Far southwest of the moonshae isles, at the center of the world's oceans, your tale begins in an uncharted spot of islands. A humble beginning may quickly lead to a humble end... or will the Islander turn the tide and face a prophecy more encompassing than Faerun itself?
Then again, how could someone so insignificant in a place so remote, mean so much? What could go wrong in such a place, hidden from the eyes of all?
Enter Islander, expect the improbable and anticipate the impossible...
* * * * *
Islander attempts to capture the spirit of the Baldur's Gate franchise, within a completely original tale. A large party, mild companion dialogue, and an opportunity to freely explore rewarding quests before you set out and find the main plot.
Enjoy ample opportunity to find unique weapons, and items, which you will need in order to face some tactically challenging encounters. Don't be fooled by the small setting; expect some vastly different locations to experience along the way. Quests are generally short, and ever changing. Not all are combat-based, so expect to use some skills along the way, particularly rogues. If you can't perform a task you can be sure a companion can.
Something very important is happening on the islands. Be sure not to assume you know the truth before all is revealed... you may find that not everyone is who they appear to be. Even you.
*SAVE* your game often... this campaign is massive and there are a number of faults in the NWN2 code that can crash or cause you to miss vital content. Reload is the only true remedy.
Bugs/Help: [email protected] do not post for help/bugs on here as it may not be seen ever. Please use email for prompt service. This link on the forums may also yield responses:
Link
Choose a class compatible with bioware's infinity engine games: fighters, paladin, rogue, wizard, sorceror, cleric, druid, ranger, bard. Monks, and other unique classes not necessarily supported in equipment.
Start as: Level 1 new, no gear.
Skills: most are used so there is value in setting some. However you do have enough companions to cover them all as well.
All further instructions are explained in game lobby.
***EMPTY ALL OVERRIDE FOLDER CONTENTS BEFORE INSTALLING****
***INSTALLATION ***
The files are unzipped with a free program called 7zip.
#1 BIG (Islander_Verxx) FILE FIRST:
The files are all left inside the folders they go in. Go into each folder and copy all contents to the folder of the same name in your My Documents\Neverwinter Nights 2 folder.
Example:
-inside the archive is a campaign folder.
-Open the folder, select all and copy
-Open the My Documents\Neverwinter Nights 2\campaign folder
-Paste the contents inside
-Applies for all folders appearing in this release
The game has a custom UI for the ease of reading longer text. You should replace your UI folder with the new one as per the instructions. However you should make a back up of the UI folder first to restore from if you wish to use the old one again after.
#2 SMALL FILE(s) (PATCHES, IF ANY):
Download after the main download. Follow
instructions to replace files.
***EMPTY ALL OVERRIDE FOLDER CONTENTS BEFORE INSTALLING****
*** GAME EXPECTATIONS ***
# Game Style: open, pick a quest chapter 1, linear + plot ladden ch2/ch3
# Party size: 6
#Chapters: 3
# Companions: 2 forced, with 6 more to fill the final 3 spots, swappable throughout the game.
#Companion classes: cleric, fighter(s), paladin, rogue, wizard, sorcerer, bard
# Level: 1 - 6 (finishing well into level 6 with exp)
# Combat: Moderate
# Skill use: occasional, but essential when required, few skills ignored completely
# Traps: Average in number, but definitely requires rogue abilities
# Weapons: 1 to 2 unique magical variants of each type featured in infinity games
# Armor: 1 or 2 suits for each type of dexterity range, some class specific
# Magic use: heavy. Wands and scrolls make even your low level mages more "magical".
# Tactics: occasional, yet essential. Some encounters are really just this side of impossible without the proper plan.
# Combat style: fairly fluid easy' common battles, with distinctly tougher bosses
# Dialogue: lighter than average
# Puzzles: sporadic
# Non-combat quests: above average in quantity
# Characters: built with personalities, light but often memorable dialogue
# Alignment: good
# Race/Gender: any
# Chapters: 3
# Custom Additions: prefab and existing custom content from the community as well as never before seen placeables created by myself, and a completely re-invented spell effects array.
# Music: custom new track
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone