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NWN2 ENGLISH MODULES

- Jump to comments -
Name  Ravenloft Revelations
Author  seraphimsage1
Submitted / Updated  10-25-2009 / 04-11-2010
Category  Single Player
Module Types  Dramatic, Final Version, Other, Twisted / Dark
Forum Thread  Link
Scope  Medium
Content  Teen
TricksTraps  NA
Roleplay  Light
HackSlash  Light
LevelMin  01
LevelMax  12
Gameplay Hours  06
Categories  Story:

Roleplay: In that you play a pre-generated role.

Deeper Meaning:
Patch  1.23
NWN2Game  NWN2:SoZ
Description
(Discontinued)
Please contact me at [email protected] if you want a copy.

I'll be working on my next module called Nihil in the coming months. If you want any information on that or wish to lend a hand contact me with the same email above. Thanks!

(Release 004-Final)
Grammar and spelling has been checked by two other individuals besides myself. Load Screens have been set to the default setting; to alleviate confusion, and other miscellaneous changes have been done to the module. For all intents and purposes this module is done!


(Release 003)

Three years in the making and my first module. This is a Story-driven Ravenloft Module based to some extent on the Ravenloft novel Vampire of the Mists.

You will be playing a Sun Elf Necromancer named Solalis Ionius which is included in the .rar as a .bic file, but any other elf/half elf wizard/necromancer will do, if you choose another class or race it is possible to play though but you may find some confusion if you do so.

Hack and slash is rated low and you could theoretically get through the game with only fighting a couple battles.

Remember that though there is a straight path through the game there are more endings then the common one for which everyone expects, but you have to go out and search for them.

Pay mind to your journals and any books you should find.

Save often, I can't stress that enough.

Also, even though this went through a beta session, there still may be some mistakes inherent. If you happen to find any then please bring those to my attention and I'll try to solve them as soon as I can. Thanks.

I know most of you won't bother to get the true endings, but I believe it is worth your while to do so.

Finally, I hope you all enjoy it as much as I have building it.


////////////////////////////////
Installation for the Ravenloft Revelations Beta (also included as a text document within the download)

Winrar:
I didn't know this was a concern, but as this is compressed as a .rar file you may or may not need Winrar to extract this, but if you find you do here is the link:

(Choose the version of your choice from the top portion.)

Link:
Link




1. Place both the .bic files into your local vault folder found at (My_Documents_NeverwinterNights2_localvault)


2. Place the .hak file into your hak folder found at: (My_Documents_NeverwinterNights2_haks)


3. Place the .mod file into your module folder found at: (My_Documents_NeverwinterNights2_Modules)


///////////////////////////////

Files

NameTypeSizeDownloads
voidvoid
Submitted: 10-25-2009 / Last Updated:
void--1370
Discontinued, please contact me at [email protected] if you would like a copy. External Website Beyond Our Control
SCORE OUT OF 10
9.35
7 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
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SCREENS


Judgment Dealt at Evermeet Court!


Your Private Quarters at Barovia Castle


Barovia Castle Library


Bow before the Count Strahd!


Misty Woods


Aranea's Lair


Sliver Mansion


Who is this Ghost?


Dreamscape


A Ride Along Nime's Bridge


Crossing the Lake of Mists


Barovia Castle Entrance Hall


When one messes with dead; death is never far behind them!


What Secrets Lie in this Abandoned Cathedral?





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Comments (30):

1 2 3

Posted by Rosie at on01/24/10
DaveFritz The amulet isn't in his room at the mansion, but in Strahd's castle. You don't need to talk to Phoebe. I spent ages wandering around the house before I worked this out. Cheers.

Posted by DaveFritz at 2010-01-2413:19:02    
Hi, Seraphimzen, Well, I've run into another bug of some sort. I cannot get out of Combat Mode. The combat music and comments play continuously.I tried another mod and do not get this effect after combat. I can go back to my Clinic and rest in the bed, but still remain in Combat mode. Most importantly, though, I cannot talk to any of my companions. Jander has joined the party. I tried to recover his amulet, but I think I have to talk to Phoebe to get back to the room. Because I cannot get out of combat mode, I cannot talk to Phoebe. She is too busy to talk to me, as are the others. Do I absolutely need Jander's amulet to defeat Strahd? If so, what is the item code, so I can generate it with the Console? Cheers, Dave

Posted by Rosie at on01/24/10
Weird. This mod is quite a bit better than quite a few with better scores, it doesn't seem to have the credit it deserves, in my opinion. Anyway, I guess I did all the quests in the right order as I didn't experience any bugs. I enjoyed playing a necromancer, and the various special touches you provided (the horse, the various controllable undead, the familiar, the lab etc). The areas were fabulously well designed, I liked the companions and NPCs (are they all from the novel? I'd heard of Jander and obviously Strahd before, but what about Baron and Discord? They were cool), and I found the sidequests an interesting break from the norm, especially the puppet master quest. To be honest, I have no idea about the voting system any more. But personally, I think this deserves to be a little higher up the list than it is, so I'm giving it quite a high vote. Yep, there are still some grammatical errors, no I haven't taken points off for them. The points off are for two reasons - one, journal entries would update before I'd actually experienced the event (such as the final meeting with Helen); and second, because even though I created my own sun elf necromancer instead of using yours, the NPCs still kept on referring to me using your character's name, which was a tiny bit weird. Still, no big deal, I really enjoyed this mod. Thanks for all your hard work.

Posted by DaveFritz at 2010-01-2313:31:33    
Hi, Seraphimzen, Thanks again!!! I'm on my way. Yeah, I'm kind of good at finding odd bugs. Cheers, Dave

Posted by Seraphimzen at on12/23/09
As to your next question DaveFritz, once you complete the Church Howling quest, and returned to the Captain of the Guard; in the Town's jail, he will give you his permission. You can then visit the Burgomaster and those areas will be opened up for exploration. I did not consider the idea of that quest being done before visiting the Burgomaster. So, I'll look into that, and see if I can alleviate that concern. This information has been immensely helpful. Thanks!

Posted by DaveFritz at 2010-01-2311:18:19    
Hi, Seraphimzen, Thanks!! I'll check that out. In the meantime, another problem has cropped up. I revived the puppet boy but now the game won't let me enter the Misty Woods. When I approach the transition, my character is jumped back to the intersection with the circular road. This happened both before and after reviving the puppet. Is this now waiting for me to complete something else? The Journal tells me to go the Misty Woods. Or is there a script I can run from the console to disable that trigger? Cheers, Dave

Posted by Seraphimzen at on12/23/09
Thanks for bringing that to my attention DaveFritz. The last piece of evidence can be found in the garbage(pile of broken benches) outside of the church. For more precise directions as to the containers location, should you look at your in-game map, you will find a extra map-note on the top left corner of the church's exterior, located approximately at the center of the city exterior's map. Hopefully that answers your question, but if not, or you have further queries then either post below or email me at: seraphimarchmage@yahoo.com.

Posted by DaveFritz at 2010-01-2215:34:12    
Hi, Seraphimzen, I'm having trouble with the Church Howls quest. I can only find 2 pieces of evidence. Since I can't get this quest moving, I can't seem to get permission to talk to the Burgomeister, either. I do have some other things that can be done, but that line seems stuck. Cheers, Dave

Posted by Seraphimzen at on12/23/09
A little over two months have passed since the last response. I'll keep up the module posted on the vault until mid-April. Then, I'll post the lessons learned, and begin my next module. Should you have any personal: questions, advice, or concerns, for this or the future module, then, please email me at: seraphimarchmage@yahoo.com

Posted by Seraphimzen at on12/23/09
(Release 004-Final) The module's Grammar and spelling has been checked by two other individuals besides myself. Load Screens have been set to the default setting; to alleviate confusion, and other miscellaneous changes have been done to the module. For all intensive purposes this module is done!

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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