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NEWS =====
+February 16, 2011 : today is the one year anniversary of the current version. To celebrate, I'm working on a new edition, out soon!
+Alazander (AL series, MoW) and Tiberius (Saleron's Gambit, MoW, the upcoming Maimed God Saga) review Trinity.
+You like the Soloria cloak? Take it with you! +Get the complete mp3 official soundtrack +Trinity featured on Korean community site +Update 1.05 available: now with in-game levelling up!
+Builders: use Trinity placeables in your own mod!
+Over 3500 downloads to date. Thank you!
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DESCRIPTION ===========
One man seeks to make the Dalelands his. Will you be the one to stop him?
Set in the Dalelands region of the Forgotten Realms, Trinity is a party-based, single-player, stand-alone adventure inspired by classic PnP gameplay. For levels 6 to 8, with up to 7 hours of playing time (or more!).
The story takes place in 1375 DR, in the same general period as the NWN2 official campaigns. It is partly inspired by Ed Greenwood�s PnP module called �Into the Forgotten Realms� (published in Dragon Magazine #85, 1985).
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REQUIREMENTS ============
+NWN2 patched up to version 1.23 +Mask of the Betrayer
+NOT Required: Storm of Zehir
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KEY FEATURES ============
+Story-driven adventure with role-playing focussed on making choices that matter and have an actual impact on gameplay and story.
+Several possible endings, story-linked sidequests and encounters that do not always have to end in combat (but most CAN if you wish).
+Suitable for characters of any race and class (level 6 to 8 recommended).
+Up to 7+ hours of gameplay (some even took 12 hours, not counting pauses or reloads!).
+Four companions, for a complete 5-member adventuring party. Each have their own personalities and motivations, and provide full-party situational banter throughout the module.
+Tons of community-made and module-exclusive custom content, including creatures by Jonny Ree and tilesets by Robinson Workshop.
+Non-standard soundtrack.
+Varied skill checks with XP rewards, in and out of dialogue.
+Realistic secret doors and hidden objects.
+For hardcore players only: limited but flexible resting system.
+Compatible with Kaedrin's PRC pack.
+Text thoroughly spell checked.
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THE STORY =========
The adventure in Trinity begins as you stand before the Lord of Shadowdale. Lord Falconhand, acting on behalf of the Dalelands Council, selected you to lead a party of adventurers on a mission to stop one would-be tyrant from succeeding where another one failed twenty years before. Setting off from the Twisted Tower of Shadowdale by the Ashaba river, you will be taken to a section of the old elven forest of Cormanthor near the ruins of fabled Myth Drannor. From there, you will plunge deep underground into one of the area�s abandoned schools of wizardry on a hunt for magic, and a chase for one man.
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IS THIS MOD FOR YOU? MORE THINGS YOU SHOULD KNOW BEFORE DOWNLOADING
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I designed and developped Trinity in accordance with what was important to me. Before downloading, you should be aware of the following:
NOT FEATURED in the mod:
+Romances and companion influence system.
+Set good and evil �paths�. All situations are handled individually and there are opportunities to be a �goodie-two-shoes� as much as a "bastard/bitch�, and places in between.
+Banter-style roleplaying/Flavor dialogue options: player dialogue options are instead focussed on making choices that matter, uncovering the story, lore, setting and quests, and gathering information. Most dialogue options have been kept deliberately terse to allow players to �voice� their characters themselves and streamline gameplay.
+Alignment shifts.
+Crafting.
+Voiceovers.
+Cultural, social, or historical speech. All dialogues are written in contemporary North-American English, while avoiding blatant anachronisms.
+SoZ-style party conversations, overland map or "permanent" death.
+Freeform �sandbox-style� gameplay.
IN ADDITION:
+The mod can feel "story/lore/setting-heavy" if you choose to read all the dialogue options that are presented to you (especially in the beginning). However, you won't miss out on any aspect of the main quest line or on many of the sidequests if you choose not to read everything.
+It is STRONGLY recommended to keep all four starting companions with you at all times. The mod was designed with them in mind.
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INSTALLATION ============
Self-Installer: +Download and install the self-installer version of the main download (v1.01) (use Winrar or other archiver to extract file)
+Download and install the cumulative update (now at v1.05)
+Start Trinity via the "New Campaign" menu
Manual Install: +Download the manual install version of the main download (v1.01) and extract the contents to your My Documents/NWN2 directory
+Download and install the cumulative update (now at v1.05) (self-installer version only: installs only game files in MyDocs folder; does not write registry entries or create uninstaller)
+Start Trinity via the "New Campaign" menu
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VERSION NOTES =============
**SPOILERS**
1.01 - January 5, 2010
+Initial Vault release
1.02 - January 10, 2010
+Added Kaedrin PRC pack compatibility
+Improved compatibility with SoZ races, classes and companions
+Added "visual" feedback when player attempts to blow up jammed grate with explosive barrel
+Rogassien should now stay put in camp when convinced to stay
+Fixed other issues reported to date
1.03 - January 12, 2010
+Belolin'fein should now stay behind if you don't want her to follow you out of the cave
+Added description to floating tiles
+Corrected several typos
+Fixed other small issues reported since last update
1.04 - January 21, 2010
+Made a few more armor items available in game (store and loot)
+Equipped companions with missile weapons by default
+Added a couple of critical bug fixes from previous updates to campaign folder so they will apply to saved games as well
+Fixed character sheet behavior tab locking bug
+Fixed a few of other small issues reported since last update
+Corrected a couple of typos
1.05 - February 16, 2010
+Allowed for in-game levelling up and basic outfitting for under-level characters
+Phobetor will now react to the lay on hands ability
+Simplified walkmesh in drow camp
+Fixed a few other issues reported since last update
+Found a couple more typos and corrected them!
Not much to contribute to the discussion except that this is really good and well-made. I was pretty sure there were a couple of objects I would have wanted to take out in order to get to what I think were special areas, but for some reason bash wouldn't execute. I assume there's some kind of spot check, but regardless I couldn't seem to do anything with them and I was disappointed not to get a chance to take care of unfinished business near the end. Then again, I may just not have been imaginative enough in my problem-solving.
Posted by danbernard94 at on02/22/11
The story was great with a couple of twists and the game itself looked really well put together.
Posted by E.C.Patterson at 2011-02-1114:06:38
Thanks VG. Glad you came back (and upped your vote! :) ) _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by TheVanillaGorilla at on02/10/11
thanks. guess I'll bump that up to a 9.75 since it wasn't a bug it was just my dumb fault. I stick by what I said about the ending being flat and a tad unsatisfying, not really because of what happened but because it just seemed like there should have been a bit more. I was like...uh! that's it?! Don't take that the wrong way though, this is an absolutely fantastic work, and I hope to be exploring the Dalelands or ruins of Myth Drannor in more of your work.
Posted by E.C.Patterson at 2011-02-1016:40:04
Vanilla Gorilla: about the destroy the bridge quest... **SPOILERS** Did you go into the cave network area, across the lake just outside the school? That's where you will find the bridge to destroy. You need to take the raft to access it. The Bridge of Remembrance (where you encounter the first drow contingent) and the grate in the School are not what you are supposed to destroy. _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by E.C.Patterson at 2011-02-1016:33:17
Thanks for your comments and feedback everyone! I get a kick from each and every one of them (and take notes about bugs and what irked you... though I can't say I wholly share the negative views about the ending... I guess it might depend which ending you pick. Some endings might feel more open than others I suppose.) _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by TheVanillaGorilla at on02/10/11
This is a marvelous work. the area designs are perfect, the atmosphere is great, the dialogue is good without being pretentious or tedious, the custom artwork and story are great. The only thing wrong here is the ending. It is rather flat and it comes waaaay too soon. after playing this mod and the Misery Stone, I want to dig out the mods I was working on and try to complete them. I'm knocking off .25 for the ending, and .25 because I encountered a bug where I could not complete the "destroy the drow bridge" quest. I detonated barrels on the exterior bridge and by the stuck grate near the waterfall. the rocks fell in front of the grate but nothing else happened and the quest was left unfinished. detonating them outside did nothing at all. It wasn't a game breaker, but it did annoy me a bit. I wonder if some community support could be found for some voice acting in some of these great pieces of work.
Posted by anest1s at on02/02/11
-0.5 because I was expecting more, after seen all the details (masterwork weapons etc). After the end I was like "What...when did this end? :O". I mean I knew that it would be 7 hours...but I don't like stories ''without'' ending :| (ok it had many endings, but I didn't feel it was "THE END"...) Also the hidden doors are a nightmare. I mean in pen and paper you can tell "I search this area" but search mode is too slow in the game :S I would advice everyone to play some elf with max skill points in search :P I know that I certainly would...
Posted by Malak at on01/01/11
Very fun mod, was very linear, almost forced, there was places you couldn't navigate to in the woods, which could be time consuming and aggravating at times. but very well planned, loved the rangers. On the down side, faught azirin, beat him then he came back and was immune to all damage, couldn't find his phylactery so didn't really know what to do with him other than escape. Gaion and his wife just stood there and let me beat the hell out of them. All in All I found the mod very fun and entertaining nice use of the baldurs gate and icewind dale music. I think with a little more polish on the end game could land this mod a 10. But was truly enjoyable my thanks.
Posted by shuurai at on01/01/11
*spoilers* Nice module; I liked the area design and the fact that the NPC's all had personality. The story was passable - I like the fact that it was kept sort of small-scale and didn't involve the party single-handedly saving the nation as too many mods do. The thief as infiltrator was a nice twist. Also liked that the various NPC's reacted to the fact that my character was Drow - it's those small touches that make a world believable. The ending seemed a little abrupt to me; I chose to take Gaion captive, and the battle seemed a little easy to me, and then afterwards there really isn't much to do. I guess in whole it just seemed a little anti-climactic. But overall it was a lot of fun, especially waging war on the drow encampment.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone