Dramatic, Horror/Survival Horror, Humorous/Parody, Roleplay, Romance, Twisted / Dark
Scope
Part of Series
Content
Teen
TricksTraps
Light
Roleplay
Heavy
HackSlash
Heavy
LevelMin
14
LevelMax
17
Gameplay Hours
07
Patch
1.23
NWN2Game
NWN2:SoZ
Description
The Sinister Series Part III of III - On the Heights of Despair
For an endless time you have been locked up in a prison cell for a crime you haven't committed. So when a mysterious stranger opens the door to your cell and tells you that she has come to liberate you, you naturally hope for the best. Little do you know of her plans for you... What could be on the other side of the portal she leads you to? Are you prepared for a nightmare exceeding the limits of your imagination?
Will you find your way in a desolate and empty dimension so much unlike your own? Explore the ruins of an ancient civilization and discover the reasons for its downfall. Meet unexpected allies and an unbelievably evil and deranged artificial intelligence. Will your actions result in your freedom or will you even cause more suffering? Or will you be only tormented for eternity?
After all, On the Heights of Despair is a little experiment with a well-developed narrative and lengthy dialogs.
This mod is probably not the right thing for the faint of heart, but it might appeal to you if you love a complex narrative with emotional depth, long dialogs with realistic characters (each of the major characters has his own personality) and a futuristic setting.
What makes this mod experimental is that I tried to create a futuristic scenario. It was not easy to create areas that could be the credible remains of a technologically advanced civilization, since 95% of the game's resources have a distinctly medieval touch.
Note that not all action takes place in a futuristic setting, you will also travel back to areas and encounter NPCs you might remember from the previous two missions.
Length: approx. 6 hours
GAMEPLAY:
A character around level 15 is recommended. A male character is highly recommended since the conversations do not support a female protagonist. Most encounters shouldn't be too difficult if you put the different talents of your companions to good use.
CONVERSATIONS:
Conversations are usually long and focused on the main characters.
I wanted to create them as realistic as possible. Each of the major characters has an unique personality that should be reflected in the conversations. Your companions will also be involved in many dialogs and say a few things, or let you know they want to talk. There are fewer NPCs than in Part II, so conversations are centered on the main characters. Again, there are no skill checks in the conversations and your options don't depend on your character.
COMPANIONS:
You will encounter two new companions and a familiar character from the first two parts. The game should be played with all of them and it is not intended that you recruit only one or two. Each of them can be fully controlled. Their different classes and talents should be quite helpful in most battles.
ITEMS:
Only very few shops exist in the game which can only be accessed at certain points and you won't find an abundance of magical armors and items to sell.
RESPAWNING:
Respawning allows you to continue instantly at the point where you died, but you will pay a heavy penalty in gold and XP. The game can be completed without respawning, so try to avoid it since it will weaken your character considerably.
Your comments are always welcome (you can also write me in German). And please vote if you like this mod.
And off again ... I have the second stone and have talked to everyone. I backtracked through the entire sequence right back to the room where I got the first piece. I talked to everyone there too, but I still cannot find Shaara's lab. What do I do next? Cheers, Dave
Posted by DaveFritz at 2010-07-3009:25:37
Back on track now! Thanks!
Posted by seinsvergessen at 2010-07-3002:02:03
Hi, ***SPOILERS*** The guardian only accepts a sample of the princess' blood, so it is not a bug if he doesn't accept Cordelia's blood (I think she should mention that she thinks it will not work). And there's no party limit in this mod. Besides the three companions you know by now you can only take Vanessa into your party (though not as a fully controllable character), after you've had the encounter in the castle's storeroom. If you tell her about it, she will always join you (no matter what you said before), alternatively you can solve things the evil way and take her blood by force (which means killing her). Once the guardian has let you in, things should become very clear and linear again. ***END SPOILERS*** Have fun!
Posted by DaveFritz at 2010-07-2917:36:32
OK, I worked out that I need to get Vanessa into the party. Is 4 my party limit? I couldn't get Bill to join when I met him. Will I have to drop someone to get Vanessa? Can I still get her into the party if I have refused to help her once before? I'm sensing that I am making EVERY out-of-order mistake that the old version has in it. If I need to do things in an exact order, please send me a walkthrough for this section, by personal email. Thanks. Cheers, Dave Cheers, Dave
Posted by DaveFritz at 2010-07-2917:19:48
Hi, I'm still playing the old version with the Cordy bug and I have discovered a new one, I think. In the conversation with the Guardian of the Treasure, Cordelia offers her blood but nothing happens. She says she hopes it will work, then the Guardian says you will come back. The door does not open. Please tell me what I must do, or give me a console command to open the door. Thanks in advance. Cheers, Dave
Posted by furball at on07/17/10
Thank-you for making the mod the the rest of the trilogy.
Posted by seinsvergessen at 2010-06-2208:43:52
An updated version is now available for download. Enjoy! A couple of bugs that were causing confusion when some things were done in particular combinations should be fixed now. Please note that it was never my intention to impose a fixed order of quests on you, it might have looked that way because of the bugs....
Posted by andgalf at on06/21/10
I finished the module. Maybe not as great as the other two installements in the series but very good nontheless! A really interesting ending. I both liked it and didn't like it. It would have been more fun (but not as original) to correct the errors so to speak, if you know what I mean. Pros: - Original story and setting - Nice visuals - Great story - Great characters - The ending Cons: - Quite a few times it's unclear what you should do next - A few bugs - It is an unlinear module but at the same time it seems the creator of the module had an exact order of things in mind (like which quest to do first) and that creates confusion. - Some things felt a little bit unresolved when it came to quests (for example the election and the weird fisherman - why did he behave like he did, and the short but sweet romance) and Godons involvement in the whole plot. - The ending Thank you for this module! I had a really nice time playing it!!
Posted by andgalf at on06/21/10
I just tested your suggestion and it worked! The problem was that I just talked to him one time before. I didn't think about that maybe he had more things to say to me.
Posted by andgalf at on06/21/10
Thank you for the reply! As alsways your mods are filled with great, characters, great story, wonderful humour (ok, maybe not so much in this one) and great dialog. *SPOILERS* Maybe I did it wrong by talking to Sam before talking to her husband. I've played this part two times now (I replayed with an older save game and did everything with Cordy's soul in the order which I think was intended) but everytime I always talk to Sam first so maybe that's the problem. *END SPOILERS*
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone