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NWN2 ENGLISH MODULES

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Name  Hyborian Hack
Author  John McA
Submitted / Updated  08-15-2009 / 04-20-2013
Category  Multiplayer (1-4 Players)
Module Types  Combat, PvP
Scope  Dependant on Module
Content  Teen
TricksTraps  Heavy
Roleplay  Light
HackSlash  Heavy
LevelMin  01
LevelMax  30
Gameplay Hours  60
Patch  1.23
NWN2Game  All
Description
v1.4 Upgraded to work with Kaedrin Expansion and Hyborian custom features

This module, sometimes known by its author as "Highly Boring Hack", is a "hack and slash" random dungeon set in the world of Conan the Barbarian. Nay, to say hack and slash is going too far. This module is for hackers only. Slashers need not apply. And those who want "story", linear or otherwise, can forget it entirely!

The evil wizard Gurgal Sang of Shadizar has tricked you into meeting him and, as punishment for some real or imagined slight against his god Set, has thrown you - or at least the essence of your being - into a massive, perhaps infinite, dungeon called the Maze. The Maze occupies a space between worlds, and consists of small isolated demi-planes connected by magical portals. You may try and hide in the dungeon, languishing until your life runs its natural course, die in a blaze of glory fighting all the other trapped individuals and monsters within the Maze or dare to hope for escape.

The module caters for any party, from a single 1st level PC to a party of 30th level PCs. Module features include large outdoor and indoor areas, and procedurally generated entries, exits and encounters throughout.

You may come across just about anything in the NWN2 bestiary, and many more creatures besides, as well as environmental hazards, random secret doors, random traps, random custom Hyborian treasures, pit traps, cages, Hyborian deity-specific shrines, magical fonts, teleport traps, portable exploding barrels, green slime, brown mould, shriekers, ear seekers and other inspirations from the 1st edition random dungeon system.

Note for Modders: If you are one of those talented individuals who likes to make area prefabs but not necessarily whole adventures, know that the way I scipted Hyborian Hack it takes me about 1 minute to attach an area as an additional demi-plane complete with usual encounters. If interested in contributing please let me know. You will of course get acknowledged as the creator of that area.

Note: remove any PCs created in this module from your local vault before playing a non-Hyborian module.

Files

NameTypeSizeDownloads
Hyborian_Hack_v1.4_Readme.rtfHyborian_Hack_v1.4_Readme.rtf
Submitted: 08-15-2009 / Last Updated: 04-20-2013
rtf111.39Kb1290
--
Hyborian_Hack_Hak_Files_v1.4.zipHyborian_Hack_Hak_Files_v1.4.zip
Submitted: 08-15-2009 / Last Updated: 04-20-2013
zip230.5Mb205
The main hak file to put in your hak folder (this file also used for the Conan Chronicles Campaigns)
Hyborian_Hack_Module_File_v1.4.zipHyborian_Hack_Module_File_v1.4.zip
Submitted: 08-15-2009 / Last Updated: 04-20-2013
zip83.1Mb1020
Contains the module file
Conan_Music.zipConan_Music.zip
Submitted: 08-15-2009 / Last Updated: 08-30-2009
zip63.6Mb839
--
Hyborian_Hack_Campaign_Folder_v1.4.zipHyborian_Hack_Campaign_Folder_v1.4.zip
Submitted: 08-15-2009 / Last Updated: 04-16-2013
zip7.7Mb1120
Contains the Hyborian Hack campaign folder to put in your My Documents/Neverwinter Nights 2/Campaigns folder.
conan_tlk_file_v1.4.zipconan_tlk_file_v1.4.zip
Submitted: 08-15-2009 / Last Updated: 04-16-2013
zip211.2Kb308
--
SCORE OUT OF 10
9.88
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SCREENS

The Planetoid


Caverns of Refuge


Fetid Swamp


Temple of Set





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Comments (30):

1 2 3

Posted by Avo at 2011-09-2800:18:12    
I'm enjoying thsi quite a bit, but I was wondering about one thing. After bringing my party to around lvl6 I decided I had seen enough of the mod and risk a glance at the readme without spoiling anything. After all, there is not much story to spoil... I have travelelled a good 20 demi-planes or so by now and have not yet encountered any of your "tricks" (fountain, shrine, shop!!!) etc. Is that normal? Especially a shop would be most welcome by now because I was attacked by some Wights around lvl 4 and half of my party is level drained and not a single Restoration potion/scroll in sight.

Posted by Avo at 2011-09-2800:14:00    
I'm enjoying thsi quite a bit, but I was wondering about one thing. After bringing my party to around lvl6 I decided I had seen enough of the mod and risk a glance at the readme without spoiling anything. After all, there is not much story to spoil... I have travelelled a good 20 demi-planes or so by now and have not yet encountered any of your "tricks" (fountain, shrine, shop!!!) etc. Is that normal? Especially a shop would be most welcome by now because I was attacked by some Wights around lvl 4 and half of my party is level drained and not a single Restoration potion/scroll in sight.

Posted by TheVanillaGorilla at 2011-09-1522:43:55    
This hack is a blast, and pretty challenging at that. Will rate later, when I have explored further

Posted by Dr_Sungh at 2011-08-1511:59:28    
I checked and the elementals and mindflayers are all standard Obsidian blueprints, apart from the epic ones and I took it from the epic fire elemental.

Posted by Dr_Sungh at 2011-08-1511:08:24    
ArtAndor - Thanks for the clarification. I'll look at the elementals. I think it's all an issue mainly because it was initially all too high a level. Since your first post I have made the level uplift for inventory more lenient, with a free 5000 and then 1 level uplift per 10,000/level. I have made some other little updates too which I'll upload shortly. At third level the only thing that would cause knockdown are wolves. There are also some heavy plate boots available which give immunity to knockdown. John

Posted by ArtAndor at on08/10/11
no, i also meen all elementals and even some minflayers, and sorry for my first comment :P found out i had to much gold on me xD otherwise, really fun mod :)

Posted by Dr_Sungh at 2011-08-0917:39:37    
I'm starting to wonder just what kind of equipment these low level players are bringing in for a "fun and challenging" experience. Do you think I would have a formula as complex as the one I designed (that follows PnP 3rd edition) so that fair 3rd level characters would face a horde of archdemons? Why would I waste my time doing that? How far do you think I would have got playtesting? Yes, and "all" enemies have improved knockdown - you mean wolves probably - ie about 1% of enemies. Perhaps you forgot to add knockdown immunity to your magic sword or whatever.

Posted by ArtAndor at on08/10/11
oh and the ingame tool doesnt seem to work..... no matter how much i tried to change game dificulties... didnt help....

Posted by ArtAndor at on08/10/11
what i dont get is how a lvl 3 char, with some equipment... can spawn 5 arch devils and 10 epic fire elementals? cant u adjust some max dificulty based on lvl? aka i find this module very fun at lvl 10 - 30... but at lower then that... i also find only fair that those spawned are based on equipment and char lvl. but seriously... u should adjust formula with max dificulty per lvl (so u wont be able to get epic stuff breathing at u and pwning u each time u arrive to new area), on top of wich, i wonder if swamp area is bugged? i had it 2 times and bother times it stuck on loading screen.... well perhaps is something to do with me. oh and why all mobs have improved knockdown? its far annoying then anything else in whole game ._. ok some of them has it... but not being able to stand up, isnt that fun.

Posted by tr0j at 01:09:33    Voted9.50
Restarted with penniless brute, armed with plain iron girder. We emerged intact. Bravo. Love your work, Doc.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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