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NWN2 ENGLISH MODULES

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Name  16 Cygni 1
Author  Claudius33
Submitted / Updated  05-24-2010 / 04-06-2012
Category  Single Player
Module Types  Epic, Roleplay
Scope  Large
Content  Adult
TricksTraps  Dependant on Module
Roleplay  Heavy
HackSlash  Dependant on Module
LevelMin  01
LevelMax  03
Gameplay Hours  16
Categories   Single Player story driven campaign, a blend of Sci Fi and heroic fantasy. First Part. French / English
Patch  1.23
NWN2Game  All
Description
==> All the files are available on the intl' modules page: Link

16 Cygni I is the first part of a bilingual French/English story driven single player campaign. It is a blend of Sci Fi and heroic fantasy. Expect even more surprises in the 2nd part ...

The player chooses the language at the very beginning of the first conversation.

As 16 Cygni I is currently very well rated, I have been advised to submit it as an English module too. The translation has been rated fair and even well done.

By the author of the also appreciated campaign "A Slave Destiny" (French only, quests log and walkthrough available in English).

Important : The campaign has been designed with MotB and SoZ installed.


WARNING : Adult Content. Patch level 1.23.

Young Lieutenant Junior Grade, you are a new crew member of the Epsilon Eridiani, a frigate class exploration ship, heading toward the 16 Cygni triple star system, about 70 light years from the Solar system. State of the Art vessel, the Epsilon Eridani is one of the first ship of the Fleet manned by a multi racial crew. As a matter of fact the ship belongs to the Orion's Arm Fleet, an organisation which groups different races living relatively close to the Solar system on the Milky Way's spiral arm named Orion's Arm. Around 16 Cygni B, one of the two Sun like yellow dwarves of the system 16 Cygni, orbits a giant planet, 16 Cygni Bb. One of the 16 Cygni Bb moons, of the size of the Earth, might have got an atmosphere and water, hence might support life..

Some of the 16 Cygni features :

* Influence system : Contrary to NWN2, the influence modifications are not displayed. You will get a status from time to time.

* You will be given the opportunity to choose the class and the race of your first companion among a wide range of choices! Contrary to SoZ, your teammate will get a personality. It is initialised at creation time, sometimes randomly depending on the class and the race combination. You will get a more limited choice for the other companions in order to fit the story, with sometimes a slight random distortion. Choose wisely your first companion as s/he will be with you almost all the time. You will be granted a backup opportunity before choosing.

* Social skills : Except for specific cases, the highest level of all the party members is automatically taken into account. So your barbarian going along with a pretty bard will automatically become a skilled diplomat ...

* Crafting : Again the highest skill level of the party is taken into account. Just try to combine two objects in a workshop. Learn from the inhabitants or experiment by yourself. Armor creation is less used in the first part, however ... Magic objects creation is not used.

* Romances, infiltration quests and bonuses of XP based on performance.

* Debug scripts included, to quiclky help a player running into a blocking situation. So far only one known situation which might affect a low percentage of players, read here in case : Link

More details and installation instructions in the presentation file.
*NEW* Journal's improved English translation by She-Wolf (Dec 4, 2011)
*NEW* Update 1.04 (Nov 1, 2011)
* Companions can be multi classed now.
* Your teammate alignment is now randomised.
* English translation revision by ralebeau (Huge thanks to him)
* Several minor bugs corrected.
* Campaign folder is now totally compatible for all 3 Parts. It the same for all Parts.
To totally benefit from the new version, please reinstall the campagne folder et the modules archives of each 3 Parts.

Update 1.01 (Sept 12th, 2010)
* Fixed the bug in the Ondolisse Morne which prevented a convo to fire, had the player read the riddle before using the control box.
* Fixed blueprints : it is now possible to choose a gray orc medic as your teammate.
* Reduced likelihood of convo not firing, safeties added (finding of a clue in Canas Eryn, painting in Tinwerontar, examination at the Narag-zaram...)
* Quest log now includes 16 Cygni 2 quests.
* Quest log more clearly states the end of the Part 1.
* Gaining influence with a neutral teammate made less difficult. Activated from your current position.
* Some typos corrections.
* The special file to start the campaign without MoTB is no more needed. However it is very unlikely that the campaign could be played without MoTB. Without SoZ, I don't know.

Stuck in the mod? Read here : Link

* 16 Cygni 2 is available (int'l section) : Link
*NEW* 16 Cygni 3 is available (int'l section) : Link



Enjoy!

Claudius33

CREDITS :
The supplied haks contain nifty stuff from ACME Studios, Chimneyfish, SDJ, Yaddaman, Schazzwozzer, Mae Be, AP, Noah, Ren, Soya. Details in the presentation.

Special thanks :
ralebeau (English translation revision), She-Wolf (advices)
Nissart (beta test), Mythyzyn - Baldurien (Bibliothèque de Neverwinter), Cyrille (Dagon's Lair), the NW Vault's team.

Files

NameTypeSizeDownloads
cy_presentation.zipcy_presentation.zip
Submitted: 05-24-2010 / Last Updated: 09-12-2010
zip7.82Kb2965
Presentation and instructions (html format). All the other files are available on the int'l modules page :
http://nwvault.ign.com/View.php?view=NWN2ModulesInternational.Detail&id=57
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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