Dramatic, Dungeon Adventure, Epic, Final Version, Official Campaign, Roleplay
Scope
Epic
Content
Mature
TricksTraps
Light
Roleplay
Medium
HackSlash
Medium
LevelMin
09
LevelMax
11
Gameplay Hours
06
Patch
1.22
NWN2Game
NWN2:MotB
Description
Did you ever want to play the dark side? How about being one of the most evil, dreaded, despised creatures of Faerun? How about being a drow?
Find out in this roleplaying module.
This is the sequel to A HUNT THROUGH THE DARK REMASTERED.
The Hunt continues as the drow hero is driven down below again. Lolthanchwi takes you to one of the legendary places of the War of the Spiderqueen novel series.
You can find links to background literature at our homepage at
Yes it's true. There are no options for playing a female drow. The reason is, that a female drow would have a completely different adventure concerning the roles of females and males in drow society. This is the reason why I recommend playing AHTDR and LOLTHANCHWI with MALE characters. Of course you are allowed to play female characters - if you like. Greetings Wayne _________________________ Lolthanchwi (2009) A Hunt through the Dark Remastered (2008) Pool of Radiance Remastered (2007) A Hunt through the Dark series (2004-2006)
Posted by Talus057 at on01/03/11
This module was okay. It felt more like a hack slash with dialog which was disappointing. I wasn't really feeling the interaction. The PC was never established in this module. AHTTD felt like the PC was established but I just never really felt it here. It felt more like that the PC was a friend of the male drow merc just tagging along. I also felt there should have been some gender specific dialog for if the PC was female, being that the Drow are a matriarchal society. The male drow companion just lets his mouth run away from him and I was disappointed that he was tolerated at all. Overall this felt too rushed, and the issues with SoZ are icing on the cake. I got to rate this a 5 - Fair, Solid yet Unremarkable.
Posted by PaulBlay at on11/17/10
Giving this 9.25 despite the occasional glitch (cut-scene on return from Melarn plays each time you go back from there, you can walk through flames in the temple in Melarn, the scouting mission where the Turruk???s attack was pretty much impossible if not for the 'immortal' house officer)
Posted by PaulBlay at on11/17/10
Found the mage. However it's very confusing that there are _two_ map pins that have 'burning temple' as the note. (The one I found first was in the ruins of house Melarn)
Posted by PaulBlay at on11/17/10
Quite a few people have made this point before, but when the Gnome tells you that a Drow mage is at the burning temple it really doesn't help much. Does he mean in the burning Academy?
Posted by kingcrowley6969 at 2010-11-1415:25:43
never mind found it...
Posted by kingcrowley6969 at 2010-11-1415:00:13
After i get the Matrons to meet for the first time... where do i go? The Journal isn't clear about this, just says she wants to go investigate the Duergar etc and then a lot of complaining from my character...can anyone help?
Posted by rross28 at on10/15/10
I liked this module. I think the ending was a bit "odd" and out of character. The AHTtDR ending was much more in character with the story/plot. With that said, this module seemed better crafted than AHTtDR. Both modules were FUN to play.
Posted by SamStickman at on10/14/10
Just finished playing through, decided to rate and comment (spoiler warning): Pros - the overall plot and storyline is excellent, dealing with the Silence of Lolth and getting an insight into the way Drow handle a crisis. Good references to the backstabbing nature of Drow politics, and how that has to be put aside when such machinations would just mean the entire city dies. Cons - depending on what dialogue choices you've made, the ending, with the PC and Alkranal leaving in disgust, doesn't necessarily make sense. There are options in the various discussions with Alkranal where it would appear that the PC is all gung ho for setting Morana up as a power in the new Ched Nasad, and then the Sage sends us packing. If you were to update it in the future, I'd suggest making those dialogues focus more on the idea of "we're only here temporarily," since the PC is going to be leaving in the end no matter what they do. Additionally, the dialogues are passable, but there are errors of grammar that give the entire thing an unfinished feel. Proofreading everything and then reworking it all would be an extensive task, but it remains something that detracts from the mod. Finally, whether this is just my game or not, upon returning from the Duergar dig site, and discussing how to break the wards on House D'dgttu, there is a point in the dialogue where they point to the PC, and ask whether s/he can break the wards. Even if the PC is most definitely NOT a spellcaster. And the PC's responses assume that the PC is a wizard of some kind. Needless to say, when you're playing as a fighter/weaponmaster, this is jarring. If this is due to plot, that the PC is supposed to be a spellcaster, it would be good to have a warning somewhere, likely with the Sage, before playing the module. Given that, as is, the module is enjoyable and worthwhile, I rate high, but the cons force me to knock things down to a 7. It's lacking the final polish that would REALLY make it shine, in my humble opinion.
Posted by Avo at on08/31/10
A complete reinstall of NWN2 fixed my porblems. another module I tried to play in the meantime caused this. I'm just happy it made Lolthanchwi possible as well. This was flat out the best module I've palyed so far. Great story, great visuals and characters. The perfect 10 is reduced because of a few minor bugs: SPOILERS - The merchant who promsied me a reward never offered any items - A handful minor graphic glitches, e.g. the matron at the end stood "inside" the stairs - Thiandir didn't follow The ending was way too abrupt. I had hoped for at least a final cutscene and not just the jump to the sage. A bit of a letdown but I hope the transition will be resolved in the final chapter, which I hope is still coming.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone