**MOTB required**
There are no respawns, so save your game.
There are no Haks or anything, just place the mod file in your 'MyDocuments\Neverwinter Nights\Module' folder and run as Module.
All comments are welcome.
Quick description:
You arrive at the small town/village of Elton which is located close to the Moonwatch Hills, along a trade route, between Phlan and Melvount. A few of the houses are charred and burned. They seem to be victims of a recent attack. And so an adventure begins.
I would like to thank:
Testing:
Hoegbo
Otso
Jackkel Dragon99
Ingthar
Things that were used:
Kaldor Silverwand, ga_bb_set_xp_for_level Script
Sunjammer: Sunjammer's Conversational Visual Effect Scripts
Storyteller01: Adolescent NPC's
If I forgot someone, please let me know.
**Updates / Version History**
08/26/2009
Fixed Throne room key bug. The game should no longer crash when you load a saved game with the throne room key in your inventory.
08/23/2009
Re worked Arithel conversation. It should work now.
If you leave the ruins and return, you will end up in a corner of Celestia. Talk to the Pixie. He will send you back to the ruins. (Lame fix, I know.)
07/21/2009
Fixed control panel / save conversation problem.
Companions will no longer drop loot on death. Companions have a way of leaving suddenly sometimes. Sometimes bad things happen. Be careful what you give them. :)
06/30/2009
Worked on the conversation problem with Arithel and the locked door.
06/28/2009
Fixed as many there/their spelling errors as I could find. Also changed 'Plan' to 'Phlan'
Made ruins entry door transitional, so it can be used to return to the surface.
Goblin cave door is now unlocked! And no longer has a coversation attached to it.
Added armor to the weapon merchant, outside the Inn.
Set a door in Thar Underground to Static.
Tinted the ground in Elton a little bit.
01/26/2011
***********
Removed TRN files and uploaded the file to the vault. Since Divshare seemed to stop working.
Posted by Avo at 2012-01-15 23:48:14 Voted 7.00 on 01/15/12
A good module, allthough it could use some polishing.
In the end, it was way better than I expected from the comments, and I think it could be greatly improved with just a little bit more work.
SPOILER
Pros:
- Very good combat, good mix of enemies and locations.
- "Permanent death" of companions.
Cons:
- The story and the companions were only partially fleshed out. I think a lot about the overall plot and the companions was left unsaid. I always felt, there is more of a story here, than what came across.
- On a somewhat similar note the whole thing felt like the story of the various companions with the player character just tagging alonmg somewhat helplessly.
Bugs:
- I tried a coulple of times, but I could never get the ending to work properly. Either Arithels conversation did not fire, or the mage and the priestess did not join me and so the plot did not advance from there. Since I get the impression that this is a fairly common bug in this module and all that I'm missing is the end conversation and the return trip to Elton, I gave up after 5 or 6 tries.
The whole module is fairly linear, which is fine with me. I started with a lvl3 wizard and finished lvl6. I had no major troubles as far as difficulty goes. The beginning was tough (goblins), but as soon as the fighter joined me it was rather easy.
Posted by darant at 2011-01-30 23:21:55 Voted 7.00 on 01/30/11
I like this author's submissions but while the mood and characters are great, it's just way too difficult--I feel you have to play arcade style watching dead companions rise after every battle to survive all the way through. I don't play that way, nor do I pause in the warfare. One fight into the caves every companion was dead--although two died in the module's very first battle--and I was playing defensive, pulling the enemies back. I survived running for my life endlessly back and forth but eventually I'd had enough and quit. Perhaps if the village had a temple where you could stock up on potions--and had enough gold to buy the better loot--maybe it would help even the odds. Oh well. My advice to players: start level 4 minimum--more like level 5--and bring a lot of potions coming in--you'll need them.
el_pusher: My advice right now is to keep playing. You'll see why later. I'm gonna take a look at whats going on though. Thanks for letting me know about it.
I am playing this mod and I like it so far, but I have run into what it seems a bug.
*** SPOILERS
I have completed the Grey Wizard quest and, after exitting his tower, a warrior named Shay Burlong has approached my party. He offered to join and I accepted. He went some levelup then but I cannot level him up. He is a LVL 1 fighter/(ex)paladin but I got the following message: [server] character has invalid skill ranks. Any help would be greatly appreciated.
Has divshare given anyone any issues when trying to download? Their site seems to refuse to initiate the dl. Looking forward to playing if anyone can suggest a way to get that to work !
Thanks.
Posted by Sumguy at 2010-03-22 13:29:13 Voted 5.75 on 03/22/10
It felt too much like design-by-shotgun in my opinion, i.e. props and plot elements are scattered about with no sense of coherence.
As far as I got, it worked well without any technical issues. However the writing killed the mood for me; too immature and trite.
Still it deserves a look because the above is mostly a matter of taste and it looks functionally sound.
Posted by Justicar Walt at 2009-10-11 08:22:47 Voted 8.00 on 10/11/09
Hilltop2012 thanks. A very enjoyable adventure. Everything worked as well as adding custom armor. I thought the ending was a bit abrupt; in fact I was surprised when it was over. Also, when I got all those party members, I wished I could have fought with them more than the one big battle. Good stuff here. Keep bringing them out Hilltop2012! _________________________ "You take a look around and you see that the law is there only to protect power. You'll see plenty of law but what you won't see is any justice."
Thanks for letting me know about that. I'll do some testing tonight and try to re create that. Your close enough to the end that your not going to miss to much.
I think the problem with the ending of this mod is I tried to make it more complicated then it needs to be. Basically, where your at, is where it should end anyways. With the exception of being transported back to Elton, a little more dialog and a last journal entry.
Thanks for playing! I'm going to zero in on this bug and destroy it!
Posted by nkensign at 2009-08-27 19:27:29 Voted 9.25 on 08/27/09
They just stand there, the mage telling me he must pursue the bad wizard, the priestess saying that she will join me until the mage needs her, or the like. Neither does anything and the dialogue doesn't change. The door stays locked also. _________________________ Neale
The mage and preistess should have joined your party (if they didnt, please let me know), then go thru the door on the opposite side of the cage.
Posted by nkensign at 2009-08-27 13:21:01 Voted 9.25 on 08/27/09
Very fine work, smooth plot and good effects. I have one question:
SPOILER
Does the game just end after you kill the Ogre Mage, rescue Arithel and send her back to her home plane? I see no way to advance after talking to the mage and priestess...Any help would be appreicated. _________________________ Neale
Just to let everyone know, the latest update and patching to 1.23 (in some combination) cleared up most of the problems I was having.
A few cautions: if you play a Rogue, "Use" a door (right-click menu) instead of taking the default action. If a convo doesn't trigger properly, load a save and try again. That always fixed things for me. And remember to drop the throne room key after you open the door, THEN save.
I have uploaded a new version. If you get stranded in Celestia, talk to the Pixie. He will send you back to the ruins.
Raskae,
I'm still trying to figure out why some people are having trouble with Load/Save games. Thank you for your comments.
Posted by Raskae at 2009-08-03 08:38:18 Voted 6.00 on 08/02/09
The throne room key is causing game corruption. Trying to load a save game while it is in your inventory crashes the game.
Posted by Raskae at 2009-08-03 08:37:24 Voted 6.00 on 08/02/09
The throne room key is causing game corruption. Trying to load a saved game where it is in your inventory crashes the game.
Posted by Raskae at 2009-08-02 21:15:36 Voted 6.00 on 08/02/09
Oh, forgot to mention. If you are the kind of rotten scoundrel who appropriates shay's magic sword and shield for yourself, he rejoins the party with a new set. A good way to dupe those :)
Posted by Raskae at 2009-08-02 21:13:21 Voted 6.00 on 08/02/09
Still rough around the edges, but I'm enjoying the story regardless. Still needs a bit of proofreading, synonym errors and missing apostrophes abound. (You should add they're to your there/their hunt) I'm sorry if that seems a bit anal.
More importantly, if you exit and re-enter the kobold ruins, you are transported and stranded to a corner of celestia.
The merchants in town don't have enough gold to get the party started. I really wanted to sell the rogue links armor from the mage tower and buy myself a magic weapon of my choice (for me, being the katana), but neither the gnome nor the barmaid were able to aford to buy it. I figured I could just return when I had more loot, but the dungeons are all one way.
Posted by Raskae at 2009-08-02 18:32:20 Voted 6.00 on 08/02/09
Just a silly noob question... is there any reason in particular to not host the file on the rather generously bandwidth endowed ign servers?
Hmm ... could it be a journal entry trigger? The save that worked was also the first one that had my character make the diplomacy check to get Arithel's full story.
Seems I�ve found yet another way to break the mod (sheepish grin) � sorry.
*****Semi-spoilerish
This run through, I made full saves every five minutes. I was up to 12 covering post-power source. Every one of those 12 would crash the game upon loading, but the pre-power source ones were fine. It seems the boulder area wasn�t the culprit. I�m guessing the player should take back only what was given, and not any of the original equipment. Kind�a makes things go �kablooey,� for some reason. No duplicate plate for the undead-killer, it seems. A new save in the mine (with only potions, etc., taken back) seemed to work.
******End Spoiler
Once I finish, I�ll figure out if it was the module or my stubborn streak bringing me back again and again. I still think your mods just hate me, specifically. (insert smiley here)
I checked all the doors with all my characters and no luck. Is there a script I can run from the console to unlock them, or a key that you can give me the item code for?
Also, I got no conversation from the Duergar with a name in the mines section of the Ruins. As well, I never got into the Lighthouse in Elton before leaving. Who should I have talked to?
I went to the S. Border and found the Cleric, but he had no conversation. I couldn't get by the Rock Face, so I went to the Ruins. I'm now in there with a ton of locked doors that I can't open and nowhere to go. I have the Wizard and Jondel with me and neither seems to be able to open a door. Any advice?
I'll keep checking more doors just in case. BTW, after the first in-area transition in the Ruins, there was a door partly hidden in the right-hand wall when I was standing there. I could open and close it but there was a wall in the way so I couldn't use it.
Hi, Hilltop,
Thanks! That's good news about the new mod! I hope the level will be appropriate to use my current character. I've been kind of making an informal campaign of your mods. A small request - most of my rogues favour rapiers, a role-playing choice. Please put in a decent rapier or two.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone