v1.4 Upgraded to work with Kaedrin Expansion and Hyborian custom features
This module, sometimes known by its author as "Highly Boring Hack", is a "hack and slash" random dungeon set in the world of Conan the Barbarian. Nay, to say hack and slash is going too far. This module is for hackers only. Slashers need not apply. And those who want "story", linear or otherwise, can forget it entirely!
The evil wizard Gurgal Sang of Shadizar has tricked you into meeting him and, as punishment for some real or imagined slight against his god Set, has thrown you - or at least the essence of your being - into a massive, perhaps infinite, dungeon called the Maze. The Maze occupies a space between worlds, and consists of small isolated demi-planes connected by magical portals. You may try and hide in the dungeon, languishing until your life runs its natural course, die in a blaze of glory fighting all the other trapped individuals and monsters within the Maze or dare to hope for escape.
The module caters for any party, from a single 1st level PC to a party of 30th level PCs. Module features include large outdoor and indoor areas, and procedurally generated entries, exits and encounters throughout.
You may come across just about anything in the NWN2 bestiary, and many more creatures besides, as well as environmental hazards, random secret doors, random traps, random custom Hyborian treasures, pit traps, cages, Hyborian deity-specific shrines, magical fonts, teleport traps, portable exploding barrels, green slime, brown mould, shriekers, ear seekers and other inspirations from the 1st edition random dungeon system.
Note for Modders: If you are one of those talented individuals who likes to make area prefabs but not necessarily whole adventures, know that the way I scipted Hyborian Hack it takes me about 1 minute to attach an area as an additional demi-plane complete with usual encounters. If interested in contributing please let me know. You will of course get acknowledged as the creator of that area.
Note: remove any PCs created in this module from your local vault before playing a non-Hyborian module.
They still haven't associated the files. It been a week I think. Can't do any more than that. It's frustrating. John
Posted by Avo at 2012-02-2708:32:10
Hi John, not sure what's the status at the moment, but it still seems not to be working. I downloaded all files listed above and I get a "Missing Hak" error message when I try to start the module. On top of that my nwn2 errorlog doesn't tell me which hak supposedly is missing. Weirdness...
Posted by Dr_Sungh at 2012-02-2316:40:44
Yeah you have to wait days for the uploaded file to be associated with the web page. John
Posted by Avo at 2012-02-2204:41:09
I'm not quite getting it. Did you upload the new files already? File description says 1.2., but the readme says 1.3.?
Posted by Dr_Sungh at 2012-02-1516:33:09
Dear All, Probably a bit late but I've updated the module with the following fixes: Golden portals and other tricks now appear. Increased value of some treasure items in placeables. The range of magical items to find added to again. Beholders! These were causing a crash every time. I did my own behaviours, which I think are quite nice and this bug is fixed. Also there are now rays that miss their target and a telekinesis ray that telekineses PCs. Slight fix to some areas. Slight fixes to scripts for smoother running. Changed calculation of number of encounters, reduced encounters in open areas, and reduced perception range of some creatures, so there is less crowding on entering a module. I might test a little more before uploading to identify other causes of crashes when playing at higher levels. John
Posted by Dr_Sungh at 2012-02-0915:17:30
Dear All, I am so sorry not to have checked on this site for ages, only being prompted to do so by a comment on one of my other modules. I did indeed introduce a simple mistake which meant that the only tricks being generated were rock falls (outside) and cage traps (inside). This was introduced deliberately for playtesting and then never reversed. I will upload after addressing this and other issues. I had one crash that seemed to be caused by the Beholder model not loading properly, but on retesting I cannot reproduce it. Don't know about multiplayer crashes - it used to occur regularly before I set transitions always to be party transitions, and never was a problem for me after that. I'll also look at balancing and treasures. For the trick bug, the quick fix is to remove the line 657 in the script setnewareaheight. Apologies again John John
Posted by Ima at 2011-11-1114:57:31
Hey, my friend and I had a blast playing this mod. I've always been a fan of hack style games, so this was a welcome diversion from standard plot driven modules. We had a couple problems which prevented us from getting beyond level 10, ranked in order of importance, lowest to highest: - Special features mentioned in readme (especially golden portal and fonts) never showed up, which made equipment tough to find - In certain levels, mostly open ones, we found the density of creatures to be excessively high around the portal, not a big issue, since we could jump back through - Biggest issue was the loading screen crashes, which we don't find in single-player, that makes this almost unplayable as a multiplayer game, is there any way that could be fixed? Otherwise, this is one of the best mods I've played so far! In the meantime, we're going to try your multiplayer Conan campaign.
Posted by ArtAndor at on08/10/11
Hi there, its been a long time and now i am still playing your mod (yeah i really do :D) so besides notifying you that i got some minor issues: - no golden portals since i update the mod . . . i am not sure why or how - some random crashes around char lvl 20 (somehow until then i had no crashes, nor i had crashes going from 27 - 30, i wonder if this may be a monster issue) and one request: can you make it compatible with Kaedrins? (alot of feats that i got through Kaedrins, or would have gotten (like Dragon Disciple: Black . . cant choose) arent there, nor spells, nor abilities) and once again: thank you for this fantastic mod :)
Posted by Avo at 2011-10-0406:59:29
Finished this weekend, but I am not sure wether to vote. It was fun and I brought a party of 4 from lvl 1 to 10 through almost 40 areas. But I suspect that the game didn't work properly. Through out the whole game I didn't even once encounter any of the things that are listed as "tricks" in the readme. Without any shops to buy healing potions it became "interesting" after a while. I am also somewhat in doubt about the trasure. In the final few levels of my game there were plenty of opponents with level draining/ability draining powers. Additionally I faced some Rust Monesters and Grey Oozes. I never found an ingame way to get rid of those ability or level losses (luckily one char was a cleric)and loosing a weapon or an armour meant reload. To be honest 9 out of 10 treasures were useless junk (clothing/ copper jewelery/ cash). Overall it made for tremendously challenging "survival" experience. I enjoyed it a lot and I plan to do another round to bring my party at least up to lvl 20. But before I do that I'd like to get a feedback on the game mechanics. Because for the second round (and a vote) I'd really like to be sure everything worked the way it should.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone