Dramatic, Dungeon Adventure, Epic, Final Version, Official Campaign, Roleplay
Scope
Epic
Content
Mature
TricksTraps
Light
Roleplay
Medium
HackSlash
Medium
LevelMin
09
LevelMax
11
Gameplay Hours
06
Patch
1.22
NWN2Game
NWN2:MotB
Description
Did you ever want to play the dark side? How about being one of the most evil, dreaded, despised creatures of Faerun? How about being a drow?
Find out in this roleplaying module.
This is the sequel to A HUNT THROUGH THE DARK REMASTERED.
The Hunt continues as the drow hero is driven down below again. Lolthanchwi takes you to one of the legendary places of the War of the Spiderqueen novel series.
You can find links to background literature at our homepage at
ok, 2 hrs of further inquiries: I can see the trigger in debug, it's there my char is standing right on it. I tried: - New char - Trigger with console, I'm not very adapt at using console commands or the toolset but I guess "rs trigger_event_002_cs001" should have done the trick in this case if I understand the toolset correctly - Trigger with mouse-dropdown in debug Non of this is working. I'd really like to play this because I had lots of fun with AHTTD. I figure I maybe need a first journal entry to trigger the event. But I do not know how to activate the journal with the console. I am at a loss here and would appreciate any help.
Posted by Avo at on08/31/10
I just wanted to start this and have some trouble at the beginning. I fear some triggers are not working. After I pass the gate my char appears in a dark tunnel(drow outpost), there's two drow a few steps ahead and then some enemies. The whole thing doesn't make any sense. I found out that these two are future companions but there's no way to talk to them. also I can't start any conversation with my companion. I think something is not working here. Also the journal is empty. Any help?
Posted by StevenACarder at on07/13/10
A nice follow up to AHTtD. The story line was interesting and the characters reasonably well done. I wasn't able to finish it. After we broke into the tower, I wasn't able to pursue the priestess when she left to activate her whatever of doom. This is a moot point now since I lost my saved game and I don't plan to replay the whole module just to get the ending. Even with all of this I am still glad that I played it.
Posted by Lanjane at on07/11/10
Awesome. Thanks for sharing this, probably my most beloved modules for NWN2. Liked the characters, especially Thriandil and Piwiwien (that's a pity she was gone in AHTD), liked the world, liked just everything. By the way, I've noticed that both modules are best played with wizard. Maybe they were balanced for wizard? To all: there are some .2DA files which are in direct conflict with SoZ (for example, they remove Volo, as was said before, or S'Sani, batiri, gray orcsyuantee, some SoZ-specific locations, dinosaur companion etc.). I wonder if there will be a patch from Marcus, but anybody who is interested how to fix that, should go to NWN2 Data folder, then look to 2DA_X2.zip and find next files: - TexturesTileCeiling.2da - TexturesTileFloor.2da - TexturesTileWall.2da - appearance.2da and then add missing entries from Lolthanchwi similar files to them, and save to Lolthanchwi override folder. It's not difficult, as soon as Marcus placed all new entries for his module at the end of the files, gave A LOT of free space for any new Obsidian patchesaddons ;) So just copy-paste some new strings and all will work properly. Or if you are too lazy, just remove Lolthanchwi folder from overrides when you are going to play SoZ)
Posted by verduran at on05/15/10
Played as a pure class Drow Ranger. Pros: Great story, well-written scripts, almost bug-free, well-drawn areas, moderate uses of skill checks. Cons: Linear gameplay, side quests seems to be a bit too challenging (and without much warnings) Diffs from prequel(s): identification problem addressed(identifying rod and misc objects added, more merchants), new matron lacks a personality(compared to Piwiewien), less troops controlling fights(good to me), even less options to affect outcomes. Bugs found so far: -When zoning from main chasm to upper side tunnel, there's a trigger that'll cause the matron to talk, the first time I passed through it kept triggering and stopping my PC using 'WSAD' controls, along with the matron yelling 'I need to see the rubble' it made me turned back thinking it was a dead end; -Dinosaur companion doesn't work (which is wierd since it worked in the prequel, I had to console-delevel myself down to lvl 3 and repick the animal companion and avoid getting the dino feat for it to work) -matron doesn't earn any exp(not sure if this is intended or not though) It was a great mod and I really hope there will be a last part as scheduled (too bad my system can't handle Dragon Age and won't be able to play the mods there =/)
Posted by aliengamer at 2010-05-0717:49:27
This is an awesome module. BUT! There's one huge bug. It's totally unrelated to the campaign, but one of the override files DELETES VOLO from the SOZ campaign. I don't know which file it is. Still an awesome campaign nevertheless.
Posted by KelvinEcho at on02/21/10
Excellent sequel to the Hunt through the Dark, I've really enjoyed it. I hope the third part is not abandoned.
Posted by Sumguy at on02/17/10
Oh well, I finally bit the bullet and continued playing after the rust monsters destroyed most of my stuff. Except for that bit, this mod is very nice. I liked the story, areas and characters; very drow-esque ;)
Posted by Vukodlak at on02/16/10
Man a great series, my Drow wizard Vukodlak very much enjoyed it, I hope Maerimydra is still forth coming.
Posted by Sumguy at on02/17/10
I really liked the beginning. Story, areas, characters are great. Enjoyed myself quite a bit. Unfortunately the fun abruptly ended when I realised the rust monsters had stripped 2 of my companions of most of their equipment equipment. By the time I realised that, my save had already been overridden. Considering that merchants ask such high prices and hardly give any money in return, that was the point were I stopped because I couldn't afford replacements; quite a metaphorical kick to the balls. Destroying items with no way to get them back or even telling the player in BIG RED LETTERS is a massive design flaw in my opinion.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone