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NEWS =====
+February 16, 2011 : today is the one year anniversary of the current version. To celebrate, I'm working on a new edition, out soon!
+Alazander (AL series, MoW) and Tiberius (Saleron's Gambit, MoW, the upcoming Maimed God Saga) review Trinity.
+You like the Soloria cloak? Take it with you! +Get the complete mp3 official soundtrack +Trinity featured on Korean community site +Update 1.05 available: now with in-game levelling up!
+Builders: use Trinity placeables in your own mod!
+Over 3500 downloads to date. Thank you!
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DESCRIPTION ===========
One man seeks to make the Dalelands his. Will you be the one to stop him?
Set in the Dalelands region of the Forgotten Realms, Trinity is a party-based, single-player, stand-alone adventure inspired by classic PnP gameplay. For levels 6 to 8, with up to 7 hours of playing time (or more!).
The story takes place in 1375 DR, in the same general period as the NWN2 official campaigns. It is partly inspired by Ed Greenwood�s PnP module called �Into the Forgotten Realms� (published in Dragon Magazine #85, 1985).
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REQUIREMENTS ============
+NWN2 patched up to version 1.23 +Mask of the Betrayer
+NOT Required: Storm of Zehir
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KEY FEATURES ============
+Story-driven adventure with role-playing focussed on making choices that matter and have an actual impact on gameplay and story.
+Several possible endings, story-linked sidequests and encounters that do not always have to end in combat (but most CAN if you wish).
+Suitable for characters of any race and class (level 6 to 8 recommended).
+Up to 7+ hours of gameplay (some even took 12 hours, not counting pauses or reloads!).
+Four companions, for a complete 5-member adventuring party. Each have their own personalities and motivations, and provide full-party situational banter throughout the module.
+Tons of community-made and module-exclusive custom content, including creatures by Jonny Ree and tilesets by Robinson Workshop.
+Non-standard soundtrack.
+Varied skill checks with XP rewards, in and out of dialogue.
+Realistic secret doors and hidden objects.
+For hardcore players only: limited but flexible resting system.
+Compatible with Kaedrin's PRC pack.
+Text thoroughly spell checked.
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THE STORY =========
The adventure in Trinity begins as you stand before the Lord of Shadowdale. Lord Falconhand, acting on behalf of the Dalelands Council, selected you to lead a party of adventurers on a mission to stop one would-be tyrant from succeeding where another one failed twenty years before. Setting off from the Twisted Tower of Shadowdale by the Ashaba river, you will be taken to a section of the old elven forest of Cormanthor near the ruins of fabled Myth Drannor. From there, you will plunge deep underground into one of the area�s abandoned schools of wizardry on a hunt for magic, and a chase for one man.
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IS THIS MOD FOR YOU? MORE THINGS YOU SHOULD KNOW BEFORE DOWNLOADING
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I designed and developped Trinity in accordance with what was important to me. Before downloading, you should be aware of the following:
NOT FEATURED in the mod:
+Romances and companion influence system.
+Set good and evil �paths�. All situations are handled individually and there are opportunities to be a �goodie-two-shoes� as much as a "bastard/bitch�, and places in between.
+Banter-style roleplaying/Flavor dialogue options: player dialogue options are instead focussed on making choices that matter, uncovering the story, lore, setting and quests, and gathering information. Most dialogue options have been kept deliberately terse to allow players to �voice� their characters themselves and streamline gameplay.
+Alignment shifts.
+Crafting.
+Voiceovers.
+Cultural, social, or historical speech. All dialogues are written in contemporary North-American English, while avoiding blatant anachronisms.
+SoZ-style party conversations, overland map or "permanent" death.
+Freeform �sandbox-style� gameplay.
IN ADDITION:
+The mod can feel "story/lore/setting-heavy" if you choose to read all the dialogue options that are presented to you (especially in the beginning). However, you won't miss out on any aspect of the main quest line or on many of the sidequests if you choose not to read everything.
+It is STRONGLY recommended to keep all four starting companions with you at all times. The mod was designed with them in mind.
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INSTALLATION ============
Self-Installer: +Download and install the self-installer version of the main download (v1.01) (use Winrar or other archiver to extract file)
+Download and install the cumulative update (now at v1.05)
+Start Trinity via the "New Campaign" menu
Manual Install: +Download the manual install version of the main download (v1.01) and extract the contents to your My Documents/NWN2 directory
+Download and install the cumulative update (now at v1.05) (self-installer version only: installs only game files in MyDocs folder; does not write registry entries or create uninstaller)
+Start Trinity via the "New Campaign" menu
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VERSION NOTES =============
**SPOILERS**
1.01 - January 5, 2010
+Initial Vault release
1.02 - January 10, 2010
+Added Kaedrin PRC pack compatibility
+Improved compatibility with SoZ races, classes and companions
+Added "visual" feedback when player attempts to blow up jammed grate with explosive barrel
+Rogassien should now stay put in camp when convinced to stay
+Fixed other issues reported to date
1.03 - January 12, 2010
+Belolin'fein should now stay behind if you don't want her to follow you out of the cave
+Added description to floating tiles
+Corrected several typos
+Fixed other small issues reported since last update
1.04 - January 21, 2010
+Made a few more armor items available in game (store and loot)
+Equipped companions with missile weapons by default
+Added a couple of critical bug fixes from previous updates to campaign folder so they will apply to saved games as well
+Fixed character sheet behavior tab locking bug
+Fixed a few of other small issues reported since last update
+Corrected a couple of typos
1.05 - February 16, 2010
+Allowed for in-game levelling up and basic outfitting for under-level characters
+Phobetor will now react to the lay on hands ability
+Simplified walkmesh in drow camp
+Fixed a few other issues reported since last update
+Found a couple more typos and corrected them!
A truly enjoyable work, it took me back to the pnp days in the 80s in many ways. The way the Companions verbally sniped at each other throughout was truly enjoyable. They weren't old friends, after all. The scenery and custom music were completely immersing. I also loved the attention to detail throughout. Special kudos for the tapestries in this creation. Tapestries were a very important art form in the past, and you are the only modder I've seen that realizes this. Extra Credit happily given for this. ***Spoilers*** One of the best parts of the whole module for me was the Drow Camp. I absolutely loved the fact that there were multiple ways of attacking it, and the opportunity to size each up before committing to battle. ***End Spoilers*** All in all, this is one of the best modules out there. Combat was challenging, but not overwhelming. Party interaction was entertaining and stayed within the scope of the Party's reason for being. The environments were beautifully crafted. Decisions mattered. A part of me wanted this to continue, but I realize that this module tells but one chapter in my character's life. I hope to see EC and GPS give me a chance to see what lies ahead(totally unsubtle hint).
Posted by Arkalezth at 10:05:10 Voted10.00
I've started a new playthrough. I'm playing a character with the feat Improved Disarm. The readme mentions that most enemies can be disarmed (so after a succesful disarm, enemy weapons should end in my inventory, or in the ground if it's full), but I always get the message saying that the weapon has been destroyed. *SPOILERS* I joined Rogassien to assault the drow camp. The conversation after the victory is a bit bugged. I can repeteadly use Bluff/Diplomacy for infinite XP, and only his death seems to end the quest correctly (the Rangers won't leave the drow camp otherwise). Also, right at the beginning, I forgot to talk to the old man (forgot the name) who gives the main quest, and spoke with everyone else in that area, getting the quest from the girls. After coming back to speak with him, I got the girl's quest again when I walked past them, ending with two scarfs. I reloaded, so no problem, but it seems to be a bug there.
Posted by virgo47tp at on05/14/11
short, but not bad
Posted by E.C.Patterson at 2011-04-2016:39:18
Thanks for trying so hard, Karen! Luckily, there are a lot of other great NWN2 mods to play! Good adventuring! _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by karen at 2011-04-2016:14:27
E.C., thanks so much for trying to help, but it doesn't look like I'm ever going to get to play your mod. I tried what you suggested and just loaded the original mod without the update, and the game crashed to the desktop almost immediately after starting to load. I tried again with the update, but the same thing happened. I can't even get to the character screen - and it doesn't seem to matter if my localvault is empty or not. I've never had this problem before so I guess that's it for me. Thanks again, Karen :)
Posted by karen at 2011-04-1817:54:38
I'm back for more help - I still can't get this mod to load! I emptied my localvault as suggested elsewhere, but it didn't help at all. The mod quits loading within seconds and I'm beginning to wonder if it has to do with the exe update (I'm on a Mac). Would it be too much trouble to ask you to upload the update as a zip or rar? I get a weird font message when I open it. Thanks! Karen :)
Posted by E.C.Patterson at 2011-04-1416:32:25
You have a very unusual problem karen. I tried everything I could think of. Sorry we could not resolve it. If anyone have any ideas to pass on to karen, please feel free. Thank you everyone else for your comments and feedback. I'm thrilled players are still enjoying Trinity. _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by karen at 2011-03-2604:39:08
I would really appreciate some help. For some reason I just can't get the game to load. It starts to load then almost immediately quits to the desktop. I put in the update, but it didn't help. I don't know if it matters, but I'm on a Mac with only Motb installed. Thanks for any help you can give me, Karen :)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone