Dramatic, Horror/Survival Horror, Humorous/Parody, Roleplay, Romance, Twisted / Dark
Scope
Part of Series
Content
Teen
TricksTraps
Light
Roleplay
Heavy
HackSlash
Heavy
LevelMin
14
LevelMax
17
Gameplay Hours
07
Patch
1.23
NWN2Game
NWN2:SoZ
Description
The Sinister Series Part III of III - On the Heights of Despair
For an endless time you have been locked up in a prison cell for a crime you haven't committed. So when a mysterious stranger opens the door to your cell and tells you that she has come to liberate you, you naturally hope for the best. Little do you know of her plans for you... What could be on the other side of the portal she leads you to? Are you prepared for a nightmare exceeding the limits of your imagination?
Will you find your way in a desolate and empty dimension so much unlike your own? Explore the ruins of an ancient civilization and discover the reasons for its downfall. Meet unexpected allies and an unbelievably evil and deranged artificial intelligence. Will your actions result in your freedom or will you even cause more suffering? Or will you be only tormented for eternity?
After all, On the Heights of Despair is a little experiment with a well-developed narrative and lengthy dialogs.
This mod is probably not the right thing for the faint of heart, but it might appeal to you if you love a complex narrative with emotional depth, long dialogs with realistic characters (each of the major characters has his own personality) and a futuristic setting.
What makes this mod experimental is that I tried to create a futuristic scenario. It was not easy to create areas that could be the credible remains of a technologically advanced civilization, since 95% of the game's resources have a distinctly medieval touch.
Note that not all action takes place in a futuristic setting, you will also travel back to areas and encounter NPCs you might remember from the previous two missions.
Length: approx. 6 hours
GAMEPLAY:
A character around level 15 is recommended. A male character is highly recommended since the conversations do not support a female protagonist. Most encounters shouldn't be too difficult if you put the different talents of your companions to good use.
CONVERSATIONS:
Conversations are usually long and focused on the main characters.
I wanted to create them as realistic as possible. Each of the major characters has an unique personality that should be reflected in the conversations. Your companions will also be involved in many dialogs and say a few things, or let you know they want to talk. There are fewer NPCs than in Part II, so conversations are centered on the main characters. Again, there are no skill checks in the conversations and your options don't depend on your character.
COMPANIONS:
You will encounter two new companions and a familiar character from the first two parts. The game should be played with all of them and it is not intended that you recruit only one or two. Each of them can be fully controlled. Their different classes and talents should be quite helpful in most battles.
ITEMS:
Only very few shops exist in the game which can only be accessed at certain points and you won't find an abundance of magical armors and items to sell.
RESPAWNING:
Respawning allows you to continue instantly at the point where you died, but you will pay a heavy penalty in gold and XP. The game can be completed without respawning, so try to avoid it since it will weaken your character considerably.
Your comments are always welcome (you can also write me in German). And please vote if you like this mod.
Hi, First of all I'd like to thank all the players who posted on the vault or wrote me emails and helped me find the bugs I'd missed in the initial release. Let's hope these were the last of them ;-) Developing mods would not be half the fun without your help! I've already uploaded an update which aims at fixing all those bugs to the ftp server (now it's the admins turn). However, I found no trace of a bug in the quest involving the flawed, as descripted by andgalf. This quest is, technically speaking, very simple and I was a little surprised that things can actually go wrong there. ***SPOILERS*** andgalf: I assume the problem is that you've already been upstairs to Sam's room, without getting the key to the storeroom from her husband first. The problem is that you can't get the key from him anymore, once he has moved upstairs. The storeroom is the locked room in the palace area and - without giving away too much - I can say it has quite some importance for the plot development. Sorry for the bug! It will become more clear in the updated version. ***END SPOILERS***
Posted by andgalf at on06/21/10
I'm stuck. Please help me someone!! *SPOILERS* I have Cordelia, Aribert and Shaara in my party. I'm in Zentha and have talked to everyone and decided to help Samantha with her election. Now I don't know what to do. I'm looking for the second stone but I don't know where to find it. I also got to get rid of Vanessa somehow but everytime I adress her she just sais something like "Hi again" and then nothing happens. When I talk to Cordelia about the stones she suggests going to the capital (Is Arda or Zentha the capital?) and Samantha sais it's buried under the castle or something like that. And I can't seem to rescue the fisherman either. Maybe I did things in the wrong order (it's extremely EASY to do things in the wrong order 'cause many times you're not clear about what you have to do). I went to the Zentha and talked with everyone at the tavern when I found out that to rescue Cordelia's soul you had to get back to Echeron... so I did that. But as I said now I don't know what to do. I've been everywhere it seems and I can't progress any of the quests. *END SPOILERS* Someone, please help me so I can finish this module.
Posted by andgalf at on06/21/10
I solved the problem. Obviously it was a bug. I took a savegame and replayed the whole thing with the flawed ones and now it worked. Wierd.
Posted by andgalf at on06/21/10
I've got a problem. I seem to be stuck. *POSSIBLE SPOILERS* I'm looking for the first stone and I encountered the flawed ones. They gave me a task to eliminate all of their enemies. I've done that...I think. But still the one who gave me the task sais he can still feel them. I've looked everywhere and I can't find any more of them. The only thing is a closed door that leads to a lower level I think and I can't get through it...
Posted by DaveFritz at 2010-06-1211:29:20
Thanks for the news. Real life does have a way of intruding. Looking forward to the update. Cheers, Dave
Posted by seinsvergessen at 2010-06-1100:12:20
Hi, I'm rather busy right now, but I'll try to fix all these bugs at the end of the next week.
Posted by DaveFritz at 2010-06-0904:54:20
Hi, seinsvergessen, Do you have a timeline for the update fixing the Cordy problem? I'm done parts I and II, but am waiting for and looking forward to starting Part III. Cheers, Dave
Posted by Gemini63 at 2010-06-0715:21:51
Ah, I get it now. Thanks. PS--I have the same problem with Vanessa reported above.
Posted by seinsvergessen at 2010-06-0602:20:36
When you've defeated the first keeper, he will drop a key that can be used to open all doors in this area. You don't need to rescue Cordy before you go through the portal, but you should do it before you leave the tower through the front entrance (for which you need the key I just mentioned).
Posted by Gemini63 at 2010-06-0509:27:03
How do you find/rescue Cordelia? All I can find in the tower is a series of unpickable/unbashable doors. I have gone through all the conversation possibilities (I think).
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone