- Scripted single player.
- Linear plot and Action.
- Experimental.
- Movie.
- New CC included
- Translation from Spanish.
- Custom enviroment.
Patch
1.13
NWN2Game
NWN2:MotB
Description
First chapter of the campaign King for a Day by the team of CielosOscuros.com.
This campaign narrates the history of one of the most charismatic characters in the continent of Elenya: Belegia.
You will incarnate the soldier and hero whom its destiny between the legend of the light trees and the faith and war between the factions of the Gods looks for.
More information, please read the attached pdf for installation notes, contents and warnings to play this module, thanks.
This module only needs the MotB expansion (it does not require SoZ at the moment but is fully compatible too (but for the borked ai)).
This is a translation for the original module "Rey por un Día" written in Spanish, mainly done for the English people that trusted me and wanted to play in the enviroment and ideas of the Spanish Persistent world Cielos Oscuros.
Translation credits:
--------------------
Qkrch - Scripts and production
Viriatus - TLK
Palafoxx and Rhaenys (ClanDlan.net) - Main translation
FifthDragon - Review
Skunkeen - Belegia Soundset
Zebranky - Documentation (soon)
Many thanks to them and their exhausting work, you made it true in a single month. Bravo!
-Unrar the package in My Documents\Neverwinter Nights 2 (it should not override any file, so don't worry)
-Make sure your override folder is empty (I don't use overrides)
-Start the game. New Game, New Campaign
-Choose "King for a Day"
-Create your level 1 character with the given specifications or choose the character "Belegia" included in the package.
- Try to enjoy :)
GAMEPLAY NOTES:
------------------------
- Based on Cielos Oscuros custom enviroment: don't get confused with names, descriptions and some funny notes :) We love to be like this and say "good weather" instead of "good morning".
- You can only play a male human with melee class (fighter, ranger, barbarian, paladin, cleric..). Lore is recommended and to use a sword.
- This module has Autosave function, mostly recommended to use only these (for the moment).
- Strategy action, you will find only some places for resting. These are always near statues and possibly not so visible. After a rest you will recover your HPs and time will pass.
- If Belegia dies, game over.
- When you're playing the future role, you will find a "ghost" character in your party, this is normal, select the portraited character.
- Try to not get confused with the "time jumps" and its relation to the journal.
- About the sword panel: if you lose it, try to reequip the sword. If you're playing a poor resolution... maybe the panel shows in a corner mixing with other ui screens, you can move the sword panel clicking on the skull of the art represented sword.
- Bardelor and the future pcs cannot level up.
- The custom Crypt tileset by Witness has some camera problems, play it with strategy camera or you will get annoyed.
- There are no cities and almost no stores in this module, play strategically trying to keep your healing resources (otherwise would be too easy).
- Try to play it quietly and wisely, you will enjoy it more than running or xploiting.
AUTHOR NOTES:
--------------------------------
Read before commenting or voting.
King for a Day is a very special, personal and experimental project and possibly much different of what you can find in other modules. First of all is based on the custom world Cielos Oscuros that has been alive 6 years thanks to nwn. It's a gift to those builders, players and lovers that always wanted to know how was Belegia's life.
This campaign will be divided in 4 parts: Summer, Autumn, Winter and Spring. And everyone of them will have a different kind of gameplay, from action until roleplay or strategy.
This first module (Summer)is a prelude to the next adventures where you will begin at first level and you'll live pure action and long cutscenes most of all. It is inside a "Hack n slash" category because I thought the best way to introduce people to the custom enviroment of CO was some good action.
So, as designed, you won't find a module with many roleplay options, a city for resting, a romance, or many quests and subquests.
Plot is linear, designed like this to act like a movie, but you will find some decision options and some easy puzzles. I'm trying to warn you of what you will find in this module and that the next chapters will change the gameplay fully.
The idea of showing the main character in a future was very risky and can be a little confusing, but the result is funny to play. I guess that this stuff , the number of cutscenes and the linear plot will never find their way in the next modules.
Mostly my work with NWN since 2002 has been mosty experimental, showing other builders what can be done with the toolset and KFAD I think will inspire many builders out there (custom content, scripts, systems, area design...), on the other hand, common players (and roleplay gurus) will feel odd, confused and possibly won't realize the work in the module. If you're a faithful and consagrated NWN player... my advice is playing it with an open mind.
About the translation, after testing it in English I realized that semantics were very strong, translating from Spanish to English has been a wicked work cause the original written text in Spanish was in a classic medieval style, full of phrased stuff that has no real translation in English (I read words in the English translation that I never imagined they existed). Of course, there will be always some typos (as I saw and fixed many even when there was a native speaker review of the text). If you're a good English linguist don't hesitate to ask me for the text if you want to help.
If you want to discuss deeply this campaign, help or talk about it you can do it here Link
Thanks a lot for the comment and vote, really encouraging. I'll try to update the module soon to make it easier for players and hopefully continue the series _________________________ The Ancient NWN Spanish Community Link Academy for Modding Excellence Link The Everfire Forge, a weapon for your hero Link
Posted by Mirgalen at on08/02/09
The best nwn2 module I have seen so far. I don't really like nwn2 but this unique module is the only reason why I launch the game once and a while.
Posted by bietu at on03/16/09
Well very good deserves alook indeed. Its just has so terrible amount of bugs. I got 2 saves corrupted so that i found my self in midle of mountain nowhere to go. Differenets save's but same places still. Well i got 3rd and tryed to get back but from the wizards floating castle i couldnt get forward anymore i tryed several times and he just keeps screaming and portal doesent open so this ends my efforts with this module. Sounds in this are really great makes good athmosphere and i hoped i could finish this. But but at this point hours of playing for nothing and possibly mayby getting forward isnt enought motivation to continue anymore.
Posted by Qkrch at 2009-02-2308:14:17
Rosie, Thanks for the vote and comment I know the main role of the character is something that will dissapoint many people, but the story was forged before the module and actually the character you play is more than a simple reference in Cielos Oscuros. What was written, cannot be changed :) Anyway, I'll develop Autumn with a stronger replayable attitude, the Soz party creation will help a lot without having to disturb the story... and the good story.. hasn't begun yet. Glad you enjoyed it. _________________________ The Ancient NWN Spanish Community Link Academy for Modding Excellence Link The Everfire Forge, a weapon for your hero Link
Posted by Rosie at on02/21/09
Hello, thanks very much for making this mod, I thoroughly enjoyed it. I don't normally like playing pre-generated characters (and I prefer playing girls as a rule), but the excellent story more than made up for any doubts I had (reminded me of The Witcher in that respect). I loved the back and forth through time, I thought that really added atmosphere, as well as a sense of a continuing relationship with my companions. I have to wonder who the new guy is, though! I'm very fond of the sword and its unique powers, the world is obviously very well-designed with its own lore (I liked the test at the beginning, and the readable books), area design is superb, and apart from the save game issue (I played an early version), I found the experience refreshingly bug-free. The translation was technically very well done, although idiomatically some bits sounded a little strange. The only reason I wouldn't vote this a 'must have' is because there are some players who really object to the idea of being forced to play a pre-generated character, or a man or whatever and this probably isn't for them (though I would still urge them to give it a try). For anyone else, this is HIGHLy recommended. Thanks for making it.
Posted by Rosie at on02/21/09
Hello, thanks very much for making this mod, I thoroughly enjoyed it. I don't normally like playing pre-generated characters (and I prefer playing girls as a rule), but the excellent story more than made up for any doubts I had (reminded me of The Witcher in that respect). I loved the back and forth through time, I thought that really added atmosphere, as well as a sense of a continuing relationship with my companions. I have to wonder who the new guy is, though! I'm very fond of the sword and its unique powers, the world is obviously very well-designed with its own lore (I liked the test at the beginning, and the readable books), area design is superb, and apart from the save game issue (I played an early version), I found the experience refreshingly bug-free. The translation was technically very well done, although idiomatically some bits sounded a little strange. The only reason I wouldn't vote this a 'must have' is because there are some players who really object to the idea of being forced to play a pre-generated character, or a man or whatever and this probably isn't for them (though I would still urge them to give it a try). For anyone else, this is HIGHLT recommended. Thanks for making it.
Posted by Justicar at 2009-02-1817:47:26
Qkrch, Sorry. I missed it after encountering the Brothers. Sorry to waste your time with me being tired, dumb...; Still your Module is excellent (9.75 so far) and I'm enjoying this FR trip to maybe Northern/Northeast Spain even if that wasn't your intention. Even my fiance says the Spanish influence is there, and very cool! :) _________________________ "You take a look around and you see that the law is there only to protect power. You'll see plenty of law but what you won't see is any justice."
Posted by Qkrch at 2009-02-1805:22:58
Is just a simple door to exit Have you meet the Kalash brothers? _________________________ The Ancient NWN Spanish Community Link Academy for Modding Excellence Link The Everfire Forge, a weapon for your hero Link
Posted by Justicar at 2009-02-1719:40:10
Qkrch: I've gotten to the end of the Hammersmith Crypt. Unfortunately, no door to touch; no way out; I'm trapped. What do I do? This Mod is terrific! Can you help me continue? Thanks :D _________________________ "You take a look around and you see that the law is there only to protect power. You'll see plenty of law but what you won't see is any justice."
Posted by Qkrch at 2009-02-0508:55:21
Thanks for the feedback Eric, much important for me I guess I won't do any update until 1.22 is released. Some 1.21 scripting core bugs are driving us crazy and breaking many stuff in modules. That doesn't mean the module doesn't work, it's just those annoyances eric tells and can become into stoppers. Thanks for your patience to Obsidian :D _________________________ The Ancient NWN Spanish Community Link Academy for Modding Excellence Link The Everfire Forge, a weapon for your hero Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone