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NWN2 ENGLISH MODULES

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Name  Rethild's Wizard
Author  seeker_of_rain
Submitted / Updated  03-25-2009 / 04-07-2009
Category  Single Player
Module Types  Dungeon Adventure, Other, Puzzles
Forum Thread  Link
Scope  Part of Series
Content  Everyone
TricksTraps  Medium
Roleplay  Light
HackSlash  Medium
LevelMin  01
LevelMax  06
Gameplay Hours  04
Patch  1.22
NWN2Game  NWN2:MotB
Description
Rethild's Wizard -- By: seeker_of_rain
THIS REQUIRES 1.22 AND MOTB
=====================

In the depths of the Shining South - Rethild swamps located. The secrets of the wizard legend are hidden in this unexplored area, yearning to be unearthed. What ancient dangers of the past are yet to be find. Who is that wizard, and what the locals looking for in that vast swamp are mystery...

- Starting level of 1
- Ending level of 6
- 4 hours of play

- 4 potential companions, all
optional at most of the time(2 max at one time)

=======================================
Important Notes:

1) English isn't my first language. Therefore I'm sure that there are many spelling and grammar mistakes, despite my best efforts to correct them.

2) I did all the beta testing myself. As such, I am sure that there will be plenty of hidden bugs... I apologize if you run into any showstoppers, or even any minor problems. If anything seems strange or not working, please post a comment here and I will try to help you as soon as possible.

This module never tested with NWN2:SoZ - I hope that everything will work with it ...

3) There are four companions in an attempt to make any character class a feasible option.

The max party size is three including yourself.

=======================================

Installation:

1) Make sure you remove the files from their respective folders! For instance, DO NOT place the downloaded 'modules' folder into the modules folder on your hard drive. You must instead open the downloaded module folder and place �WFM.mod� into the hard drive (MyDocuments) modules folder.

2) place �WFM.mod� into your MyDocuments/Neverwinter Nights 2/Modules folder.

3) Place the WFM campaign folder into your MyDocuments/Neverwinter Nights 2/Campaigns directory (this is the exception � the whole folder goes into the directory).

4) Place all the movies (.bik) files into your Movies directory (once again, under MyDocuments).

5) Place the all the files that under Override into your Override directory.

6) Place the all the files that under hak into your hak directory.

Playing:

To run the module, load Neverwinter Nights 2 MoTB and select New Game. Then, pick New Campaign and select Rethild's Wizard.

Have fun! =.)

=======================================
Credits:

Divaren - Camb's Placed FX Factory
RWS - For the deep chasm tiles.
BouncyRock - For the beholder, and HookPack.
Rogue Dao - Lip Flappers.
FalloutBoy - Secret Doors.
Merecraft - Wanted Poster.
Azenn - for a great description. :D
Ericdoman - Debugging and proofreading.

=======================================

Please post any bugs, feedback, questions, here in the comment section.

=======================================

Files

NameTypeSizeDownloads
RW_104.rarRW_104.rar
Submitted: 03-25-2009 / Last Updated: 04-07-2009
rar91.6Mb678
Version 1.04
Final version.
passed some proofreading.

RW_103.rarRW_103.rar
Submitted: 03-25-2009 / Last Updated: 04-01-2009
rar91.6Mb225
Version 1.03.
Fixed few issues, and the showstopper at thw wizard tower.

Rethild_Wizard_Walkthrough.zipRethild_Wizard_Walkthrough.zip
Submitted: 03-25-2009 / Last Updated: 03-28-2009
zip146.56Kb373
Walkthrough
SCORE OUT OF 10
8.13
8 votes
View Stats
Cast Your Vote!
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SCREENS

Black Peat village


Druids's grove


Harvest Party








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Comments (30):

1 2 3

Posted by Gwydion669 at on01/11/10
I think I may have found another "iffy" trigger. I've killed Pirate Gray a few times (once in a long running battle which ended up far from his room, and the rest in "his" room), but I'm thinking a new convo with the dwarf should fire. And -- if he is the pirate on the wanted poster -- the quest doesn't update and no recognition of his head is made by members of the Cromwell clan. I don't know if the poster is about some not-yet-encountered pirate. I'm using MotB, SoZ, and MoW updated to 1.22.

Posted by Gwydion669 at on01/11/10
In the process of playing it and having some fun. Thank you for putting it up. So far, it's entertaining and has some cute touches. The "Pirate's Treasure" trigger seems to be a bit iffy ... I had to reload twice before it fired. I think I may have accidentally moved the PC while the NPC was walking toward me. You had some interesting ideas for locations and the use of placeables. I liked the bar ... you might consider playing up the rustic and making the building an actual barn. As for the ship, I would suggest making all the objects broken and scattered around from having fallen to the "ceiling." Just some thoughts, but I'd like to thank you for the module and I will return with a score as soon as I finish.

Posted by seeker_of_rain at 2009-04-2201:32:09    
Winwood - Thanks for your vote. I'm still working on few fixes. Somehow I don't face the same probelm as reported here... About the "burried chests" you can't reach them. I forgot to change them to environmental objects :) About the riddles - I'll add explanation for each answer in the walkthrough. _________________________ Rethild's Wizard campaign

Posted by Winwood at on04/21/09
As reported by others, Hezob did not know any level 1 spells when I hired him. No companion was ever a different level than me though. Although she was in the party, Ping kept asking to be rescued whenever I talked to her. If you open the door to the lich's room, you can trigger the "Deadly Games" quest, whether or not you have met the weird guy. On the other hand, if the lich or one of the other monsters opens the door before you do, you will apparently not be able to complete the "Deadly Games" quest at all. This may also be true if it is one of your companions who spontanious opens the door. Mendar did not seem to be interested in Gray's Head, nor did anybody else I asked. The "Swamp Pirates" entry in my journal never updated either. It kept telling me to go to Bog Cliff. I could see two "Burried chests" inside a ruin in Murata, but there didn't seem to be any way to reach them. I could not kill the beholder. Clobbering him a lot made the game evetually crash, perhaps at the point where he finally died. You have to stand very close to the door to the Wizard's Tower, in order to open or use it. I must admit I did not understand any of the riddles and clues. Might be lack of imagination or something on my part, but I found it hard to even tell which parchment clues was related to what. Had to turn to the walkthrough in order to complete. The ending was a real downer, and very abrupt. The walkthrough says "Start to plan your revenge", but there was no chance for revenge on anybody, just literally game over. Needs some kind of final fight in my opinion. Using Patch 1.22 and RW 1.04. BTW. Never got enough influence with Keith to make her say anything. Wonder if it would it have made any difference.

Posted by seeker_of_rain at 2009-04-1404:04:28    
Important! Please make sure that you are using patch 1.22! Most of the bugs doesn't occur with patch 1.22. _________________________ Rethild's Wizard campaign

Posted by seeker_of_rain at 2009-04-1213:19:15    
I just checked the things you mentioned. 1. True about keith, I probably have to add somthing to clarify where she is going. 2. About ping level, I've tried it few times and each time her level was the average experience level of the group. really wierd, I'll test it some more. And about dismissing Ping, there is intend delay from the moment you dismiss her until she disappear. How much time have you waited there? 3. About Hezob it's really wierd, I fixed that problem in RW_103 I guess that it slipped in again or somthing. Thanks for your comments, I'll try to improve it and upload a better version soon. _________________________ Rethild's Wizard campaign

Posted by DaveFritz at 2009-04-1207:06:04    
Hi, seeker, 1.04. Sorry, should have mentioned that. Cheers, Dave

Posted by seeker_of_rain at 2009-04-1014:54:42    
Hi Dave, Which version of the module you downloaded? The problem you described has been fixed in RW_103. Maybe I made a mistake in RW_104, I'll check it out. Thanks for your comment. _________________________ Rethild's Wizard campaign

Posted by DaveFritz at 2009-04-1011:01:04    
Hi, seeker, Just started the mod and I have run into several problems in Black Peat. Ping entered as a Level 1 character, not the same as my party, who were L3. Hezob entered as L4 (one higher than my party?), but knew no spells above L0. So he has 4 L1 slots and 2 L2 slots that are unuseable. Also, Ping does not go anywhere when dismissed. Keith doesn't say where she will be when you dismiss her. Dordin says he is going back to the shipwreck. I did not check that, though. Did you intend things to work this way? Cheers, Dave

Posted by seeker_of_rain at 2009-04-0702:56:20    
Shai182, thanks for your vote. I don't think that it will work as it should in multi. there are many triggers that are referred to the NPCs. and play with them will make the moudle too easy. But it is possible to change it, and I believe it will be minor change. _________________________ Rethild's Wizard campaign

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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