Intrigued by a cryptic call for heroes from a rural priest, you arrive in the hamlet of Riverford on the Delimbiyr River. There, you learn of the cries of a woman, the last of her line from a village high in the Greypeak mountains. As a champion of Tyr, The Maimed God, your mission is clear. You must rescue this woman from a centuries-old curse and restore the light of Tyr to a dying town lost to the ravages of time. But the obstacles are daunting. Cut off from civilization, surrounded by enemies, and opposed by a foe more powerful than you at first imagined, you have only your faith in Tyr to fall back on� and the aid of a mercurial ranger with a shadowy past.
For 6th level clerics only!
Must have Tyr as your deity
Only LG, NG, or LN alignments allowed
Low-loot, low-power campaign
Please see Character Creation Guide for further recommendations.
V1.01 is now up! Changes include:
� Fixed bug whereby Jacin werewolf would not attack player under certain circumstances.
� Fixed a bug whereby the PC could not repay Jellica the money owed by Grigor Behm under certain circumstances.
� Fixed a bug whereby asking Hild to find information on either St. Dunstan or the unnatural tree north of town did not activate the information in the archives.
� Removed Fake Gibbon from Navatranaasu if he isn�t dealt with by the time the PC kills The Mistress.
� Fixed a bug whereby the player would still get the romantic ending movie even if they rejected the companion�s overtures at the end.
� Fixed a bug whereby the two Waterdeep muggers would reappear after the encounter was finished.
� Fixed a bug whereby the player could not rest in the Mountain King cellar after defeating the ranger and panther.
� Fixed a bug whereby Jellica would not answer if asked about one of the statues of Alred I in the VanGhaunt gallery.
� Attempted to make Grayson�s appearance in the mansion foyer after the first crowd confrontation more robust.
� Handled some typos.
enjoyed it first time play as a cleric and everything goes smoothly second time play as a favoured soul. stuck at the haunted tree.
Posted by ladydub at on07/09/12
Just registered to write that this module is a work of art, it feels realistic, story is awesome, fights are challenging, characters are interesting, the amount of effort put in it is amazing. Rated 10, must play for any Roleplay fans. Kind of SPOILERS *** The druid was REALLY hard, maybe had wrong spells, but still took a lot of time. Interrogation scene was one of the most intense experiences in my gaming "career". Hats off
Posted by Tiberius209 at 2012-06-2217:00:49
frankie, 1. No world map exit to prevent backtracking when it wouldn't make sense. There is a way back to town though. 2. No. 3. The powdered silver is on the necromancer's bench in the "haunted" lighthouse. It's out in the open but easiest to see with the Tab button (is that the right one for NWN2?). P.S. The silver coins can't be ground up. They're just loot in another form. Sell them for what you can get.
Posted by frankie at 2012-06-1803:54:53
JWJ: Haunted tree is out behind the mansion. Tiberius: Where is the world map exit at the secret glade? Can I avoid killing the younger wolf? Is there powdered silver anywhere? I've been carrying the other 3 ingredients for a while, also a bag of silver (which I was hoping someone would grind up).
Posted by jwj8741 at on06/15/12
Where is the haunted tree? I've looked everywhere during the night and day and I can't seem to find it. All I know is it's supposed to be north of the town right? Is that actually in the town area or in the northern hills? I think I'm looking to hard at this point. I missed the tree my first playthrough and I want to make sure I get it this time.
Posted by Jordim at on05/13/12
Very good module, almost a professional work. I've liked especially the plot and some game mechanics (resting, magic and loot restrictions). I haven't liked the character requirements and the FR religion interpretation.
Posted by Theravel at on04/08/12
One of the best *role-playing* modules I've ever seen.
Posted by martymcfly at on03/06/12
Simply amazing. The focus on the main plot, while giving the player more or less total freedom to roleplay their character (apart from the class restriction) is immensely well done, and with so few and simple tools as well-written dialogue, skill checks and a huge font of DD lore just waiting for you to discover. One very simple proof of the quality of the writing in this module is this: Some areas were extremely dark on my screen, not sure if it's an issue with my screen or the module. However, this caused several cutscenes to take place in more or less total darkness, so I could barely see who or what I was talking to - but it didn't matter. My attention was so focused on the dialogue, that I only noticed this several hours into the module. It simply didn't matter. The text told me everything I needed to know, like a well-written novel. If good writing does not compel you, I could recommend it for its many fun and varied subquests, challenging, but never impossible fights and more-or-less flawlessness in execution. I did not experience any broken quests or any random crashes, besides what I have come to expect from the NWN2 engine, and I could hardly find a handful of spelling errors throughout this very long and well-crafted module. 10 out of 10. I honestly think you deserve it.
Posted by Tiberius209 at 2012-01-0521:11:16
If you know where to find Silver Weapons, then just keep going. If you don't know where they are, then where are you going to get them?
Posted by DNDWizard at 2012-01-0116:28:24
Thnxs guys I got the complete pack of all NWN games know to man (YAY! ^^) on my birthday, so now I have SOZ, I got past my earlier problem, but now I have another one. When you get to the cave with the werewolves, I need to go back and get silver weapons, but there is no world map thingy, so I can't go back, and I don't have any Silver weapons so I look kinda screwed anything I can do? _________________________ "In the end, it dosn't matter how many breaths you take but how many moments take your breath away."
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone