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NWN2 ENGLISH MODULES

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Name  The Forgotten Temple of Tharizdun
Author  Solign
Submitted / Updated  10-05-2008 / 01-12-2009
Category  Single Player
Module Types  Classic PnP Conversion
Forum Thread  The Forgotten Temple of Tharizdun
Scope  Medium
Content  Teen
TricksTraps  Medium
Roleplay  Medium
HackSlash  Medium
LevelMin  09
LevelMax  20
Gameplay Hours  10
Patch  1.00
NWN2Game  NWN2:MotB
Description
This is a conversion of the pen and paper module "The Forgotten Temple of Tharizdun". I bought this module back in the 80's and have had it lying around. Thought I would pick up the tool set and see if I could have a go at creating a module out of this. I noticed the other day that another conversion of this module exists. Oh well, I was almost done with mine, so what the heck. Compare for yourself. I have tried to maintain the spirit of the module itself and added a few of my own things to it. I have tried to not use any special HAKS or other special add ons, except for the Random Loot Generator. Please make sure to download and install this before playing the module. It should work just fine if you have the MotB expansion and updated to 1.13. I have not tested it with any other add ons, except the random loot generator.
Credits:
cdaulepp's Random Loot Generator
Jackyo123, used some scripts from Nestlehaven.
Fallbrook for his village that was the basis for Gnome Vale.
Zarconus
Testers:
Shambling
B003
Special Thanks to CharlesMarkley for some troubleshooting work.
Thank you for your early comments.
Thanks also to all the others who downloaded the BETA version.
Anyone who ever posted anything to scripting and toolset forums.
And of course Gary Gygax.
If I have forgotten someone, and you see something that may be your work, please let me know and I will add credit to you. It is not my intention to not acknowlege anyone's fine work.
Please download, play and let me know what you think. I have now set up a conversation thread over on the general form for comments and suggestions, so that any possible spoilers do not appear here.
Install this in your module folder.
You can use a good aligned character or an evil aligned character to play this module. You will get different options depending on your alignment. Explore everything. There are many nooks and crannies. Please continue to leave comments and vote if you like. Any spoiler or lengthy comments, please leave them over on the general forum.
Thanks.
See if you can find the Dragons.
GnomeVale 122 fixes:
Removed scripts on doors in Gnome Vale.
Cleaned up some of the conversations.
Corrected companions conversations.
GnomeVale127 Fixes:
Another attempt at fixing the Church Door problem and updated Kaylen's stats.

Files

NameTypeSizeDownloads
GnomeVale127.zipGnomeVale127.zip
Submitted: 10-05-2008 / Last Updated: 01-12-2009
zip54.8Mb1665
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SCORE OUT OF 10
5.63
6 votes
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Comments (30):

1 2 3

Posted by solign at 2008-10-2015:32:44    
Use 2.0 Beta of the loot generator. Also make sure you are downloading the file GnomeVale120.zip. GnomeVale_V1.zip is the old Beta version.

Posted by StevenACarder at 2008-10-2012:31:15    
Which version of the random loot generator do I use? There is version 1.2 final and version 2.0 beta. I am guessing version 1.2 but want to be sure.

Posted by Rondo_GE at 2008-10-1719:57:45    
Oh yeah one more thing... I like mods that allow you to explore a little so I see this mod as promising. Keep it up! The monster's aren't dropping anything useful. Is this true to the original module? ORCS are not known for their archery skills but these guys look like they have point blank and rapid fire feats. C'mon...

Posted by Rondo_GE at 2008-10-1701:23:53    
I'm in the mountains now. Good area BUT your town has about 6 or 7 healing kits. Cannot continue. Analysis: Fix economy. Provide healing. Fix Church door. And then I'll help you further.

Posted by Rondo_GE at 2008-10-1621:08:43    
- Ok talking with your henchman "in party" is way out of context to the situation. They just roll through their opening conversations. The conversation with the female has you talking about her room when you are outside etc.

Posted by Rondo_GE at 2008-10-1621:04:53    
OK I'll play. Some things I found... The economy is whacked. Half the merchants offer zero for your goods. One merchant offers you epic level loot and ungoddly amont of gold for your stuff. The church area transition or door turns you invisible and makes your party disappear. You cant get inside basically once this happens. I haven left the town yet so I might find more. Exterior layout and design is good and doesnt match the interiors whch are cartoonish and barren. Too many NPCs named "gnome" ruin the effect babbling nonsense. It's also annoying since your dialogue window is always scrolling. Dialogue in general is pretty weak. I need to check the henchman be right back.

Posted by TheVanillaGorilla at 2008-10-1416:06:38    
I love PnP conversions, it takes me back. I'm DLing now, will play and provide feedback. I won't vote until you're finished .

Posted by solign at 2008-10-1205:58:14    
Shambling, B003, Thanks for the comments. Please see my comments over on the General Forum. I have included some comments that could be spoilers. (nothing to revealing) Thanks again.

Posted by Shambling at 2008-10-1122:06:58    
Party members start a 0 exp so they need to be where their actual lvl is otherwise most probably wouldnt get a lvl in the entire mod. Fortem needs his feats looked at also hes spec. Longsword/Longsword Focus and also has Greatsword Focus. Very challenging combat especially for the char's that we have as party members. I've done probably 1/2 the mountain pass there and the orc lair. No loot of course I'm sure this will be added as you flush the mod out more. Area's need to be flushed out more etc. As I've said think you got a good one here but probably have alot of work to do on it to bring it more to life. Keep at it. Still looking for bugs but really haven't found any in the mountains or the lair. Only thing I had an issue with lately is if I go from one saved game to another then I have a problem with party AI not turning off which I hate letting them think for themselves.

Posted by B003 at 2008-10-1119:08:52    
I've never played the original, but my companions could use a level or three. I just just got stomped by a few too many giants. Seems like some combat was uneven, that harpy thing with the flaming panthers went down real easy, but then I my clocked cleaned by Orcs. I also ran into that inn glitch. As I've said, Ive never played the original but does that mountain region really have to have that many twist and turns? Maybe I'm cranky about being bonked in the head by soo many rocks. I'm playing a Warlock, maybe I should be more fighter based class like Monk, Fighter or Barbarian.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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