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NWN2 ENGLISH MODULES

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Name  Icewind Dale (NWN2)
Author  IWD NWN2 Team
Submitted / Updated  02-07-2009 / 03-14-2012
Category  Single Player OR Multiplayer (1-4 Players)
Module Types  
Scope  Large
Content  Teen
TricksTraps  Medium
Roleplay  Medium
HackSlash  Heavy
LevelMin  01
LevelMax  18
Gameplay Hours  25
Patch  1.23
NWN2Game  NWN2:SoZ
Description
Icewind Dale (NWN2)

Complete Campaign is now available

This is a remake of Icewind Dale for NWN2.

Please submit any bugs or comments here or at [email protected], thanks.

-There is a UI button to access the Party Editor at any point in the game. Just hit "Esc" then click on "Party Editor" (Thanks MrMonko)

-Kaedrin's support has been added, but not thoroughly tested. (not working at the moment, will be fixed in first patch)
-Basic crafting has been added, but not thoroughly tested.

Description
Our tale begins here, in the quiet fishing village of Easthaven. One of the so-called "Ten Towns" of Icewind Dale, the tiny community is hardly a town, but rather a collection of ramshackle huts crowded together upon the icy shores of Lac Dinneshere. Here within a dimly lit tavern, a group of travelers sit huddled around a table, swapping tales and making grand plans for the future, completely unaware of the part they are to play in the events that are about to unfold.

This is a campaign so you must select "New Campiagn" to start. (select new game/new campaign/Icewind Dale/start campaign.

Races: races from IWD are supported, others may work.
Classes: classes from IWD are supported, others may work.
Level: start at level 1
Party Size: party of up to 6
Difficulty: Combat is balanced for a party of 4. A party of 6 will make it easier.

Has been tested for Multiplayer and seems to be working so far...

Installation Instructions
-Place the "Icewind Dale" folder in the following folder ...my documents\Neverwinter Nights 2\Campaigns
-Place the "IWD Configuration" folder in the following folder ...my documents\Neverwinter Nights 2\override
-Place the .bic file in the following folder ...my documents\Neverwinter Nights 2\movies
-Place all .hak files in the following folder ...my documents\Neverwinter Nights 2\hak
-Place all .mod files in the following folder ...my documents\Neverwinter Nights 2\modules
-Place all .bmu files in the following folder ...my documents\Neverwinter Nights 2\music

Credits:
IWD Team
Artemis Absinthe - Scripting
Sothis B - IE conversation conversion tool
Bladerunner13 - Creature, NPC, items blueprints
LeeMer47 - Creature, NPC, items blueprints and scripting
dwarven dervish - Area design
MrMonko - UI design and Oswald Airship model
Eguintir Eligard - Kuldahar Tree model
Snakebane - various placeable models
tmorris87 - various placeable models
yoshi864 - NPC blueprints
slowdive_fan - most everything else

Other Contributors:
Bouncy Rock (Jonny Ree) - Human Male Head pack (Arundel and Conlan), Yuant-ti model
OIOOOIO - FXE Generator
RWS - Pocket Ship tileset (Oswald's Airship interior), deepchasms tileset, towers tileset
ArtEChoke - Yeti model
CCCP - Carrion Crawler model conversion
IWD Music - Jeremy Soule

Files

NameTypeSizeDownloads
IWD_NWN2_v1.rarIWD_NWN2_v1.rar
Submitted: 02-07-2009 / Last Updated: 03-14-2012
rar271.1Mb4660
Contains all the files needed
SCORE OUT OF 10
9.61
81 votes
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Comments (30):

1 2 3

Posted by Manuel33 at on07/28/12
Very fun to play! Thank you very much!

Posted by Avo at on05/16/12
Solved. Here's what I think happened in case someone else finds themsselves in the same situation. I solo-ed witha Paladin. I the Severed Hand I found myself in a gamebreaking situation. A NPC I needed to talk to had detected some enemies behind a locked door and switched to combat mode. I wasn't able to finish a critical quest because I*bleep* talk to her. The only way out was to open that unbreakable, but pickable, door, kill the baddies and then talk to the NPC. I had to import a thief through the party editor from another game in the middle of "combat" to pick the lock. That must have somehow broken the XP script. At least after that I did not get any quest xp. Went back to an earlier save and when I came upon the same situation the NPC luckily was far away from the door and could be talked to. Everythingw ent smoothely from there. It's just a guess, but the only explanation I could come up with.

Posted by Avo at on05/16/12
Weirdness, weirdness... I'm replaying solo with a Paladin at the moment. Started lvl 7 and have just reached lvl 13 during the Hand. Something odd happened now. I don't seem to get any more quest xp. Neither did I get xp for returning the pieces of machinery, nor for completing the Hand as a whole. Returned the Mythal book to Kuldahar and didn't get any quest xp either. Combat seems fine. Allthough, if this continues, I might hit a wall at some point in the near future. I guess there will be a point when the game gets too tough for a solo char with no quest xp. Could anyone tell me how to fix this or how many xp would be appropriate to give my char through console commands?

Posted by Picaro at on07/17/12
Excellent recreation of a classic, can only echo what Avo said really At L13 with a party of 5 though I just couldn't win the final battle without cheating :( _________________________ Take me out to the black, tell them I ain't coming back; Burn the land, boil the sea, you can't take the sky from me

Posted by lost at on07/09/12
Awesome!

Posted by jfoxtail at on07/09/12
Late to the game and late to vote. Still I need to thank the author for their contribution. I fully declare this vote is heavily influenced by nostalgia of when I was a younger man and everything DD 'video games' was new. New to the world. An especially faithful rendition of a game I loved dearly with many many attention to small details. Stepped in Faerun lore even to the point of certain plot elements that really dont reveal the outcomes of RA Salvatores writings. I fully admit to being bias in this manner as well. Thank you for this wonderful and faithful rendition. I played version 1.0 of this and I understand another site may have an update. I do wonder if you will please load it here and also add a "quirky compnaion" or 2 or 3 as an option. Compensating for quirky companions always rounds out an NWN mod in game 1 or 2 and would make this 10 +

Posted by Korrgarr at 2012-07-0211:54:09    
Where are the party members located at in this "Icewind Dale" campaign adventuture module???, please reply today. _________________________ Mike Sharp.

Posted by Korrgarr at 2012-07-0121:19:05    
Please create and release "Icewind Dale II" as an NWN2 Campaign complete adventure module, that's directly based on the original "Icewind Dale II" PC action RPG game somehow please. _________________________ Mike Sharp.

Posted by egbert at on06/29/12
1. I admire the enthusiasm and the effort to "copy" IwD (nearly 1:1) into a NWN2-mod - really! 2. I like IwD and play it again and again every year or two, but the story isn't so great - and a copy can't be better. 3. (For me) it doesn't feel right! (and I *love* playing Baldur's Gate with the BG2 engine!) Maybe it's not really possible to convert DD 2 to 3.5 1:1 without losses. 8-(

Posted by GCoyote at on06/29/12
Outstanding work. A couple of minor bugs already discussed elsewhere. A really solid game and lots of fun. Makes me sorry I never bought the original. _________________________ Too much ammo is a self correcting problem.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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