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NWN2 ENGLISH MODULES

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Name  Tome of Yewrun I: Dersuf
Author  Grish - thibbledorf26
Submitted / Updated  10-28-2009 / 12-03-2009
Category  Single Player
Module Types  Dramatic, Epic, Final Version, Roleplay
Scope  Part of Series
Content  Mature
TricksTraps  Medium
Roleplay  Heavy
HackSlash  Medium
LevelMin  07
LevelMax  07
Gameplay Hours  03
Patch  1.23
NWN2Game  All
Description

You are a retired adventurer in the sandy realm of Terria, tending your profitable antiques shop in the city of Dersuf. The peace is not to last, however, as you find yourself caught in between a clash of factions that is linked to your past.

�VERY IMPORTANT NOTES�- YOU MUST READ THESE BEFORE PLAYING THE MODULE, PLEASE.

-RACE/CLASS RESTRICTIONS: Your pc must be one of the THREE RACES allowed (HUMAN, HALF-ORC OR FIRE GENASI) and no other, there is no hardcoded restriction, but the game will not make sense otherwise.

Choosing a Human will make you a Terrian Human.

Choosing a Half-Orc will make you a HALF-GROTH in the world of Yewrun (Groth are hairy, aggressive humanoids that burrow beneath the desert sands. Half-Groth are persons whose ancestry is human and groth).

Choosing a Planetouched, Fire Genasi will make you a REFHRITE in the world of Yewrun (Refhrites are touched by the God of Fire and Chaos, Refhrun. Although they tend to be chaotic and proud, they can be of any alignment. Refhrites tend to travel the desert in nomadic bands, and love the mercantile trades).

-COMPANIONS: There are THREE companions in the game, and only ONE can be in your party at any time. Companions will disappear from their place in the game world once recruited. Companions can be switched and summoned at ANY time using the �Party Roster� sub-menu in the �Player Menu�. To bring up the �Player Menu� click the button called �Toggle Player Menu� in the bottom-left corner of your screen. It is next to the �Rest� button and is shaped like the NWN-eye logo. It brings up a list of sub-menus, and party roster is one of those sub-menus. I recommend choosing one companion and sticking with them, and speaking with them regularly. It may be possible to change their life choices.

END OF 'VERY IMPORTANT NOTES'

�GENERAL NOTES�

-The world is called Yewrun, the desert region you start off in is called Terria, the city you live in is called Dersuf.

-I recommend a level 7 character of any class, start the game without any equipment or money, as these will be provided for you. Upon starting the game you have access to a chest and armoire full of items. Just choose the items you need for your pc, as none of it can be sold. Paying attention to the journal and conversation may be important and yield important clues. There are multiple solutions to most quests, some involving alignment.

I hope you enjoy �Tome of Yewrun I: Dersuf�.










Files

NameTypeSizeDownloads
DersufCampaign.zipDersufCampaign.zip
Submitted: 10-28-2009 / Last Updated: 11-08-2009
zip56.3Mb841
Please read 'Very Important Notes' above before playing.
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Comments (30):

1 2 3

Posted by karen at on11/06/11
Thanks for getting back to me so quickly! I was talking about part 1. I can't get it to work - it crashes me to the desktop and for some reason I was under the impression that an updated version was going to be put up. But, I probably confused it with part 2. Are any add-ons needed to play part 1? Right now I just have the OC installed. Thanks again, Karen :)

Posted by thibbledorf26 at on11/06/11
Karen, perhaps you read my messages discussing the sequel I am currently making and thought I was referring to this one. This module is complete, even though I am working on Tome of Yewrun II. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by thibbledorf26 at on11/06/11
Hi Karen, I am not sure what you mean. The 'dersufcampaign' file you can download from this page is the correct file, complete and compatible with 1.23. Are you having trouble downloading the file or playing the module? _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by karen at on11/06/11
Is this ever going to be re-uploaded? I'd love to play it, but it doesn't seem like the correct version was ever put up. Karen :)

Posted by Shambling at on01/16/10
Liked the story and concept. Dialogue was fair. Desert setting was good although area designs need to be flushed out more. Overall I enjoyed this and hope to see more down the line.

Posted by thibbledorf26 at on11/06/11
I may start the pc off at level 8, it would be neater for people who played the first one. It will be quite a long time before no. 2 is completed, so please go ahead y'all and play this one. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by thibbledorf26 at on11/06/11
Thanks for the feedback Dave. The starting level for my upcoming sequel is 9, characters finishing the first one would be level 8. Would it be acceptable if I set a script to set experience up to the level 9 amount? Also, some more information on the sequel. Canonically, your pc is assumed to be the same one from the first module, unless you make the choice to choose a member of the newly available fourth race option. It will not be necessary to have played this mod to understand the next one. When you start, new pcs will get a certain amount of cash, while imported pcs will get to keep all their old equipment from the first module. The race options include the three avaialble in Tome of Yewrun I, plus the 'Re-birthed' race represented by the Yuanti Pureblood race. Any class is fine. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by DaveFritz at 2009-12-0315:19:26    
Hi, thibbledorf, Put me down for carrying over my character from Dersuf. I'm a Rogue6/Cleric 2. Cheers, Dave

Posted by thibbledorf26 at on11/06/11
Changed the module description to be more readable, it starts with a description now instead of the warning to read the important notes. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by thibbledorf26 at on11/06/11
I have started working on the sequel, which is set in Altesia. It may be played with your old pc or a new one, and will have a slightly higher pc level. There will be one more playable race available, ontop of the three allowed in the first game. The protagonist is a newly retired adventurer who travels to Altesia to trade, passing through a village called West Longnor. Why was the village of Longnor recently seperated into East and West, and why are the residents of West Longnor acting strange? Whatever it is, it is spreading throughout Altesia and beyond. It is still very early in development. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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