You wake up at home in the village of Marintree slightly the worst for wear after a night of partying
with the local dryads.A contest is being held in the village to select people to join the Order of the
Moon as your sister Serene did a couple of years ago .Events unfold and what starts as a hunt for Serene
turns into revenge....
A story driven module set on an island that is controlled by an order of monks for single players
starting at level 4/5 , any class suitable, although casters should give themselves some constitution
bonus unless they want to become addicted to healing potions .However resting is allowed just about
everywhere ( if it isn't there's a reason ) so plenty of time to recharge....
Alignment doesn't matter as this is about revenge so good or evil , lawful or chaotic is not an issue,
it's the result that counts. However , playing as a paladin is not advisable as in one area it would be
impossible for a paladin to continue and not spend the rest of his/her life in some temple repenting for
severely breaking the law ...
You will have two companions a monk and a rogue ( one male , one female ) they are both absolutely vital
to the story and both are romanceable,however this happens quite fast so be nice / flatter them early on
if you want it to happen ( will start upstairs in the halfling tavern if you've been charming enough). Talk to them both as they have quite a lot to say for themselves , if you have
no questions to ask try again later .
To make sense I recommend being no more than 30 years old , human , half elf or elf ( however some
armour will not fit female elves )and please do not play as one of the vertically challenged races
( dwarf , halfling or gnome ) ,you will see why and it could ruin the game for you . Half Orcs and
Genasi etc would also leave your mother with a lot of explaining to do and look ridiculous....!
In a lot of places there is no going back ( there'll be a lot of people after you ) so make use of
merchants whenever they are available.
There is no crafting but there should be enough magic items to keep you happy and I hope I have catered
for all weapon types too .
Conversation skills are not necessary and I would recommend combat and casting skills ( inc. use magic
items ) and a few sneaky ones for good measure , survival and tracking can be useful too..
With regards to roleplay there are choices but only when it matters so not every conversation has a list
of replies to scroll through , this is basically a story and you are the hero/heroine so just go with the
flow and try to roleplay yourself into the character not the other way around .By all means kill or help
who you want but you will not influence the outcome dramatically...
I have never used the toolset before I started this so your characters journey is mine too , you'll
notice the journal gets used a lot at the beginning ( only way I knew how to keep a track on progress)
and areas improve with time . One issue I know of and could never fix is that your characters will jump
back in two/three places and try to talk , keep going where you were headed and it will clear .
This is caused by a conversation waiting to work but you have not reached that point in the plot yet, it
will start later and then never again will you jump in that place . I never could get this to work
properly !
This story would never have been possible without a lot of help and support from the NWN community on
the Bioware web site. I have no background in computers and have never used the toolset before this , but
through the selflessness of a lot of people it finally got done...
I thank you all , you are as follows ( alphabetical order, there's so many of you !)....
LOADING INSTRUCTIONS.....
Download all three parts ( I split it up so each wouldn't take so long to download )
Unzip the three folders..
Part 1 .... Put the folder called Serene in your campaigns folder ,
Put the folder called serene.hak in your hak folder ,
Put the folder called Credits.bik in your movies folder ( if you already have this in there
do not worry it is just so the ending credits play )..
Put the folder called To the mountains in your modules folder .
Parts 2 and 3 are just modules , unzip them and put them all in your modules folder ..
****** VERY IMPORTANT ******
Move the files in your override out to another file they have been causing big problems with a certain pixie ! Some work some don't if you want to use them I'm afraid it's trial and error...
******************************************************
WARNING..............!
By starting this campaign you are accepting the conditions that your character will be shot at, stabbed,
punched, fireballed and possibly killed many times .......
I HOPE YOU ENJOY IT....!
There are a lot of comments on this so I've included a FAQ in case you get stuck/confused it saves reading the whole lot.
** It appears that the big bad boss has matured and is getting harder to kill ! If you
have this problem and just want to get on with the story here's a console command
that will give him a massive and fatal heart attack rs ga_death("erontuko",-1)
Don't worry it serves him right ! **
3mily-raNgeR - I disagree with you on the unlimited death, I really like the unlimited respawns.
Posted by tsongo at 2011-11-1901:30:19
3mily_raNgeR.. I always thought that the respawn, load or quit gave everybody an option and would please the most ammount of players. I understand that altering the respawn would make it more of a challenge but this was the first time I used the toolset so fiddling with scripts didn't happen ( still doesn't very often ). Recently I played some modules and I actually stuck in a respawn option on all of them before I started playing as I can't stand custom death things or reloads and would rather just get on with the story. I also think that without this option I would have been slated for this more than I already have, so I'm pleased to hear you were able to adjust it ( did you just change the on player death script ?) but I haven't got the nerve so late in the day but thanks for the suggestion. I'm also happy to hear that you think ( you're not alone by the way ) that although there's a lot of stuff it fits in with the fighting as I really hadn't got a clue about balance when I made this but being a pretty rubbish player of the game I just figured that if I could do it anyone could and adjusted AC weapons etc whilst I was testing it. I think that any module that caters for any class has to give away a lot of things as you can't just throw in a greatsword and forget the wizards, well you could but they're a grumpy lot :)
Posted by 3miLy_raNgeR at on11/04/11
Is there any chance of you changing the death system? I really dislike unlimited respawns, unless it's for beta testing. Even something like 1/4 health and a temporary attack penalty would help make dying more significant. I found a way to edit it myself after a bunch of searching and I think it plays much better :) Personal preference, I'm not sure how many would agree with me to warrant a change. I'd also say the gear and money you make is very high but it fits with the difficulty of the enemies.
Posted by tsongo at 2011-11-1303:26:02
DNDWizard... Oh dear, one problem though, there are a lot of monks in this and it's a big module whereabouts are you and what have you done so far as I'm a bit clueless as to what should come next.
Posted by DNDWizard at 2011-11-1218:37:10
Hey! I'm having problems, I think its a bug but IDK? After you kill the monks, and you enter, there is a world map thingy. I go to it, but it doesn't work! PLEASE HELP!!! _________________________ "In the end, it dosn't matter how many breaths you take but how many moments take your breath away."
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Posted by tsongo at 2011-11-0602:15:34
3miLy_raNgeR.. Thank you for the comments and vote and I'm pleased to hear you enjoyed your travels to Boudang and even my hoards didn't get in the way too much ;)
Posted by 3miLy_raNgeR at on11/04/11
Long campaign, very nice storyline. The whole grammatical thing with the ellipses annoyed me at first but I got used to it. Not much for roleplaying, but I loved the story, so that didn't bother me either. The combat can get very hack/slash at times, but I liked the hoards of enemies >:]
Posted by Verun at 10:51:34 Voted6.00
Fair enough. After that comment I'm happy to have rated it.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone