation thread over on the general form for comments and suggestions, so that any possible spoilers do not appear here.
Install this in your module folder.
You can use a good aligned character or an evil aligned character to play this module. You will get different options depending on your alignment. Explore everything. There are many nooks and crannies. Please continue to leave comments and vote if you like. Any spoiler or lengthy comments, please leave them over on the general forum.
Thanks.
See if you can find the Dragons.
GnomeVale 122 fixes:
Removed scripts on doors in Gnome Vale.
Cleaned up some of the conversations.
Corrected companions conversations.
GnomeVale127 Fixes:
Another attempt at fixing the Church Door problem and updated Kaylen's stats.
Just a small comment. It seems to me that mods that require installing some other stuff (like a hak or the random loot generator, or whatever) benefit from offering the required stuff as downloads directly from the module page. I find it that it is always the case that if something else is needed from somewhere else, there's not that much feedback and not that many downloads/votes. Incidentally, with NWN1 folks usually had all the needed stuff available in the module page. With NWN2, some have tried just mentioning the stuff needed. But that doesn't seem to be quite as efficient. Just a thought. :) Cheers! Lariam _________________________ Forgotten Realms Weave
Posted by Restutitor at on01/04/09
Very fun module to play, but the latest version still has the church door invisibility bug and the Kaylen inability to level up, being classed as a "Humanoid" and nothing else. If these were fixed, it would be a top-notch module!
Posted by CharlesMarkley at 2008-11-2201:15:06
Version 125 still has the invisibility at the church door after having a full party. My party even contains the gnome found in the orc cave that I want to "return," but no one can get into the church door.
Posted by CharlesMarkley at 2008-11-1811:01:47
I just downloaded and turned invisible at the church door (first time trying to go in after gathering my old party together) and I cannot get in.
Posted by solign at 2008-11-1504:35:34
Youkai, Thanks for the comments. Could you please leave specific bugs that you encountered over on the general forum, (link is in previous response)? Also, anyone that downloads the new version, let me know if the church door is fixed? The module has really gotten beyond what I can test myself. I will try and work on the Mountain detail. I have been thinking of some creative solutions for this, as all builders know, just adding lots of trees and grass really balloons the module size up. Thanks for the help. Please keep the comments coming, good or bad. A thanks to all who do.
Posted by Youkai at on11/13/08
Fix the bugs and add much more detail to the Terrain outside of the Vale and you'll have a great module! The action is great, experience scale is just about right, but there are way too many bugs. There are many pathfinding issues, and the Church door bug is pretty bad. Upon first entry the door works fine, but after that it turns the characters invisible until you leave the area through another exit. When this happens you do not enter the church either, in fact you can't. I would also allow resting in more areas, it is very problematic for spellcasters especially when on cannot rest in certain areas. Other than that though I see this as eventually becoming a great module and if all of those issues are fixed the rating will be much higher!
Posted by Numbra at 2008-11-0314:41:38
I began playing and like a few others have some concerns. Of course the church door needs to be fixed, I was only able to get into the church once in the beginning. After I left and came back I simply vanished from sight but all other functions were operable. The Rock Gnome girl I rescued from the Orc caves will not level and she seems to be indestructible which is nice when a mobs attacks and a few center on her yet I am sure this is a error. The bronze dragons were neat and for once I was happy not to have to fight them. Helping the wing folk out with getting the dragons to leave was a nice touch. Getting out of the mountains is like a maze. Even if you use the entry point from which you first arrive, you never end up back where you began. This module has some good things going for it. I look forward to your fixing it up. _________________________ We are kept, living on edge of good and evil. We cannot be known. We are twilight born, Penumbra.
Posted by narced272 at 2008-11-0309:09:29
Started playing the mod this a, like it so far but I have acouple of problems, first, I cannot get into the church, have the same problem as others. I cannot find your post in the general forum so could you please answer here or tell me where to find answer. Also, cannot get any of the NPC in the inn to talk to me. Might be related to the first problem. Really want to keep playing, Like what I see so far. Thanks
Posted by solign at 2008-11-0205:15:31
Ahhh. I will put the henchmen convo on my list. Thanks. As for the resting. There are places to rest, although not obvious at times. This is not a hack and rest type of module, more of a attack and retreat type. BTW. There is a place to rest in the Orc Mountains. Like I said, explore everywhere. And make sure you stock up on healing potions or have regenerating items. You will need them even more later.
Posted by Aewulf at 2008-11-0119:29:09
I just started v 1.20 and I noticed: Some henchmen revert back to the original conversation after they join you. There are not enough spots to rest. I hit orc mountain range and orc caves and cannot find a single place to camp.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone