"Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars." - The Nemedian Chronicles.
Such half-legendary fragments are all that remain to tell of the Hyborian Age and its greatest hero, Conan.
This Campaign combines and updates the three individual Conan modules I uploaded earlier. There are many bug-fixes and enhancements, including a full Hyborian world range of items and fully custom Character creation, including custom races and deities.
You can play the Campaign as Conan, or as a hero of your own design, following your career from its beginning as a youth among the barbarian Aesir, to your eventual rise to claim the throne of Aquilonia, the most powerful Hyborian kingdom.
"Legions of the Dead", the first adventure in the "Conan Chronicles 1 - The Barbarian Chronicles" campaign, describes the first recorded exploits of the young Conan, when as a youth of sixteen summers he fled his home in Cimmeria to join with a band of Northern barbarians in the frigid land of Asgard. The original short story was written by L. Sprague de Camp and Lin Carter, based of course on the collection of Conan stories by Robert E Howard.
But you do not have to be Conan. Any class or race may be played. However in the Hyborian Age there are generally no demi-humans and classes that use magic are rare, and those that use priestly magic rarer still.
You do NOT have to be a barbarian; the name of the campaign simply refers to your exploits in the barbarian lands to the north of the Hyborian kingdoms.The Barbarian Chronicles continue with "The Scythian Pits" and "The Thing in the Crypt".
The adventures will take a single starting 1st level PC up to around 13th level.
This adventure continues with a second campaign, "Conan Chronicles 2 - The Zzamorian Chronicles" describing your exploits carving a niche for yourself in the civilised kingdoms and often at odds with local authorities.
Good luck.
IMPORTANT NOTE: When finished with the adventure, as for all modules with custom races, please remove your PC from the localvault folder when you remove the Conan custom 2das from the override folder. Otherwise, it can crash subsequent games when you enter the select/create character screen.
25th July 2010:
Fixed non-opening doors in the arena with Scythian Pis v1.25
16th April 2010: Updated to v 1.24.
Overhauled outdoor areas and changed to standard textures.
Improved day-night lighting.
Removed need for installing any override files.
More new Hyborian weapons and items randomly available.
More reliable cutscenes, and can click through them more quickly.
How it was possible to kill queen haloga in the tower ?
Posted by Avo at on08/31/11
I just replayed it to get in the mood for part 2 and in hindsight I need to raise my vote (from 8,5 tp 9,5). It's marvelous. A handful of glitches aside this is one of my best playing experiences in NWN2. Went through it this time with a Sorc and it was really tough at times. I tried to make some different choices and explored some new storylines. I've just played about an hour into Part 2 and I'm already hooked. It's really a great series. I hope there will be a part 3 at some point.
Posted by MrKelevra at on08/12/11
Played this ages ago, finally remembering to vote.
Posted by 07paul87 at on08/11/11
I really enjoyed this campaign as a stealthy warrior. The first section was very challenging, the Scythian Pits were refreshing, if time consuming and a wee repetitive near the end, and I thoroughly enjoyed the Crypts. My character was an INT-based fighter, so all of those undead really wrecked me. A great challenge, and a great feeling of accomplishment once I finally made it out. Thanks for your hard work! I've downloaded the second chapter already, and I look forward to experiencing more of your work. I only encountered a few small bugs, nothing game-breaking. I did encounter incompatibility with Saralach's Warlock changes, though. The custom warlock feats show up, but the new spells are not shown. I know close to nothing about modding, but I suspect it's some kind of dialog.tlk issue. It's clearly not your fault, but I was really looking forward to seeing my enemies driven before me via infernal magics. I'd greatly appreciate any tips you might have to get yours and Saralach's mods working together.
Posted by Niemroth at 2011-08-0410:19:07
Sorry I misspelled I mean "Dr_Sungh", I didn't mean to insult.
Posted by Niemroth at 2011-08-0410:13:11
To Dr_Singh, first of all thank you for sharing your Conan-modules with the NWN-community. I've got one question, do your modules enforce legal characters? I want to play your campaigns with a Conan-pc, who uses Conan's original DD stats; Str 18 Dex 18 Con 18 Int 12 Wis 11 Cha 17. The only way to archieve that would be the debug codes, but I'm unsure if your modules accept a "cheated" pc.
Posted by Dr_Sungh at 2011-07-1614:33:23
Dear All, Thanks for the comments. I'll look in more detail when I've done more polishing of chapter 2. Just to say re Symbia, there is a command SetScriptSets or something similar; if you set it to 3, any NPC you run this function on takes on companion behaviours. John
Posted by molletje at 2011-07-1307:37:06
Wil Connall - once he has let you know that you are a free man - approoach you and ask you to help him against Gurthak, or wil this option no longer be available?
Posted by StarCrack at on07/11/11
just about the best i'v played loved it from start to finish
Posted by dj1 at on07/07/11
Oops, forgot to vote. Might as well give an actual review to go with the experimental one. An excellent campaign but Scythian Pits was unbalanced and ludicrously easy for me (even without my previously posted tweak). I played a Shemite Favored Soul of Mitra. Finished at 13th level. Shemite gives Able Learner and (remembering Conan's rogue-type days) I took a few point of rogue skills which opened those plots to me. SPOILERS One complaint: I mowed through half-dozen or so Scythian Pit gladiators on one spell... Blindness. No one resisted it and I butchered to my hearts content. I rarely even took damage. The summoners did some damage but that's about it. I didn't even summon my own or un-summon theirs, though I could have. Basically, with Blindness and a few Cure-type spells I was unstoppable. Even the buffs and summons became optional for me. If you haven't finished that update yet, you may want to give some gladiators Blind-Fight feats or resistance/immunity to even things up. Just an observation. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone