Rethild's Wizard -- By: seeker_of_rain
THIS REQUIRES 1.22 AND MOTB
=====================
In the depths of the Shining South - Rethild swamps located. The secrets of the wizard legend are hidden in this unexplored area, yearning to be unearthed. What ancient dangers of the past are yet to be find. Who is that wizard, and what the locals looking for in that vast swamp are mystery...
- Starting level of 1
- Ending level of 6
- 4 hours of play
- 4 potential companions, all
optional at most of the time(2 max at one time)
=======================================
Important Notes:
1) English isn't my first language. Therefore I'm sure that there are many spelling and grammar mistakes, despite my best efforts to correct them.
2) I did all the beta testing myself. As such, I am sure that there will be plenty of hidden bugs... I apologize if you run into any showstoppers, or even any minor problems. If anything seems strange or not working, please post a comment here and I will try to help you as soon as possible.
This module never tested with NWN2:SoZ - I hope that everything will work with it ...
3) There are four companions in an attempt to make any character class a feasible option.
The max party size is three including yourself.
=======================================
Installation:
1) Make sure you remove the files from their respective folders! For instance, DO NOT place the downloaded 'modules' folder into the modules folder on your hard drive. You must instead open the downloaded module folder and place �WFM.mod� into the hard drive (MyDocuments) modules folder.
2) place �WFM.mod� into your MyDocuments/Neverwinter Nights 2/Modules folder.
3) Place the WFM campaign folder into your MyDocuments/Neverwinter Nights 2/Campaigns directory (this is the exception � the whole folder goes into the directory).
4) Place all the movies (.bik) files into your Movies directory (once again, under MyDocuments).
5) Place the all the files that under Override into your Override directory.
6) Place the all the files that under hak into your hak directory.
Playing:
To run the module, load Neverwinter Nights 2 MoTB and select New Game. Then, pick New Campaign and select Rethild's Wizard.
Have fun! =.)
=======================================
Credits:
Divaren - Camb's Placed FX Factory
RWS - For the deep chasm tiles.
BouncyRock - For the beholder, and HookPack.
Rogue Dao - Lip Flappers.
FalloutBoy - Secret Doors.
Merecraft - Wanted Poster.
Azenn - for a great description. :D
Ericdoman - Debugging and proofreading.
=======================================
Please post any bugs, feedback, questions, here in the comment section.
has some bugs but they are getting addresseet and it's nice to see this module could it be played on Multilayer?
Posted by Vidal at 2009-04-0516:24:32
The link is working perfectly, and I must say I am enjoying the mod... will vote as soon as I finish.
Posted by seeker_of_rain at 2009-03-3109:37:52
Vidal - Please try again. I didn't encounter any problem with it. If it is continuing let me know, and I'll try to put it in another place. (I asked the administrator in the vault to replace the old file, I hope that it will be done soon) _________________________ Rethild's Wizard campaign
Posted by Vidal at 2009-03-3107:10:29
For some reason the link for version 1.03 doesn't work for me... is there any problem with it?
Posted by seeker_of_rain at 2009-03-3105:15:29
RW_103.rar - Version 1.03 Hope you'll like it :) _________________________ Rethild's Wizard campaign
Posted by Sabriana at 2009-03-3104:57:32
Okay, so which one do I download? Version 1.0 says: Updated 3.26.09 on mouse-over, but the later version, 1.03 says: Updated 3.25.09 Looks intriguing, and I really would like to give it a shot. I kept up with this on the forum, and you really poured a lot of blood, sweat, and tears of yours into it.
Posted by total_war at on03/30/09
Pros - Amazing areas. One of the most beautiful exteriors i've seen. Nice story, good NPCs. Cons - Grammar, you should work on it.
Posted by seeker_of_rain at 2009-03-3009:05:06
Buckwheezer - Thanks for your vote. I uploaded yeasterday a new version, which should be much better then this one. (All the bugs that mentioned here are fixed) I hope that the new version will be available today. And i'm sure you'll have better experience with this version. :) _________________________ Rethild's Wizard campaign
Posted by buckwheezer at on03/30/09
I will probably rate this higher once the author has smoothed it out. A walkthrough is fine when puzzels are involved or an occasional help is needed but having to refer to it for each step is bad. I tried without it and got into a real mess. I went to the Druid cave too soon and got clobbered. I never could get the ferry to take me to the pirate so I got there using the Debug Dwarf. I could not get rid of the pirate head back at the store. There were too many keys so I got stopped at the door after the Beholder. Rather than go all the way back to the Debug Dwarf for all of the keys, I called it quits. The positives - great landscapes, great plot, excellent NPCs. I see great potential here but it was a little too much for me.
Posted by ericdoman at 18:19:17 Voted7.75
My pleasure By the way I'd like to help with grammar, sentence structure etc. I have no idea how this can be done but if it is possible and reasonably easy to receive information I'll forward my email address. Also when the small problems have been solved I'll play through it again with a ? and probably increasethe vote.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone