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NWN2 ENGLISH MODULES

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Name  Tome of Yewrun I: Dersuf
Author  Grish - thibbledorf26
Submitted / Updated  10-28-2009 / 12-03-2009
Category  Single Player
Module Types  Dramatic, Epic, Final Version, Roleplay
Scope  Part of Series
Content  Mature
TricksTraps  Medium
Roleplay  Heavy
HackSlash  Medium
LevelMin  07
LevelMax  07
Gameplay Hours  03
Patch  1.23
NWN2Game  All
Description

You are a retired adventurer in the sandy realm of Terria, tending your profitable antiques shop in the city of Dersuf. The peace is not to last, however, as you find yourself caught in between a clash of factions that is linked to your past.

�VERY IMPORTANT NOTES�- YOU MUST READ THESE BEFORE PLAYING THE MODULE, PLEASE.

-RACE/CLASS RESTRICTIONS: Your pc must be one of the THREE RACES allowed (HUMAN, HALF-ORC OR FIRE GENASI) and no other, there is no hardcoded restriction, but the game will not make sense otherwise.

Choosing a Human will make you a Terrian Human.

Choosing a Half-Orc will make you a HALF-GROTH in the world of Yewrun (Groth are hairy, aggressive humanoids that burrow beneath the desert sands. Half-Groth are persons whose ancestry is human and groth).

Choosing a Planetouched, Fire Genasi will make you a REFHRITE in the world of Yewrun (Refhrites are touched by the God of Fire and Chaos, Refhrun. Although they tend to be chaotic and proud, they can be of any alignment. Refhrites tend to travel the desert in nomadic bands, and love the mercantile trades).

-COMPANIONS: There are THREE companions in the game, and only ONE can be in your party at any time. Companions will disappear from their place in the game world once recruited. Companions can be switched and summoned at ANY time using the �Party Roster� sub-menu in the �Player Menu�. To bring up the �Player Menu� click the button called �Toggle Player Menu� in the bottom-left corner of your screen. It is next to the �Rest� button and is shaped like the NWN-eye logo. It brings up a list of sub-menus, and party roster is one of those sub-menus. I recommend choosing one companion and sticking with them, and speaking with them regularly. It may be possible to change their life choices.

END OF 'VERY IMPORTANT NOTES'

�GENERAL NOTES�

-The world is called Yewrun, the desert region you start off in is called Terria, the city you live in is called Dersuf.

-I recommend a level 7 character of any class, start the game without any equipment or money, as these will be provided for you. Upon starting the game you have access to a chest and armoire full of items. Just choose the items you need for your pc, as none of it can be sold. Paying attention to the journal and conversation may be important and yield important clues. There are multiple solutions to most quests, some involving alignment.

I hope you enjoy �Tome of Yewrun I: Dersuf�.










Files

NameTypeSizeDownloads
DersufCampaign.zipDersufCampaign.zip
Submitted: 10-28-2009 / Last Updated: 11-08-2009
zip56.3Mb841
Please read 'Very Important Notes' above before playing.
SCORE OUT OF 10
8.63
10 votes
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Comments (30):

1 2 3

Posted by thibbledorf26 at on11/06/11
@ Dave Fritz. The sequel will take a long time to make, and is not 100% sure to go ahead. I have a story planned for the sequel and have done some minor initial work on the first area. The sequel will be set in Altesia, the land alluded to by Jikardis. I am not sure whether you will start a new character or import in your old one. Can I get some feedback on whether people would prefer carrying over their old pcs, or starting a new pc fresh? _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by thibbledorf26 at on11/06/11
I appreciate the well-rounded review, Starwars. Tokse, once again thanks for the very nice score. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by Starwars at on11/29/09
Hiya, just played through this nice little mod! Really enjoyed it overall. I quite enjoyed the custom setting, and I am always really happy to see adventures which involve the desert. I played as a Refhrite. I liked that our background was actually as a merchant (as well as adventurer). There is just something about merchants making their living out in the desert that appeals to me. I really liked that you're not afraid to be wordy when it comes to the player dialogue options. It tends to make the conversation feel more like... well, a conversation when the player actually has stuff to say. Options on how to solve sidequests were generally really nice and I enjoyed the skill checks as well. Well done on that. The area design is fairly simple most of the time, but you do a good job on getting the theme of an area across nevertheless. One thing I would've liked to see is some more attention to the area outside the walkmesh border as well. If done well, some good area design on the edges of the map there can really provide a good sense of scale to the areas. Great job, and I enjoyed the roleplaying most of all in the mod. Thanks for the upload!

Posted by DaveFritz at 2009-11-2911:59:17    
Hi, thibbledorf, Echo what Toske said!!! Any timeline for the sequel? I'm looking forward to it as well. Cheers, Dave

Posted by thibbledorf26 at on11/06/11
I am glad you enjoyed the environment and role-playing, Tokse. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by Tokse at on11/28/09
Very nice module. The oriental environment and music is very enjoyable. Interesting story, conversation and roleplaying options in conversation. Looking forward to part 2

Posted by thibbledorf26 at on11/06/11
Thank you Vaftrudner, interesting comments. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

Posted by Vaftrudner at on11/22/09
Hi Thibbledorf26. I didn't experience any bugs at all. The mod was really good overall and I enjoyed playing it and will deffinately reccomend it to everyone. I like your use of skillchecks and your custom weapons. The only reason for not giving it a higher rating, is the somewhat abrupt ending. Great work. Cheers!

Posted by Justicar at 20:08:54    Voted8.75
thibbledorf26, Sorry it took me a while to get back; real life (sigh). I did enjoy the custom weapons and I had no crashes in the desert or anywhere else in the Mod. One point I forgot to make after reviewing my notes again is that you might consider giving the player the option to journey with all four NPCs. I did use each separately but when there was any significant dialogue, I listened to the present NPC then switched to the next then the next. I believe in one play through I heard most if not all of the different variations of conversation. IMHO I think the Mod would be fine if you just took everyone with you (and could see the NPCs equipment) :D _________________________ "You take a look around and you see that the law is there only to protect power. You'll see plenty of law but what you won't see is any justice."

Posted by thibbledorf26 at on11/06/11
@ Walkercubed, let me try and help you out of this jam. There are no bugs, just a misunderstanding. First, it is perfectly fine to trade in Jikardis for Laylah, you can only have one companion at a time and they are changeable. Jikardis has a quest, but is also a companion. There is no problem here. TO ALL READERS, THERE ARE SPOILERS BELOW! SPOILERS BEGIN HERE! You have accepted the quest to find the brother in the Burning Lands, but you cannot access the BLands yet. This is fine, it is just a side-quest and can wait for now. You must wait until the events of the game take you to the Burning Lands and perform the side-quest then. Concentrate on the main Tirshayul quest of meeting the two agents. The ?demon? is the first agent, you have met it already. You have to meet the second agent to progress. To meet the second agent you must find an explorer in Tirshayul who knows the areas around Tirshayul, the second agent is a hermit as mentioned in the books, after all. To find the explorer, read the map notes provided in the Tirshayul area map. This explorer will lead you to the second agent. After you meet the second agent, the quest will complete and you will be given new instructions about how to proceed via your companion and journal entry. Pretty soon you will be in the BLands. SPOILERS END! I hope this helps. _________________________ male members of tall races should never mess with a dwarf with a spiked helmet.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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