Story driven single player campaign, Sci Fi, heroic fantasy, medieval history. Bilingual French/English
Patch
1.23
NWN2Game
All
Description
===> All the files are stored on the int'l modules page : Link
WARNING : Adult Content. Patch level 1.23.
16 Cygni 2, single player story driven campaign, is the sequel of 16 Cygni 1. It can't be played if 16 Cygni 1 has not been achieved. 16 Cygni 2 must be installed after the installation of 16 Cygni 1.
Face new adventures, new surprises and new challenges with your character and his/her teammate of the Epsilon Eridani, in a universe where science fiction, heroic fantasy and medieval history mix.
All the the Cygni 1's features are available in 16 Cygni 2, such as dynamic choice of class for the companions, highest social crafting skills of the party automatically taken into account, romances (did you behave as you should have regarding your teammate?).
To learn more, please read the presentation and the installation procedure (cy2_presentation.zip).
Known bugs, bypass thru the console, read here : Link
*NEW* Journal's improved English translation by She-Wolf (Dec 4, 2011)
*NEW* Update 1.04 (Nov 1, 2011)
* Companions can be multi classed now.
* Your teammate alignment is now randomised.
* English translation revision by ralebeau (Huge thanks to him)
* Several minor bugs corrected.
* Campaign folder is now totally compatible for all 3 Parts. It the same for all Parts.
To totally benefit from the new version, please reinstall the campagne folder et the modules archives of each 3 Parts.
CREDITS :
The supplied haks contain nifty stuff from Kurogo, SDJ, Necrolord, ACME Studios, Chimneyfish, SDJ, Yaddaman, Schazzwozzer, Mae Be, AP, Noah, Ren, Soya. Details in the presentation.
Special thanks :
ralebeau (English translation revision), She-Wolf (advices).
GhostNWN (beta test and precious advices), Zoune (test), HiPPiAS (logo, incoming self installer), Mythyzyn - Baldurien (Bibliothèque de Neverwinter), Dagon's Lair site, the NW Vault's team.
16 Cygni 1 Int'l modules page (contains all the file) : Link
16 Cygni 1 English modules page (more appropriate for discussion in English) : Link
The bonus is correct. [SPOILER] The liquid add +4 to any already existing AC bonus. The elven chaimail is AC Base 5 + AC Bonus 3. It becomes AC base 5 + AC Bonus 7. Considering some opponents ... a rather helpful liquid :-) _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by Caeljin2 at on06/06/12
elven chaimail is sold at ctc dark elf city and dark dwarve city i believe ,the liquid of craft say a huge boost but +12 is beyond that ,if u consider it had base 5 and 4 with dex:)
Posted by Claudius33 at 2012-06-0614:03:15
Thank you for your kind appreciation and your vote Caeljin2. Glad you enjoyed the samurai part! I honestly don't rememner where I put the elven chaimail. Let me know so I can check. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by Caeljin2 at on06/06/12
Well,it was a surprise to me !!!! Wanted to play a samurai module a long time and now the opportunity !!!! i know theres some samurai modules for nwn1 but there is good ones for nwn2 here ? YES,i know it isnt the place to put it,its more a module 3 question but im not done yet the 3....are u sure about the craft of the elven chainmail ? actually playing with a sun elf swash\wiz\eld.kina and i get still feat only to use it :)
Posted by Claudius33 at 2012-04-2714:59:13
I'm sure you will manage. As you mentionned it, traps and firebombs help. Acid too, they are metallic after all :-( [SPOILER] The "Blasters" and the "rocket launcher" are quite effective too. The idea is to lure them if possible one by one with the stealthiest character and to lead them close to the gallery entrance. So if things turn bad the party can jump in the gallery to reheal and reload. It is relatively easy to lure the first alone, but you may have to face the last two simulteanously. Animal companions should be invoked first, then as much creatures as possible as soon as a sentry closes the party. While the sentry deals with the creatures, pound him with fire arrows / bolts, grenades, ...tov. If a sentry gets "cloaked", just wait and synchronize your attack when it becomes vulnerable again. In order to make things less difficult you may choose an option when you are about to leave Otsu, from the hardest (or normal) option (3 sentries), the intermediate (2 sentries), to the easiest (1 sentry). _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by Avo at on02/24/12
No problem. I finished the main part of the mod with a party of 5 and it worked quite well. Sorry about being unclear about the missions but I wrote that first post when I wasn't home and didn't have the japanese names at hand. Glad you found it, though. I'm currently trying to battle my way through the final fight of chapter 2 on normal difficlty. It's still a pain. :-) I will eventually manage, I am sure of that, but is there any recommended strategy for the three sentries? Just out of curiosity... A level 10 fighter with +3 weaponry can't hit them, magic doesn't work and as soon as the sniper transforms into a horned devil (does that even makes sense?) it's time for a reload because of the elemental immunity. So far the only thing that helps is traps or firebombs. Oh well, I did it last time, I'll manage again, but that fight is eeeevil...
Posted by Claudius33 at 2012-04-2613:41:46
Don't mind Avo. I found it. The culprit is in a test, a 'if (c = 60)' which forces the value instead of testing it. It should be a 'if (c == 60)' instead. So starting by the Kurikara pass makes one ronin available whether you had payed the training or not and kills the possibility to hire a second ronin. You may resume the quest by revert setting the journal thru the console : rs sd_debug_quest("q_ronin", xx) xx = 40 if you chose the woman, xx = 50 if you chose the man. Pay the second traning, and since you have already done all the Lord's 3 missions + the jewel quest : rs sd_debug_quest("q_ronin", 70) Then hire the second ronin. I've always thought that the C family languages are much too permissive. A Pascal compiler would have trapped the error! Something like 'if (c:=60)' in a test is simply impossible in Pascal. _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by Claudius33 at 2012-04-2613:03:29
Hello, THey all 4 possible points which trigger the quest's advancement (when the journal adavances to : 'a ronin has been trained'. They look ok and correctly conditionned by the journal which should say 'you have made a first/second donation ...' just before. It would help me if you can tell me in which exact order you did the lord's quest and the jewel's quest. Which pass exactly did you first, Jizo (jewel) or Kurikara? _________________________ ______ NWN2 campaigns : A Slave Destiny (Français), 16 Cygni (Français/English), Sarmates! (Français/English)
Posted by Avo at on02/24/12
Hey, just a quick feedback. I'm in the midst of replaying the whole trilogy with a rogue becausee I wanted to do the quests I had missed the first time and I noticed something odd. I did the three Lord's quests in the wrong order, or at least not in the order Tomoe suggested, an it totally screwed up the ronin-for-hire quest. I did the pass-quest first and suddenly got the female ronin right afterwards allthough I hadn't payed for any training yet. After that I was never able to hire the male ronin. No gamebreaker and not essential, but you might want to look into that.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone