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NWN2 ENGLISH MODULES

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Name  Chapters 1+2+3 - Planescape: The Shaper of Dreams
Author  FFG
Submitted / Updated  01-10-2010 / 10-15-2011
Category  Single Player
Module Types  City Adventure, Dramatic, Dungeon Adventure, Epic
Forum Thread  Forum
Scope  Part of Series
Content  Teen
TricksTraps  Medium
Roleplay  Medium
HackSlash  Medium
LevelMin  01
LevelMax  01
Gameplay Hours  07
Categories  Single Player
Patch  1.23
NWN2Game  NWN2:MotB
Description
Translated by: Marcus and Stefan
Additional translators chapter 1: Colette and Karacan
Additional translators chapter 3:
Martina and Rosie

General Information:
�Planescape: The Shaper of Dreams� is the first part of a single-player campaign consisting of six chapters. The first three chapters take place near and in Waterdeep, whereas chapters 4-6 will take the player to several other planes of the multiverse, including the Abyss. This first part will keep you entertained for about four to eight hours and offers several side quests. We recommend you begin the game with a female human or half-elven character (level 1). You may also want to take a look at our readme file which features additional information and solutions to the quests if you get stuck somewhere.
In the first chapter we get to know our heroine, her story and the horrible nightmares she has to deal with. In fact, when the player meets her for the first time, she isn't a heroine yet. Therefore, a major part of this chapter is about her everyday life as a lady of the manor near the small city of Holst. The player will help her to find out about her hidden powers and to become a true heroine on her long way to the Abyss. At the end of chapter one - when she has passed her first tests - she will embark on her journey.
As we go along, several companions will join her in the chapters to come. The party will have to survive many adventures on their way which will lead them to Sigil and finally to the Abyss.

Chapter 1: The manor and the surroundings of the city of Holst
Chapter 2: The Greycloak Mountains
Chapter 3: Waterdeep - Looking for a way to the Outer Planes
Chapter 4: Sigil - The City of Doors
Chapter 5: The Abyss - Pazunia
Chapter 6: The Abyss � Azzagrat
Please feel free to use our internet forum (link: see below) if you have any questions or bug reports or simply wish to comment on our module. You can ask questions in English but it may take us a little longer to answer them.
Installation:
All the files of sod1mod_selfextract_100.zip are self-extracting but we have enclosed more detailed information explaining where exactly the data will be extracted to. Please note that the files should be installed in the right order.
The files of sod1mod_noselfextract_100.zip are the same as in sod1mod_selfextract_100.zip but not self-extracting . This is for the people, who want to make the complete installation themselves.

Story:
Several years ago, our heroine was captured by a powerful necromancer who subjected her to unspeakable rituals of death magic. Korman, her husband, finally, managed to free her and to have her body and soul restored. However, he had to pay a terrible price. In order to save his wife, Korman had agreed to a pact with a mighty demon prince and he had sworn to serve his new lord in the Abyss for the rest of his life.
After her return from the Realm of Shadows, our heroine has changed as well. She is no longer the person she was before. Whenever she goes to sleep, she is haunted by dreadful nightmares and gradually she begins to understand that something is very wrong with her.
There is a violent contrast between her life as a lady of the manor, where she has to deal with the manor�s everyday problems, and the mysterious horrors she has to face in her dreams. Eventually, these changes inside her make her want to change the situation around her as well. She decides to save Korman from his life-long servitude in the Abyss.
Thus, she embarks on a perilous journey through the planes of the multiverse to find her husband and to face her unexpected destiny�

CHAPTER 2: THE HIEROPHANT

DESCRIPTION:
The campaign Planescape: Shaper of Dreams consists of six parts. This second chapter is relatively short and more combat oriented than the first one.
Her first companion will join our heroine as she travels to the Greycloak Mountains. There she hopes to find Erir, the mysterious elf she saw in her dream. He promised to tell her more about her hidden powers. Will she be able to find Erir and learn more about her gift? Or is it a curse? Let's find out...

CHAPTER 3: The High Priestess

DESCRIPTION:
The third part of this campaign takes our heroine and her companions to
Waterdeep. There they hope to find the famous writer Cecile de Sars.
Will Cecile be able to help them? And why is her famous book Ilian Oter
so important?


WALKTHROUGH:
If you get stuck, please take a look at the extended readme file which now contains a walkthrough for chapters one and two.

INSTALLATION:
To avoid technical issues, please install chapter 1 and nall the files needed for the campaign BEFORE installing chapter two.

TROUBLESHOOTING:
If you encounter any problems, please let us know. We will help you as quickly as possible. You can either post your comment here or visit our English forum:







Forum

Files

NameTypeSizeDownloads
sod2mod_noselfextract_101.zipsod2mod_noselfextract_101.zip
Submitted: 01-10-2010 / Last Updated: 04-27-2010
zip88.4Mb1811
--
sod3mod_noselfextract_100.zipsod3mod_noselfextract_100.zip
Submitted: 01-10-2010 / Last Updated: 04-05-2011
zip94.9Mb635
--
sod1mod_noselfextract_100.zipsod1mod_noselfextract_100.zip
Submitted: 01-10-2010 / Last Updated: 01-11-2010
zip241Mb2843
--
readme_and_installenglish.zipreadme_and_installenglish.zip
Submitted: 01-10-2010 / Last Updated: 04-24-2010
zip9Mb3056
--
sod1mod_selfextract_100.zipsod1mod_selfextract_100.zip
Submitted: 01-10-2010 / Last Updated: 01-11-2010
zip160.2Mb5248
--
sod2mod_selfextract_101.zipsod2mod_selfextract_101.zip
Submitted: 01-10-2010 / Last Updated: 04-27-2010
zip49.8Mb3236
--
sod3mod_selfextract_100.zipsod3mod_selfextract_100.zip
Submitted: 01-10-2010 / Last Updated: 04-05-2011
zip74.7Mb1114
--
patch_sod100.zippatch_sod100.zip
Submitted: 01-10-2010 / Last Updated: 01-17-2010
zip3.13Kb4171
Please unzip this little patch and copy the three files in the NWN2-override-folder or the SoDCampaign -folder. Without this, a dialogue with Dilka can make some trouble with a neverending cutszene. It also fixes the dialogue with the cat Darkcat.
destille_skript.7zdestille_skript.7z
Submitted: 01-10-2010 / Last Updated: 05-11-2011
7z3.6Kb759
This is a little patch for chapter 3, for the distillator-script, which have speakstrings which are still in german. Please unzip and put it in your NWN2-override-folder.
sodchap3_journal_entries_fix.zipsodchap3_journal_entries_fix.zip
Submitted: 01-10-2010 / Last Updated: 04-06-2011
zip623.88Kb933
This is a little patch to fix some journal entry lines, which are still appearing in German. Please use it after the installing of chapter 1-3. It is a .exe, you have only to doubleklick it.
new_walkthrough_installation_chapter3.zipnew_walkthrough_installation_chapter3.zip
Submitted: 01-10-2010 / Last Updated: 04-04-2011
zip4.3Mb673
--
sod1_to_sod2_jump_patch.zipsod1_to_sod2_jump_patch.zip
Submitted: 01-10-2010 / Last Updated: 10-15-2011
zip0.82b353
This is a little patch for chapter 1, please try it, if you cannot jump to chapter 2 at the end of chapter 1 . I hope, this will help. Please unzip and put it in your NWN2-override-folder.
new_walkthrough_installation_chapter2.zipnew_walkthrough_installation_chapter2.zip
Submitted: 01-10-2010 / Last Updated: 04-22-2010
zip2.5Mb2043
--
SCORE OUT OF 10
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Comments (30):

1 2 3

Posted by Jelenak at 07:35:36    Voted10.00
Hello! Do you need Russian tranlators for this game? (from Eng.)

Posted by TikiHat at 2011-10-1518:09:20    
Teglen and Milena, thank you very much for your response. I look foward to continuing my adventure!

Posted by Milena at 2011-10-1512:27:58    
@ TikiHat, please look at the files, I habe upload a patch, which you can use. Hope , it will help.

Posted by Teglen at 2011-10-1508:42:49    
Hello TikiHat, Milena will have a look at that once she finds a little time. It shouldn't take too long. :-) . _________________________ Feline Fuelled Games Translator and Voice Actor

Posted by TikiHat at 2011-10-1016:52:19    
After playing through the 1st module, I have really enjoyed this campaign. I was initially put off by the forced character relationship status, but decided to give it a go. I almost quit at the start. The idea of supervising underlings and tending to a home was a little too close to what I'm trying to escape by playing a game, if you know what I mean. The story quickly grabbed me, and I found myself immersing into your creation. I will happily post a review and score once I've finished the set. I have, however, run into a problem. I have reached the end of the tunnel and had the message pop up telling me to go through the light to get to Module 2. When I try, I see the same message in German without any way to continue. I have reinstalled the Campaign and played through with 3 different characters to no avail. I found the link to a script that you had posted for another player who ran into this bug, but the file is no longer on that server. Please repost it so that I may continue to explore your creation.

Posted by Dulaman at on10/04/11
I enjoyed the first part of the module because of the various quests that were available. A lot of work went into that and I found it quite refreshing in comparison to many other hack and slash type modules with little in the way of questing. The environment seemed to be set up to promote an alinear style of playing which was also well done. On the downside, I was not really enthused with the idea of running a female character, and initially - due to not reading the description of the module - tried playing it with a male character. That obviously became tediously gender-juxtaposed so I quit and tried again with a somewhat plausible female character. But I still was not happy with being forced into a plot that was supposed to be based on a romance gone awry while playing a female character. Still, due to the shortage of superior NWN2 modules, I decided to let things run their course and to decide for myself whether I enjoyed to game enough to continue. Up through the end of the first module, I found the storyline to be sufficiently interesting to keep going; however, after reaching module two, I became more vague about where the story actually was going, and toward the beginning of module three I became disappointed. The reason for my disappointment probably has more to do with my style of play and personality than with actual module itself. There are some people who find vague dreamy sequences mystical and even thrilling, I, on the other hand can't stand vague dreamy sequences that place the burden of their interpretive significance upon the shoulders of the players. I suppose that I find this trait particularly annoying because I am a natural problem solver at heart; ergo, give me facts, and clues - not imagery and metaphors. But since this is merely my opinon, I did not penalize the module too much in my rating :). In fact, I would have stuck throught the module and seen it through to its end if it had not been for the final straw of the final dream sequence that presented nothing functional for the completion of the storyline (in my own opinion) except to return home. That took the wind out of my sails right away - even when I got back to the manor, there was no immediate reason for my character's return. Had it been me, I would have at least created an impending crisis cutscene awaiting me at the gate of the manor; and I would have alluded to this crisis - or at least given a particularly strong hint - in the dream sequence preceding. No, sorry, I did enjoy the first two modules but the third immediately lost its appeal to me. There were also some other small problems that seemed to be more profuse as the series progressed: for one, there were cutscene problems (*spoiler*) in the hideout cave that caused Mira to repeat what she said to my character upon initially entering the cave. As for the music, I enjoyed the fact that there were some original compositons being played. However, I would have preferred something done with natural instruments as opposed to synthesizers, except, of course, for the nice warm pads that were profusing throughout the dreamy parts. Also, something a bit more exciting or enthusiastic would be nice for an upcoming module because the general temperment throughout was a little on the sad side. Which is good for the particularly sad bits in the module, however, when you are playing a module for hours at a time, music does tend to become tedious if not varried a bit - uplifting here, sad there, exciting here, etc - you get my drift. The voice acting was a nice touch. (*Spoiler*) Whoever played the dwarf did a fine job of sounding crazed and weird. I could tell there were some awkward bits in reading the lines due to difficulties in translating them into English - there were pauses and things that made it seem like there was a bit more emphasis on getting the lines pronounced correctly as opposed to acted with feeling and intuitive verve. This was not so much the case with the dwarf, however, all of the voice parts suffered in this regard: the soft "G" sound (as in the word gesture) were pronounces with a hard "G" sound - which is a bit off from my perspective being a native English speaker. Otherwise, I have little cause to complain because the fact that someone took the time to voice act throughout the module is an asset in my opinion - as opposed to a hindrance. Voice acting adds something new, immersive, and distinct to a custom crafted module and I am gratified to play a game with it more than one that does not have this additional perk. Thanks very much for your hard work! I will make sure to look out for the next in the series or any other module that you come up with. Especially nice work was done with the alinear questing in the beginning! Thank you again, and try not to take my comments too personally, they were meant primarily for the purpose of constructive analysis of your hard work! Tchus!

Posted by Milena at 2011-07-2912:36:03    
Is there no one who can delete all this spam :O?

Posted by TheVanillaGorilla at 2011-05-0612:46:06    
some of the translations didn't quite...translate properly, especially in the item descriptions. I'm keeping a log of them as I play, I will post some alternatives on your forums when I finish chapter 3. Also, a few items and placeables, and even some dialogue is still in German. My German is rusty, but this gives me a good excuse to get some practice in. Other than that I am really enjoying this. Good voice acting, neat scripting. The Manor is alive. The first quests are fetch quests, but because of the level of interactivity in the manor, I wasn't put off by them. In fact, I enjoyed them quite a bit. The layout and design of the town is top notch, but I think it would really come alive with a few more wandering NPC's milling about. The town center is gorgeous. The dream sequences are bizarre, and the effective use of dream logic is something new in NWN2 modding. I love it. The custom music is wonderful, and the voice acting very good. I will rate this when I finish chapter 3.

Posted by TheVanillaGorilla at 2011-05-0520:21:05    
This looks fantastic, can't wait to dig in...right now

Posted by Milena at 2011-05-0311:38:32    
@buckwheezer: spoiler: It may well be that you have forgotten to buy an empty bottle (the merchant in the temple sells this) an do it with the ingredients in the destillator.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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