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NWN2 ENGLISH MODULES

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Name  The Greypeaks
Author  seryn
Submitted / Updated  07-01-2009 / 10-27-2009
Category  Single Player
Module Types  Combat, Dungeon Adventure, Final Version
Forum Thread  Link
Scope  Large
Content  Mature
TricksTraps  Medium
Roleplay  Light
HackSlash  Heavy
LevelMin  01
LevelMax  01
Gameplay Hours  08
Categories  Final
Patch  1.22
NWN2Game  NWN2:SoZ
Description
For single-player module for characters of level 1. It can be characterized as a linear hack and slash with some role-playing options.

Set in the Forgotten Realms, this module begins in The Greypeak Mountains.

You can have up to 5 companions, and there are a total of 14 potential companions, which all have developed personalities. During a single play through, you can encounter up to 8 companions to choose from. Just about every class and race is represented in the companions.

Your PC can reach level 7 or 8 by the end.

The Greypeaks includes many features of randomness (cdaulepps random treasure, NESS spawn system, random encounters). You can't go to all the areas, do all the quests, or meet all the available companions in one play through.
____________________________________

RULES:

PLEASE MAKE SURE YOUR OVERRIDE FOLDER IS EMPTY. FILES IN THE OVERRIDE FOLDER MAY CAUSE THE MODULE TO PLAY IMPROPERLY.

Designed to be played on 'Normal' or 'D&D Hardcore Rules' settings;

Crafting components and workbenches are available;

Although designed for a party of companions available in-game, you can also create your own party of up to four of your characters (as in SoZ).

Multiple Autosaves are built into the module.

DEATH SYSTEM: If your PC dies, you must reload from your last save, unless one of your companions survives and can raise you.
_______________________________________

INSTALLATION:

Unzip the 7z download file, then:

1. Place the extracted module folder (Greypeaks) into your My Documents\Neverwinter Nights 2\modules folder.

2. Place the extracted "Greypeaks Campaign" folder into your My Documents\Neverwinter Nights 2\Campaigns folder.

3. To play the module, choose NEW CAMPAIGN (not new module) from the game selection screen.
_______________________________________

KNOWN ISSUES:

Due to the way I implemented cdaulepp's random treasure generation system, it is possible to get a uniquely-named item that has no magical properties, or has odd or conflicting magical properties.

CREDITS:

This module was designed using the contributions of the following generous community members:

The Forgotten Realms Weave (FRW): The FRW Persistant Companion System and for testing and support;

Random Loot Generator 2.0, by cdaulepp

Neshke Narovken�s Extendable Spawn System (NESS);

Module Testing Toolkit by Barry The Hatchet;

Lip Flappers by Rogue Dao;

Customized Humanoids, Undead, Lizardfolk and other creatures by Storyteller;

Masterwork Weapons by Dirtywick;

Tombwatch Pass and Dungeon area prefabs by SKG73;

Tank's Prefab World areas by Tank6ge;

Lost Ruins of Zartoff 1 & 2 area prefabs by Eshin;

G_Mines area prefab by ChaunceyBillups1;

Underdark Bazaar areas by Elminster_Falcon;

Lord Niah's FRW Base Module scripts;

Lilac Soul's Script Generator; and

Valain Orcsplitter - A Persistent Companion by powerboy.

Special thanks to the beta testers -- dwarvendervish, ericdoman, Jet Truebow, Rondo GE, sirchet, Lanessar, Juan Valera, and Wyrin! You're input was invaluable!
_______________________________________
Updates:

10/24/09: Added an out-of-character failsafe line of dialogue to allow you past the five-lock door, if you are unable to collect the necessary keys.

Files

NameTypeSizeDownloads
The_Greypeaks_102409.7zThe_Greypeaks_102409.7z
Submitted: 07-01-2009 / Last Updated: 10-26-2009
7z44.3Mb1268
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Comments (30):

1 2 3

Posted by Winwood at on12/25/09
Very Good, Deserves a Look. *** SPOILERS *** The Five Locked Door gives unlimited XP. A Garbage Pile in Middle Caverns some Rags in Underground Dock gives unlimited loot (Trap Kit).

Posted by Seryn at 2009-11-2408:38:27    
Thanks Dave! This will probably not have a sequel (nothing is in the works, that's for sure), but never say never. Anyhow, I'm glad you enjoyed it.

Posted by DaveFritz at 2009-11-2114:05:53    
Hi, Seryn, I've finished now. Thanks for a great mod. Is this a one-off or will there be a sequel? Cheers, Dave

Posted by DaveFritz at 2009-11-2012:27:06    
Thanks, Seryn!! Somehow I never wandered through the light columns in all my searching. I did guess that maybe the other patterns on the floors were the solution, but of course they weren't. Cheers, Dave

Posted by Seryn at 2009-11-1915:59:43    
DaveFritz; Walk your character into/through the light shaft in the room where the golem was :-)

Posted by DaveFritz at 2009-11-1910:53:33    
Hi, Seryn, Stuck again! I'm in the Sverf Complex looking for the Drow thief. I have taken out the corrupted golem on the west side and cleared the lower tier of rooms. I've searched for a secret door or something (been around what I could access three times) and even bashed the workbenches to see if something was behind them. There must be more, because the Captain just asks if I've found the thief. What's next? Cheers, Dave

Posted by DaveFritz at 2009-11-0805:12:45    
Hi, Seryn, Yes, that does help. SPOILER I tried once and found the way back locked, so I figured that I needed to find more parts of the area and more keys BEFORE using that door. Guess I should have realized that I was still in the same area, so that door was different than the ones that changed areas. Thanks!! Cheers, Dave

Posted by Seryn at 2009-11-0718:07:22    
Hi DaveFritz; Based on the information you've given, it's hard to tell if you've explored enough. *********MINOR SPOILERS********** Before getting enough keys for the 5-lock door, you'll have to use the random door that asks "Do you want to use this door?: Yes, Definitely, Absolutely, etc." at least 3 times. If you use the "random" door enough times that it no longer gives you any options to proceed, then you are stuck like trevassi. However, if you're trying to find all 5 keys in the first area, it is not possible. I hope that makes sense--it's kind of hard to describe. Let me know if that didn't help.

Posted by DaveFritz at 2009-11-0712:59:33    
Hi, Seryn, I, too, am having trouble with the 5 key door. I can only find two keys and I've double-checked all the containers I can find so far. With only two keys, I must be missing a lot of the area, but can find no access after searching everywhere. I do know that something is beyond what I can get to at the moment, since the Ranger can detect enemies outside what I can access. I also think something may have broken. I was leveling the party to L3. In the middle of leveling the Ranger, I got a message that he had spotted some tracks. Before I could react, the message disappeared, the leveling canceled and I was fighting an enemy. I have two questions. First, are some of the keys found in areas prior to the one with the actual door, ie am I going to have to replay from a save back in Dawn Pass? Second, if not, how do I get access to the parts of the area I know exist, but can't get to? Cheers, Dave

Posted by Seryn at 2009-11-0211:42:10    
Thanks Anadra Tir'Gedlen! Glad you enjoyed it (and it sounds like you played with a female PC!). I'll take a look at that issue you mentioned. Thanks for the suggestion.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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