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NWN2 ENGLISH MODULES

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Name  Ravenloft Revelations
Author  seraphimsage1
Submitted / Updated  10-25-2009 / 04-11-2010
Category  Single Player
Module Types  Dramatic, Final Version, Other, Twisted / Dark
Forum Thread  Link
Scope  Medium
Content  Teen
TricksTraps  NA
Roleplay  Light
HackSlash  Light
LevelMin  01
LevelMax  12
Gameplay Hours  06
Categories  Story:

Roleplay: In that you play a pre-generated role.

Deeper Meaning:
Patch  1.23
NWN2Game  NWN2:SoZ
Description
(Discontinued)
Please contact me at [email protected] if you want a copy.

I'll be working on my next module called Nihil in the coming months. If you want any information on that or wish to lend a hand contact me with the same email above. Thanks!

(Release 004-Final)
Grammar and spelling has been checked by two other individuals besides myself. Load Screens have been set to the default setting; to alleviate confusion, and other miscellaneous changes have been done to the module. For all intents and purposes this module is done!


(Release 003)

Three years in the making and my first module. This is a Story-driven Ravenloft Module based to some extent on the Ravenloft novel Vampire of the Mists.

You will be playing a Sun Elf Necromancer named Solalis Ionius which is included in the .rar as a .bic file, but any other elf/half elf wizard/necromancer will do, if you choose another class or race it is possible to play though but you may find some confusion if you do so.

Hack and slash is rated low and you could theoretically get through the game with only fighting a couple battles.

Remember that though there is a straight path through the game there are more endings then the common one for which everyone expects, but you have to go out and search for them.

Pay mind to your journals and any books you should find.

Save often, I can't stress that enough.

Also, even though this went through a beta session, there still may be some mistakes inherent. If you happen to find any then please bring those to my attention and I'll try to solve them as soon as I can. Thanks.

I know most of you won't bother to get the true endings, but I believe it is worth your while to do so.

Finally, I hope you all enjoy it as much as I have building it.


////////////////////////////////
Installation for the Ravenloft Revelations Beta (also included as a text document within the download)

Winrar:
I didn't know this was a concern, but as this is compressed as a .rar file you may or may not need Winrar to extract this, but if you find you do here is the link:

(Choose the version of your choice from the top portion.)

Link:
Link




1. Place both the .bic files into your local vault folder found at (My_Documents_NeverwinterNights2_localvault)


2. Place the .hak file into your hak folder found at: (My_Documents_NeverwinterNights2_haks)


3. Place the .mod file into your module folder found at: (My_Documents_NeverwinterNights2_Modules)


///////////////////////////////

Files

NameTypeSizeDownloads
voidvoid
Submitted: 10-25-2009 / Last Updated:
void--1370
Discontinued, please contact me at [email protected] if you would like a copy. External Website Beyond Our Control
SCORE OUT OF 10
9.35
7 votes
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PORTFOLIO
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SCREENS


Judgment Dealt at Evermeet Court!


Your Private Quarters at Barovia Castle


Barovia Castle Library


Bow before the Count Strahd!


Misty Woods


Aranea's Lair


Sliver Mansion


Who is this Ghost?


Dreamscape


A Ride Along Nime's Bridge


Crossing the Lake of Mists


Barovia Castle Entrance Hall


When one messes with dead; death is never far behind them!


What Secrets Lie in this Abandoned Cathedral?





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Comments (30):

1 2 3

Posted by Seraphimzen at on12/23/09
500 downloads! :D For those who played the module or will be playing the module in the near future. I would appreciate some: feedback, comments, identification of any further bugs/glitches that are still inherent, any insights, and/or confusion you had while playing this module.

Posted by Seraphimzen at on12/23/09
Thanks Zorbik, I'll take you up on that offer. Email me at my Profile address: seraphimarchmage@yahoo.com

Posted by zorbik at 2009-11-1020:41:39    
Would you like some help with the conversations? I have little-no-no area design skills, and not enough time to work on my own mod, but I am half-decent at scripting and writing.

Posted by Seraphimzen at on12/23/09
Next Update is uploaded: -The Difficulty level on a few of the bosses has been raised. They shouldn't be overwhelming, but they shouldn't be a complete cakewalk either. More opinions and insights are needed on this before any more work will be done. -Jacob's grave conversation description has been edited. -Baron will no longer be referring to himself as Gnobnar, and he shouldn't have any bardic feats. -I went over and edited the spelling and grammar in a number of the conversations. It is debatable if that alleviates that concern or makes it worse. Should any more of these mistakes pop up; as they no doubt will, then please be as specific as possible. I'm no English Major; as many of you claim to be, but I'm earnestly trying to improve my own skills where I can. As such, helpful suggestions and constructive criticism are appreciated, and will be taken into advisement. -The choice to implement Tony's AI is still in the planning phase. -Miscellaneous changes

Posted by Seraphimzen at on12/23/09
Kaedrin's PRC pack is a likely cause based on your description Chris. If that problem repeats with you or anyone then please bring it to my attention. Aeon114, it is unfortunate you did not enjoy the module. As for your qualm with the first quest that serves an important function both as: a introduction quest, and to foreshadow one of the later events. This is one of a few events I did not directly explain, but if you want to know I did provide a hint in one of the written references in the game.

Posted by aeon221 at on11/02/09
Dialog is painfully bad, and seriously detracts from an otherwise entertaining adventure. The excessive use of *emote* text was a particular annoyance. Some quests are pointless and should not have been included -- for example, the FedEx quest at the very start where you follow a skull around picking up six flowers. Zero player interaction is necessary, and it serves no significant story purpose. Area design is entertaining, but insufficient to carry the rest of the mod. I experienced no game stopping bugs.

Posted by chris421 at on11/01/09
I have a sneaking suspicion that my BIC crash may have been due to the fact that very often I do run Kaedrin's PRC pack. Any localvault characters that were built with that, in the absence of Kaedrin's, might have difficulty loading in the "character select" screen. "character select" attempts to select/display whichever character is first alphabetically. Same deal for servervault with mismatched HAKs or overrides.

Posted by Seraphimzen at on12/23/09
Thanks for bringing those concerns to my attention Chris421. I was wondering when someone would make the connection between Baron and Gnobnar in more ways then one. Nonetheless, since you brought it up, I'll change: the voiceset to Male Prankster, and take out the bard related feats. As for the BIC issue, I tested this a number of times and there should be no reason that the BIC is not accepted. The character has no custom content or anything else that would deny it's use, but I'll continue to look into it further in case I missed something. Personally, a year ago I recall facing a similar problem, but at that time the problems were thought to be a faulty update, and were no longer a concern once the next update was released. If you or anyone else continues to experience this after recopying over the .bic and .txt; in that same folder, to the local vault then please tell me right away. As for Jacob's grave, I'll make the change to the conversation's description to alleviate any confusion. As for Tony's AI, I'll look into it for a future update. No guarantees until I can conduct some extensive tests with that custom feature.

Posted by chris421 at on11/01/09
Awesome Ravenloft module. Just a few minor issues/suggestions: The included BIC somehow was crashing my PC when going to the ?Select Character? menu--my override is completely empty. Had to create Solalius myself from scratch. Also, the use of the Grobnar voiceset is problematic because more than once ?Baron? introduces himself as Grobnar (like when picking locks). Further his bard abilities (for a level 1 rogue) look like they?re remnants of a toolset copy. You should probably rebuild your companions/npcs from scratch with their correct base class. The graveyard with the Jacob corpse, which is a dig upon receiving a quest only, shouldn?t just say ?you need a shovel? prior to getting the quest. I was like ?Dang I have a shovel?why can?t I dig this one up but the others I could!?. Lastly, think about merging TonyK?s AI. With this many companions/pets it?d be nice to set their functions appropriately.

Posted by castagnopolis at 2009-10-3019:17:10    
looks awesome, I love ravenloft I use to be a ravenloft DM now the books are just good memories in my bookshelf, the only bad think is I will have to buy storm of zefir to play this, but looks gorgeous.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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