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NWN2 ENGLISH MODULES

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Name  The Maimed God's Saga
Author  Tiberius209
Submitted / Updated  08-16-2010 / 07-01-2011
Category  Single Player
Module Types  Roleplay, Various Settings
Scope  Large
Content  Mature
TricksTraps  Light
Roleplay  Heavy
HackSlash  Medium
LevelMin  06
LevelMax  06
Gameplay Hours  15
Categories  Class-Specific
Low-Power
Low-Loot
Patch  1.23
NWN2Game  NWN2:SoZ
Description
Intrigued by a cryptic call for heroes from a rural priest, you arrive in the hamlet of Riverford on the Delimbiyr River. There, you learn of the cries of a woman, the last of her line from a village high in the Greypeak mountains. As a champion of Tyr, The Maimed God, your mission is clear. You must rescue this woman from a centuries-old curse and restore the light of Tyr to a dying town lost to the ravages of time. But the obstacles are daunting. Cut off from civilization, surrounded by enemies, and opposed by a foe more powerful than you at first imagined, you have only your faith in Tyr to fall back on� and the aid of a mercurial ranger with a shadowy past.

For 6th level clerics only!
Must have Tyr as your deity
Only LG, NG, or LN alignments allowed
Low-loot, low-power campaign
Please see Character Creation Guide for further recommendations.

V1.01 is now up! Changes include:

� Fixed bug whereby Jacin werewolf would not attack player under certain circumstances.
� Fixed a bug whereby the PC could not repay Jellica the money owed by Grigor Behm under certain circumstances.
� Fixed a bug whereby asking Hild to find information on either St. Dunstan or the unnatural tree north of town did not activate the information in the archives.
� Removed Fake Gibbon from Navatranaasu if he isn�t dealt with by the time the PC kills The Mistress.
� Fixed a bug whereby the player would still get the romantic ending movie even if they rejected the companion�s overtures at the end.
� Fixed a bug whereby the two Waterdeep muggers would reappear after the encounter was finished.
� Fixed a bug whereby the player could not rest in the Mountain King cellar after defeating the ranger and panther.
� Fixed a bug whereby Jellica would not answer if asked about one of the statues of Alred I in the VanGhaunt gallery.
� Attempted to make Grayson�s appearance in the mansion foyer after the first crowd confrontation more robust.
� Handled some typos.

************************************

Content Credits:
Custom Campaign Music: StrangeCat Productions
Custom Campaign Logo: Nicolas Hugon

Files

NameTypeSizeDownloads
TMGS_Campaign.zipTMGS_Campaign.zip
Submitted: 08-16-2010 / Last Updated: 08-23-2010
zip1.8Mb3554
--
TMGS_Extras.zipTMGS_Extras.zip
Submitted: 08-16-2010 / Last Updated: 08-23-2010
zip4.1Mb3812
--
TMGS_Module1.zipTMGS_Module1.zip
Submitted: 08-16-2010 / Last Updated: 08-29-2010
zip81.1Mb3643
--
TMGS_Movies.zipTMGS_Movies.zip
Submitted: 08-16-2010 / Last Updated: 08-17-2010
zip72.3Mb3442
--
TMGS_Module3.zipTMGS_Module3.zip
Submitted: 08-16-2010 / Last Updated: 08-29-2010
zip62.1Mb3543
--
TMGS_Module2.zipTMGS_Module2.zip
Submitted: 08-16-2010 / Last Updated: 08-29-2010
zip92.5Mb3586
--
TMGS_Music.zipTMGS_Music.zip
Submitted: 08-16-2010 / Last Updated: 08-17-2010
zip57.5Mb3392
--
TMGS_Hak.zipTMGS_Hak.zip
Submitted: 08-16-2010 / Last Updated: 08-17-2010
zip28.6Mb4398
--
SCORE OUT OF 10
9.82
137 votes
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SCREENS

Campaign Logo


A horrible scene... but what caused it?


As a follower of Tyr, you often draw unwanted attention.


To restore your spells, you must pray each day.


Companion interaction


The Campaign Map: The Upper Sword Coast and the Delimbiyre Basin


Approaching The City of Splendors


An old sea dog tells an old legend





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Comments (30):

1 2 3

Posted by johnnyl at on09/12/12
Hi Tiberius, Thanks for a great mod. I seem to have run into a bug of sorts, though. After killing the Mistress and talking to Jellica, I select the option to return to the mansion. It then looks like the mansion is loading, but then it comes up with a blaxk screen and I can't do anything. I've reloaded and even did the Mistress fight again and still the same. Any ideas?

Posted by shuurai at on08/19/12
Wow. Amazing module; seriously, one of the best ones in the vault. Great story in a very well developed world. Really nice area design, great music, character development - this has everything. Very impressed. And just when you think it's over, you realize it's only just getting started. I can't give this less than a 10. Did run into one bug - spoiler alert for anyone who hasn't played - after I tracked a certain thief into the wilderness, I ended up having to reload while in that area and the thief no longer appeared at his campsite. Luckily, I was able to reload an earlier save (in the main village) and the problem didn't repeat. My only other complaint is that most of the indoor areas are just too dark. Makes sense in the ruins and caves and such - but not so much in the temples, taverns, the mansion, etc. Especially since so much effort was obviously put into making those areas look nice. Overall, I can't recommend this enough. This is definitely one of the best, and well worth a play.

Posted by Tiberius209 at 2012-08-1610:58:51    
matuto, Thank you. I would recommend "Harp and Chrysanthemum" and "Trinity" if you haven't already played them. Also, I'm partial to "Mysteries of Westgate" for obvious reasons, but that's an official Adventure Pack that you have to buy, and I'm not even sure where you can get it at the moment.

Posted by matuto at on08/09/12
Hi Tiberius, Amazing mod and a fantastic work. Congratulations. Voted 10. Any other similar mod you could recommend ?

Posted by Tiberius209 at 2012-08-0604:34:20    
matuto, You will need to have 'Bless' memorized. Then activate the crystal dialog.

Posted by matuto at on08/09/12
Hi Tiberius and everybody. I just started to play this mod and am already stuck. I used everything I got trying to destroy the crystal at the tainted glen and nothing worked. The weapons didn't smash it nor the cleric spells levels 0 and 1 had any effect. Can it be the result of any bug or there is something more subtle I didn't notice ? Thanks in advance for helping.

Posted by calagorn at 2012-07-2812:27:48    
Thanks, Dantastic. I understand now. I did the archive thing and got the name, but still cast it on myself when approaching the tree. Thus, I no longer had it when I touched the tree, so didn't have that dialogue option. *slaps head* Oh well, too late now.

Posted by Dantastic at on07/27/12
Hey Calegorn, you'll probably need to learn more about the tree's history and the details about the last person "associated" with it (via the town archives) before revisiting it. Then the opportunity to cast "detect undead" should appear through dialog. Casting it on your own prior to this won't do anything, as I discovered as well. Good luck!

Posted by Dantastic at on07/27/12
Impressively well done, overall. Often brilliant and with more than a few moments of OMG awesomeness, but for me it was marred by frustrating failures in skill checks that I'd tailored my character towards being able to handle; I'd have been better off keeping to my original character conception and ignoring the advice in the Extras documentation. Other problems/frustrations: I struggled mightily to win major battles, and several times only reloading and depending on lucky rolls rather than tactics led to success. In one area, an ogre mage appeared and killed my PC and the ranger in just two rounds. After the inevitable reload, the script to spawn the ogre mage failed to work. Reloading from an earlier save from outside the area failed to change this, and so that led me to be suspicious and paranoid of remaining scripted events--took me right out of the flow, unfortunately. I think the remaining events worked as scripted, but I didn't know about needing to converse with my companion via the fireplace only at night, so my friendship with her progressed in (I'm guessing} a less complete than intended way, and the ending dialog was very unsatisfying--As Tyr's chosen champion, my PC had an obligation to stay, and my "companion" whom Try himself had commented on the strength of her commitment to my PC, simply walked away. Despite these frustrations, which most others seem to have avoided or felt were minimal, I feel compelled to rate this module as outstanding for its consistent thoughtfulness and role-playing of a cleric within a detailed and engrossing plot line. I anticipate waiting a while and then replaying it, this time with a mindset that, no, my PC is probably going to fail most of the skill checks, and any that are essential will have workarounds (like the acid vial for the door when sneaking into the Bastion). Since I tailored my PC around other expectations, I didn't enjoy this as much as I could have. My subjective rating based only on this run-through would only be 7.5, but I feel sure my next attempt will be more satisfying, so I'm giving that anticipated and more deserved rating instead. Hope my criticisms don't put anyone off this campaign--with the right mindset going in, you'll love it!

Posted by calagorn at 2012-07-2613:41:47    
For those of you whom have completed this, I need some help. I'm very intrigued by the story, but I'm still at the beginning of the mod. I go to the tree and cast detect undead and nothing happens. What am I missing? I love this so far, but I am afraid I am not very good at puzzles and such, so may need help throughout the module, lol. Thanks in advance, Jim

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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