For single-player module for characters of level 1. It can be characterized as a linear hack and slash with some role-playing options.
Set in the Forgotten Realms, this module begins in The Greypeak Mountains.
You can have up to 5 companions, and there are a total of 14 potential companions, which all have developed personalities. During a single play through, you can encounter up to 8 companions to choose from. Just about every class and race is represented in the companions.
Your PC can reach level 7 or 8 by the end.
The Greypeaks includes many features of randomness (cdaulepps random treasure, NESS spawn system, random encounters). You can't go to all the areas, do all the quests, or meet all the available companions in one play through.
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RULES:
PLEASE MAKE SURE YOUR OVERRIDE FOLDER IS EMPTY. FILES IN THE OVERRIDE FOLDER MAY CAUSE THE MODULE TO PLAY IMPROPERLY.
Designed to be played on 'Normal' or 'D&D Hardcore Rules' settings;
Crafting components and workbenches are available;
Although designed for a party of companions available in-game, you can also create your own party of up to four of your characters (as in SoZ).
Multiple Autosaves are built into the module.
DEATH SYSTEM: If your PC dies, you must reload from your last save, unless one of your companions survives and can raise you.
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INSTALLATION:
Unzip the 7z download file, then:
1. Place the extracted module folder (Greypeaks) into your My Documents\Neverwinter Nights 2\modules folder.
2. Place the extracted "Greypeaks Campaign" folder into your My Documents\Neverwinter Nights 2\Campaigns folder.
3. To play the module, choose NEW CAMPAIGN (not new module) from the game selection screen.
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KNOWN ISSUES:
Due to the way I implemented cdaulepp's random treasure generation system, it is possible to get a uniquely-named item that has no magical properties, or has odd or conflicting magical properties.
CREDITS:
This module was designed using the contributions of the following generous community members:
The Forgotten Realms Weave (FRW): The FRW Persistant Companion System and for testing and support;
Random Loot Generator 2.0, by cdaulepp
Neshke Narovken�s Extendable Spawn System (NESS);
Module Testing Toolkit by Barry The Hatchet;
Lip Flappers by Rogue Dao;
Customized Humanoids, Undead, Lizardfolk and other creatures by Storyteller;
Masterwork Weapons by Dirtywick;
Tombwatch Pass and Dungeon area prefabs by SKG73;
Tank's Prefab World areas by Tank6ge;
Lost Ruins of Zartoff 1 & 2 area prefabs by Eshin;
G_Mines area prefab by ChaunceyBillups1;
Underdark Bazaar areas by Elminster_Falcon;
Lord Niah's FRW Base Module scripts;
Lilac Soul's Script Generator; and
Valain Orcsplitter - A Persistent Companion by powerboy.
Special thanks to the beta testers -- dwarvendervish, ericdoman, Jet Truebow, Rondo GE, sirchet, Lanessar, Juan Valera, and Wyrin! You're input was invaluable!
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Updates:
10/24/09: Added an out-of-character failsafe line of dialogue to allow you past the five-lock door, if you are unable to collect the necessary keys.
****NOTE FROM THE AUTHOR: This module is no longer supported. It is over a year old, and it will not be updated to fix any bugs or problems related to any future patch or game change. I thank everyone who played and provided feedback.
Posted by Faernethue_Vrinn at 2010-06-1500:38:52
Quick question: I'm looking at my (low-detail) map of Faerun, and I can't find the Greypeaks. Where are they? _________________________ Faernethue Vrinn LG female drow Cleric 3 of Amaunator / Fighter 2 / Sunmaster 3
Posted by Seryn at 2010-05-0415:44:34
Thanks Justicar Walt! I appreciate the feedback and kind words.
Posted by Justicar at on05/02/10
Seryn, Very cool Module. Played it twice to see if it really did random companions and monsters (Yes), and then role played both as to how I'd approach it and who I'd take with me. Worked great. Only gripe is that, like some good movies it's a bit too long! Both times I had to fight the urge in my head to not continue given the length. (Spoilers) What disrupted the story for me was why the 1st baddies that had the kids would camp so deep and not have their own Fortress and take them there. The last Boss made sense but it took so long to get there that some times I actually wanted to abandon the captives to their fate. That said though, a great DnD adventure with good companions that change with your choices (I would of liked a bit more dialogue, spontaneous and otherwise) and good combat. All should play and have fun with this. I'm putting it on my Notebook permanently for those down times at work. Thanks Seryn for a great time, now and in the future :D _________________________ "You take a look around and you see that the law is there only to protect power. You'll see plenty of law but what you won't see is any justice."
Posted by Seryn at 2010-02-1616:19:33
Thanks Lanessar! I'm glad there's still a niche of players that enjoy the 'old school' dungeon-crawl type adventures. They're my favorite, and why I like making them. Must be because I'm an old fogey, too :-)
Posted by Lanessar at on02/16/10
I truly enjoyed this module. I wish there were more on the Vault like it - plain, simple fun. Not much in the way of saving the world. I know that many love adventures which have you thwarting evil plots to rule (insert Realms area here), but many miss that the old B2 "We're here for glory and adventure" was one of the funnest type of adventures for us fogeys. _________________________ Lan's Placeable Groups v1.5
Posted by Seryn at 2010-01-2209:05:49
Thanks Rosie! That's good to hear. I'm glad you enjoyed it!
Posted by Rosie at on01/21/10
Meant to add, by the way (just in case no-one's mentioned it yet) that this works fine with Kaedrin's PRC pack (latest release, 39.6)
Posted by Rosie at on01/21/10
A truly enjoyable dungeon crawl, thanks! Areas were very well-designed (I especially liked the giants' cavern, there was a definite sense of vastness), the scripting was tight, I didn't experience any bugs, there was a decent number of companions to adventure with, and I found a couple of very nice items for my rogue. Plus, even though it was a hack n slash, there was a solid story to give it all some meaning. A very entertaining way to spend a couple of evenings. Cheers.
Posted by Seryn at 2009-12-2707:36:09
Thanks Winwood! I appreciate you posting the bugs you found.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone