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NWN2 ENGLISH MODULES

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Name  King for a Day - Cp I: Summer
Author  Qkrch and Cielososcuros
Submitted / Updated  01-10-2009 / 01-20-2009
Category  Single Player
Module Types  Combat, Dramatic, Dungeon Adventure, Final Version, Forest Adventure, Mountain Adventure, Persistent Worlds, Temple / Crypt Adventure, Twisted / Dark, Various Settings
Forum Thread  Link
Scope  Part of Series
Content  Mature
TricksTraps  Medium
Roleplay  Light
HackSlash  Heavy
LevelMin  01
LevelMax  01
Gameplay Hours  06
Categories  - Scripted single player.
- Linear plot and Action.
- Experimental.
- Movie.
- New CC included
- Translation from Spanish.
- Custom enviroment.
Patch  1.13
NWN2Game  NWN2:MotB
Description
First chapter of the campaign King for a Day by the team of CielosOscuros.com.

This campaign narrates the history of one of the most charismatic characters in the continent of Elenya: Belegia.

You will incarnate the soldier and hero whom its destiny between the legend of the light trees and the faith and war between the factions of the Gods looks for.

More information, please read the attached pdf for installation notes, contents and warnings to play this module, thanks.

This module only needs the MotB expansion (it does not require SoZ at the moment but is fully compatible too (but for the borked ai)).


This is a translation for the original module "Rey por un Día" written in Spanish, mainly done for the English people that trusted me and wanted to play in the enviroment and ideas of the Spanish Persistent world Cielos Oscuros.

Translation credits:
--------------------
Qkrch - Scripts and production
Viriatus - TLK
Palafoxx and Rhaenys (ClanDlan.net) - Main translation
FifthDragon - Review
Skunkeen - Belegia Soundset
Zebranky - Documentation (soon)

Many thanks to them and their exhausting work, you made it true in a single month. Bravo!

Spanish Version
Link

Trailer Movie (eh you, vote movies too)
Link


INSTALLATION
------------

-Unrar the package in My Documents\Neverwinter Nights 2 (it should not override any file, so don't worry)
-Make sure your override folder is empty (I don't use overrides)
-Start the game. New Game, New Campaign
-Choose "King for a Day"
-Create your level 1 character with the given specifications or choose the character "Belegia" included in the package.
- Try to enjoy :)


GAMEPLAY NOTES:
------------------------

- Based on Cielos Oscuros custom enviroment: don't get confused with names, descriptions and some funny notes :) We love to be like this and say "good weather" instead of "good morning".
- You can only play a male human with melee class (fighter, ranger, barbarian, paladin, cleric..). Lore is recommended and to use a sword.
- This module has Autosave function, mostly recommended to use only these (for the moment).
- Strategy action, you will find only some places for resting. These are always near statues and possibly not so visible. After a rest you will recover your HPs and time will pass.
- If Belegia dies, game over.
- When you're playing the future role, you will find a "ghost" character in your party, this is normal, select the portraited character.
- Try to not get confused with the "time jumps" and its relation to the journal.
- About the sword panel: if you lose it, try to reequip the sword. If you're playing a poor resolution... maybe the panel shows in a corner mixing with other ui screens, you can move the sword panel clicking on the skull of the art represented sword.
- Bardelor and the future pcs cannot level up.
- The custom Crypt tileset by Witness has some camera problems, play it with strategy camera or you will get annoyed.
- There are no cities and almost no stores in this module, play strategically trying to keep your healing resources (otherwise would be too easy).
- Try to play it quietly and wisely, you will enjoy it more than running or xploiting.





AUTHOR NOTES:
--------------------------------
Read before commenting or voting.

King for a Day is a very special, personal and experimental project and possibly much different of what you can find in other modules. First of all is based on the custom world Cielos Oscuros that has been alive 6 years thanks to nwn. It's a gift to those builders, players and lovers that always wanted to know how was Belegia's life.

This campaign will be divided in 4 parts: Summer, Autumn, Winter and Spring. And everyone of them will have a different kind of gameplay, from action until roleplay or strategy.

This first module (Summer)is a prelude to the next adventures where you will begin at first level and you'll live pure action and long cutscenes most of all. It is inside a "Hack n slash" category because I thought the best way to introduce people to the custom enviroment of CO was some good action.

So, as designed, you won't find a module with many roleplay options, a city for resting, a romance, or many quests and subquests.

Plot is linear, designed like this to act like a movie, but you will find some decision options and some easy puzzles. I'm trying to warn you of what you will find in this module and that the next chapters will change the gameplay fully.

The idea of showing the main character in a future was very risky and can be a little confusing, but the result is funny to play. I guess that this stuff , the number of cutscenes and the linear plot will never find their way in the next modules.

Mostly my work with NWN since 2002 has been mosty experimental, showing other builders what can be done with the toolset and KFAD I think will inspire many builders out there (custom content, scripts, systems, area design...), on the other hand, common players (and roleplay gurus) will feel odd, confused and possibly won't realize the work in the module. If you're a faithful and consagrated NWN player... my advice is playing it with an open mind.

About the translation, after testing it in English I realized that semantics were very strong, translating from Spanish to English has been a wicked work cause the original written text in Spanish was in a classic medieval style, full of phrased stuff that has no real translation in English (I read words in the English translation that I never imagined they existed). Of course, there will be always some typos (as I saw and fixed many even when there was a native speaker review of the text). If you're a good English linguist don't hesitate to ask me for the text if you want to help.

If you want to discuss deeply this campaign, help or talk about it you can do it here Link

or visit Link




Files

NameTypeSizeDownloads
KFAD_ENG_102.rarKFAD_ENG_102.rar
Submitted: 01-10-2009 / Last Updated: 01-10-2009
rar109.3Mb953
--
kfadpdf_ENG.pdfkfadpdf_ENG.pdf
Submitted: 01-10-2009 / Last Updated: 01-19-2009
pdf5.8Mb477
Readme and Help Documentation.
walkt_KFAD.txtwalkt_KFAD.txt
Submitted: 01-10-2009 / Last Updated: 01-20-2009
txt11.26Kb385
.. fool for a lifetime. Big Spoiler and walktrough, do not read if you haven't play the module, can change your gaming experience.
SCORE OUT OF 10
8.65
12 votes
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Comments (30):

1 2 3

Posted by ericdoman at 2009-02-0507:42:39    
Qkrch Apologies about not explaining myself correctly. When I have used an Arcane Archer, he would use up so many arrows due to rapid shot etc. It's the same with any character using bow, point blank shot, many shot and rapid shot. Even so Vinya does not have point blank shot at higher level, did so at beginning levels and Rapid Shot, Manyshot would not work. Also played another game recently where the enemy npc surrendered and my companions continued attacking him and so there was no cutscene etc. I should mention though that I still enjoyed playing the game upto the point where I had the problem and will definitely play it when these problems have been cleared. I was worried about using the resting areas as text would appear stating that you had wasted X hours so I thought there may be a time issue. Thanks again for a quick reply.

Posted by Qkrch at 2009-02-0404:27:23    
Yes, the module isn't tagged much in replayability. We tested it succesfully with fighter, ranger, barbarian and paladin (rogue too but it is a mayhem). The main problem is to play it with a different race, actually SetAppearance() script function makes important glitches to the PC. I'm trying to find a way to do the "future flashes" more correct and that can make the game less annoyful. An arcane archer? he's just a ranger (for the moment). Yeah, the main difference in normal and hardcore is that "critical hits" from enemies are counted, anyway, to come back and restore all your HPs in a rest zone is not forbidden :) _________________________ The Ancient NWN Spanish Community Link Academy for Modding Excellence Link The Everfire Forge, a weapon for your hero Link

Posted by ericdoman at 2009-02-0216:27:13    
Thanks for quick reply Yes I believe you are probably correct about using a different character and the effects but it does mean that replaying it again is not possible. It would be very good if you could use different classes or even a different fighter build. The positives in particular "Genuinely Groundbreaking" was the test and the dwarven door. Did not mention another problem as well the higher level Vinya, does not have point blank shot anymore and I can not use rapid shot or manyshot. Although when playing with an AA your arrows tend to disappear very quickly. Also I only play in hardcore mode, will not play in normal mode. That is another reason why potions, healing kits disappear very quickly. Although I have an idea how to play it again I will wait for these problems to be corrected and then try again with the real Belegia

Posted by Qkrch at 2009-02-0210:36:38    
Eric :) 2-3: yeah, is a custom world so you will not find Helm and it's adviced to play the included character. You could also take Vinya's short sword- 4: as the notes say: play strategically trying to keep your healing resources. It's hak n' slash but not so easy. 5: that is unexpected (means that rapid shot keeps firing with friendly objectives?). I'll try to fix it then. 6: the SAVE bug is known and i'll fix but if you're having HP problems why don't you rest on the 3 places over that area? hope can quit a little that frustration :) _________________________ The Ancient NWN Spanish Community Link Academy for Modding Excellence Link The Everfire Forge, a weapon for your hero Link

Posted by ericdoman at 2009-02-0116:08:18    
Where to start. 1 Good beginning 2 Decided to use a different Belegia so roled up a cleric and gave him Helm? as deity (War Domain, ie weapon focus B. Sword). So find out only deity is Marie try again 3 Cleric again no war domain but opening bit of combat no weapon for a cleric except Heavy Xbow. Had to use fist as well, playing hardcore so attacks of opportyunity. 4Quite a few prlems start happening now. Prior to facing Half Orcs the group has 1 hp each myself 3 hp. Had used up all healing kis, potions and converted spells. Having to fight 2 groups of Molochs, had to save and reload just for companions to be resurrected and fight again. 5 Finally meeting Half Orc brothers, Vinya using rapid shot and on both ocassions he would continue firing when they had surrendered, had to reload a previous saved game and back through again with 1 hp etc. Finally achieved that bit 6 High level Belegia big combat in front of gates to Perudia where we all are killed? reload game prior to this and we are now on top of a mountain with no way off. Once more though no potions had to give my banded mail to dwarf and wait for him te regenarate to max hit points. That can take a while End of Game and very frustrated

Posted by Corgano at on01/27/09
A very well made module and translated mostly very good. I did have the asme bug that when loading a saved game it puts you in a spot on a ledge where you can't leave it. I just went into the toolset and fixed the path and re-baked it. Then I loaded my game and it worked fine. I loved the mages floating castle, very nicely done. And the teleporting mage was very cool as well. I also liked the music too. Some very nice map designs as well. Can not wait for part 2! Peace, Corgano _________________________ Website: Link Markshire is building in preparation for NWN2

Posted by B003 at 2009-01-2717:34:13    
Uhmm can't open the door or pick it at the beginning of the mod.

Posted by Maia at on01/27/09
Refreshing and original campaing. Keep working on the next episodes please!

Posted by tellner at on01/20/09
I've really enjoyed the mod so far. The care in development is outstanding. I only hope the rest of the series lives up to the first installment. I'm particularly impressed by the quality of the translation. It's hard to tell a story in a non-native language

Posted by Hegix at on01/20/09
There seems to have been some misunderstanding. I was in no way trying to discourage you from making mods. I was trying to vote according to the voting guidelines. As noone else is following them I will change my vote. I stand by my previous comments though.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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