A terrible storm has devistated the caravan that you were traveling with. Somehow you discover a small, almost abandoned, trading outpost in the wilderness. Desperate for shelter, your approach is cautious. You notice soft candle lights flickering in the windows of one of the buildings. Hopefully, this will mean shelter.
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03/20/2010
*Attempted to find all the spelling errors, Unfortunately, I'm not very good at proof reading my own stuff. So if you see any glaring mistakes, please let me know.
*My knowlege of the toolset has increased in the last year, since the original file was uploaded. So improvements have been made. I restructured some dialogs so hopefully there a little easier to get through. I wrote new scripts, so the game should run smoother from start to finish.
*I would have liked to have done alot more but time just didnt allow it. What I thought was going to be two days has already turned into two weeks.
*I did some work on the areas but there is still a long way to go there.
I hope you enjoy it.
*All comments/ideas/suggestions are welcome.
unzip to MyDocuments\Neverwinter Nights 2\Modules folder.
Run as Module, not campaign.
A little bit confusing on what to do. Sometime's allows you to do things out of order after they don't make sense. Still, a decent low-level module. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Drazur at on08/30/09
If this is your first mod, I'm impressed! I look forward to your future works. To me, all the areas 'felt' like they should have, and I liked the quality of the mod's own internal logic as far the conversations went. The only criticism I can think of is that I would have liked to have heard more from your companions. Which is actually a compliment as well, if you think about it. :) _________________________ MOVE SIG!
Posted by hilltop2012 at 2009-07-1115:19:00
Thanks Gwydion!
Posted by Gwydion669 at on07/11/09
I tried the latest version. The ending worked this time and I'm running MotB, SoZ, and MoW at 1.22. That bug seems to have been licked ... and the bad guy actually fought my crew. A solid little starter adventure and an excellent first module. I can't wait to finish your next one. Very good and definitely deserves a look.
Posted by B003 at 2009-05-2213:58:18
As long as I didn't miss anything. I did the fixed bug version 1.3.
Posted by hilltop2012 at 2009-05-2213:05:56
B003, Sorry about that. That seems to be a recurring bug that I thought I had resolved. Did you download ver 1.3 or a previous ver? I'm going to take the other one down (ver 1.1), I shouldnt have left it up. As for the ending, There are two cutsenes after you go to the surface (where everyone basically says there goodbyes and leave) So that was pretty much the end. Sorry about the freeze up, though.
Posted by B003 at 2009-05-2121:47:35
When you take the kid to surface is that it? Mouse and keyboard didn't work.
Posted by buckwheezer at on05/01/09
Very good! Short but accomplishes what the author set out to do. It was fun. No bugs found. Keep up the good work.
Posted by Balgin at 2009-04-1509:24:19
Nah, I've tried typing stuff in there and it still breaks my clericvs afterwards. Should I be looking for numbers in a2da or something? It's not as if there's a dropdown list or anything :p.
Posted by hilltop2012 at 2009-04-1107:37:49
Thanks Balgin. On the Blueprint properties, about half way down, under Character Sheet, There is a field called "Deity". I hope that helps.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone