The Sinister Series Part II of III - Hail To The King 2.0
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Disappointed with your performance on your first mission your boss sent you on an obviously simple assignment which gradually spiraled out of control (again)...
In a desperate attempt to conquer some of the market of the Elven Empire, a repressive monarchy with a pervasive military aspect, your company has opened a shop in one of the Empire's bigger cities where all of your competitors are owned by the state. In order to survive your company needs all information on the economic policies of the regime it can get.
What at first seems to be a simple search for information soon turns out to be a matter of life and death. You are caught in the middle of an insane struggle for power in a world full of intrigues and quickly end up as a direct enemy of the state. Will you be able to get your head out of the sling or will you only get deeper entangled in a net of inevitable chaos and bureaucratic bungling?
Hail to the King is an immersive single-player module with an emphasis on roleplaying. You will interact with a huge variety of colorful NPC characters, face a chimerical trial about your own execution (Connoisseurs of classical fiction will certainly notice a tinge of Kafka in it), lead an army into a battle of epic dimensions, encounter charismatic villains and rabid butterflies, discover a compelling storyline, and develop a relationship with you henchmen.
Length: approx. 6 hours
GAMEPLAY:
This mod is designed for a character around level 14. This will be the approximate level of your character if you've completed 'Dilating Dimensions', but you can also play it if you haven't played Part I without missing anything important. Basically it should be playable with all classes, though melee classes might have a slight advantage in battle.
The mod is intended for a male character, (Nothing will stop you from choosing a female one, although you will have to live with the fact that some dialogs will seem quite out of place if you decide to play it with a female protagonist.) Alignment doesn't matter and won't be modified. Conversations are more refined than in Part I and you will often have to talk to a NPC several times. The epic battle at the end between two armies might get a little choppy if you are playing on a slow machine.
CONVERSATIONS:
Expect lengthy conversations with all sorts of colorful characters. Conversations are an important emphasis of this module and I wanted to create them as realistic as possible. Each of the major characters has an unique personality that should be reflected in the conversations. Your companions will also be involved in many dialogs and say a few things, or let you know they want to talk. All conversations (more than 50) together have the length of a book, so this is probably not the mod for you if you prefer to skip dialogs or rush through them. Again, there are no skill checks in the conversations and your options don't depend on your character.
COMPANIONS:
Apart from two characters that should be familiar from Part I, you can recruit a third companion. All three can be fully controlled and play an important role for the development of the plot. You don't have to take all three of them into your party, but it's highly recommended. You will have an item in your inventory to resurrect them when they die. There's also a simple romance option for the two female companions.
ITEMS:
You will find a couple of stores available throughout the game. Most enemies drop their equipment, which can be sold for a good price. Some items from Part I won't function in Hail To The King, I removed the Gauntlet of Greater Doom since I found it too overpowered and ridiculous. There's also a place where you can upgrade weapons.
RESPAWNING:
There is a respawn point in each of the major cities. Respawning will result in a loss of XP and gold. You will always be able to respawn, except in the final battle.
Some parts of the story might seem a little gloomy, but this is still largely a humorous module following the style of my first mod.
Excellent,Recommend to Anyone. I am surprised there has been so little voting. I did not finish part one as it seemed to be developing too slowly but I really enjoyed this. Good hack and slash mixed in with interesting npcs and decent role playing - just a fun module.
Posted by andgalf at on06/16/10
billyray - You have to go to the military hq in Zenthia and speak to Artius (or what he was called). I just finished the module and I loved it like when I played it on NWN 1. Now to the third installement!
Posted by billyray at 2010-06-1520:59:43
I'm stuck and need some help. spoiler I am recruiting people for the fight at the pass. I recruited the grandaddy dragon, the rebels and the militia. Samantha won't take me to the fght, she says I need to find more allies. I have not recruited the dwarves, but I don't know where to find them or how to recruit them. There was a conversation option with the woman in the Hall in Arda where it had a dialog option to ask her to talk to the dwarves but I chose to discuss sending the milita and rebels instead and I can't get her to talk to me any more.
Posted by andgalf at on06/16/10
Ok. Forget it. I didn't realize it was in Arda, that you had to leave town to get there.
Posted by andgalf at on06/16/10
Great modules! I played the NWN versions of the first two parts of the series a few years ago I think it was and I discovered that you had made a third part so now I'm playing these really enjoyable modules again! *Possible spoilers* However, now I'm a bit stuck. Several NPCs talk about " the event hall" and I can't seem to find it. Is it outside the city or what? I just got out of prison and have checked all the doors in town...
Posted by jeum37 at 2010-06-1310:56:48
Hello ! I found the soulution to my problem ! SPOILERS !!!! It's really simple: I had forgotten to speak to the guards in front of the commander's HQ in Zentha (in order to gain access to the HQ) ! I had failed to discuss with them several times before so I thought this time would have been the same ! Thanx everybody ! Bye, Jeum.
Posted by jeum37 at 2010-06-1207:45:59
Hello ! I've finished your first module and played for several hours in the second one but I'm now stuck !! SPOILERS !!!!! I've completed several quests (I'm the princess' fiancé, all the brothers and sisters on Blanche are dead but she -at last- is safe with the rebels, I've transmitted Franck's letter, etc.). It appears now that it is Baldus (or a name like that, sorry for my bad memory) who gave the murder orders, but I can find him nowhere ! I don't know how to get the quest for Godon's grandfather. I hav the feeling that I spoke to everybody and explored avery map ! I don't know what to do now. Could somebody help me,please ? Thanx. Bye, Jeum.
Posted by DaveFritz at 2010-05-2811:55:49
Hi, seinsvergessen, I've discovered a bug. After getting out of the Prison, there is an endless loop in the conversation with the Official outside the Supreme Court. I had to use the Task Manager to get out of it. Cheers, Dave
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone