Once a legendary hero which defeated the Lord of Shadows, King Elehnrik of Algard has died of illness a few days ago. There are now dispute around the not less legendary Statue of Eliosis, that the king has promised to hand back to the Holy City...
You are a famous adventurer passing by in the kingdom of Algard in those time of changes, and Don Jarlus, leader of the trading guild, has called you to the king's castle for a special mission...
[Single player only. Designed for level 10-12 character]
Note that several fights are hard if you start level 10. Most of them are ok if you start with level 12 or higher. Final battle definitely needs a bit of strategy and observation, and will probably need several tries to be done.
NWN2 + MotB needed
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Update: Version 1.1:
- Fix a bug that was preventing reloading a save during final battle
- Add some +3 ammo (arrows, bolts, bullets) in various areas
- Also added a composite longbow in the stuff we can get at the start
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Update: Version 1.2:
- Fix lots of bad english spelling
- Fix two NPC's hair
- Fix a conversation that allowed gaining faction multiple time
- A new companion is now available
- There's now different ways to find the academy
- New trial to get one of the magical keys
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Update: Version 1.3:
- Remove balconies from trial to avoid being stuck by monsters
- Make it more easier to find trial tip
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Update: Version 1.4:
- Make some enemies in final battle a bit easier
- There's now a way to find a merchant later in the adventure
- A new companion is now available
- Two new side quests added, including a (little) hidden one
- Small changes in some conversations
General comment on possible improvements (WARNING: SPOILERS):
I may work on a 1.4 version of mod. From what I see from comments:
- adding a merchant in the later parts can be useful. Problem is to put one that don't look completely out of place in story: maybe turning one of the demon outside tower into a merchant (so it will be possible to trade with it if player choose to pair with Corwaith).
- adding cold iron weapons: I can put a few ones here and there, even though, from my personal experience, +3 weapons available at start (and that companions have) plus a few buffs (haste, smite evil, bless, prayer...) are way enough to down a Horned Devil at level 10.
- downgrading a bit str (and maybe also con) of main enemies of final fight phase 2: killing the two melees (Borel first, then Xeltrav) as fast as possible, no matter the other enemies, is the main strategic point of that battle (so figuring out which portal is linked to which enemy, sending a damage dealer to right portal and all other party member on related melee enemy, and try to keep alive most of group members until he is down) because they hit hard. Maybe too hard (if they start hitting Talis, she's lost for that phase), but there are several heal potions to be found earlier that are of greate use in taht battle. This way, that phase will be a bit easier, but I don't want to make it too easy: that battle took me a lot of work in order to be both strategic and epic, and don't want it to turn into just a walkover.
- maybe making academy floor 1 smaller: I made it this way to ensure enough xp to be at least level 11 for floor 2. Perhaps adding one or several side quests at village to compensate that... The all point will take me more time/work to make new version, though...
Posted by Avo at 2011-12-21 14:42:32 Voted 7.50 on 12/21/11
Finally got through the final battle, phase two through sheer luck and brutally exploiting the AIs weaknesses. It was far from being fun, though.
Phase three was ok until the shadow demon appeared. Then I got wiped out. I think phase three is much easier and I could probably have done it after a few more attemps but honestly, I just couldn't be bothered anymore. Respwaned my way through that fight and just wanted to get it over with.
Pros:
Great story with great twists
Great companions
Very interesting villains
Great atmosphere (entering the academy was the best moment, because it was totally not what I expected)
Cons:
Balance, see my above post for details
Final fight crosses the threshhold from being hard to near impossible at some point.
On a fun level I'd descrive my gaming experience as yay (begining) - awesome (entering the academy)- wtf? (academy 1) - cool! (academy rest)- meh (shadows) - seriously? (boss fight) - can't be bothered (rest of boss fight)
All in all it definitely deserves a look.
The thing is, you've got real talent for story telling, characters and expecially villains (something that is sadly missing in a lot of mods). The difficulty of some fights might scare some less experienced players away from this mod, which is a shame. It doesn't deserve to be remembered as "that mod where the end fight couldn't be done".
Posted by Avo at 2011-12-21 05:38:41 Voted 7.50 on 12/21/11
I started level 11 with a cleric. I've got everyone with me allthough the fighter left me before the final encounter.
Well, the Horned Devils are slightly tricky until you advance to lvl 12. As soon as you've got access to Greater Missile Storm they fall like flies. Everything else can be handled by the Smite Evil and Greataxe Power Attack.
The Monk handles most of the wizards on his own or with very little support. The shadows are usually down very fast through area effect spells.
To be honest, except for the very first few fights in the academy I got through everything without hardly any buffing or respawns at all. The final fight of the trial was tricky and I admit i needed some luck for that one. If you have enough companions and figure out the light pattern it's absolutely ok.
I just can't get past phase two of the final battle. Everyone is lvl 13 by now. 3-4 characters are usually down before I get the chance to act at all. I seldom last longer than a few rounds. There are anumber of tactics I could think of to fight this battle. Point is, I am dead before I can do anything. To be honest I'd rather be at low hp and buffed than rested and caught in a tight group with my pants down.
In fact, you are rezed/rested between the phase, in order to have all spells back... but yes, that means debuffing...
Final fight is certainly not impossible (I completed it several times in testing, and others here did completed it too) even though I don't deny phase two is the trickier part. Just to know, and without spoiling too much: what level are you / how many members your group have for that final battle? I usually ended with party at level 13 (sometimes late 12), starting mod with lvl 10, for final battle, in testing. Some leveling up are forced knowing the mandatory fights/quests you have to do, but I wonder what lvl you would have if you skip enough of the non mandatory fights and side quests...
In fact, I'm more surprised/a bit disappointed that you found other fights (besides horned) -that- easy: small encounters usually are, but ***SMALL SPOILER*** Delotrion' trial, "royal battle" in academy second floor, nightwalkers and several spots in final temple were made to be challenging (plus lots of spots in academy first floor, but those usually involved horned devils). I'm not fully satisfied the way Delotrion's trial is (I feared to make it too difficult), but in all, I thought this was balanced/difficult enough: does all this really looked very very easy?
Posted by Avo at 2011-12-20 23:33:08 Voted 7.50 on 12/21/11
I got through to the final fight. THis is a very oddly balanced mod. Besides the Horned devils fighting is generally very, very easy until the final fight. That one however is way beyond overpowered. At the start of phase two you get automatically debuffed, which means you're dead within 3-4 rounds. I'm not even sure how I should try to fight this as a tactical battle because the enemies just overrun the party before I can apply any tactics. At the moment all my efforts start and end with "you get swarmed - you die" within a few seconds.
I'll give this anotehr shot tonight, but I fear this one has a severe case of "I'll pretend this is difficult because I made the boss fight impossible."
No vote yet.
Posted by Avo at 2011-12-12 02:21:15 Voted 7.50 on 12/21/11
Loving the story so far, but I can see why a lot of people complain about the devils. Putting at least a few cold iron weopons somewhere might be a good idea. Giving the sorceress missile storm instead of fireball by default would also help greatly.
I took all the companions and until now I'm getting along fine, allthough the Horned Devils are truly a pain...
With the basic party of 4 it's probably very difficult.
I'm a builder and rarely get much time to play, but your project caught my eye. I have just started and have only reached the first encounter. So far I really enjoy it. You have put a lot of work into dialogue and character development which really increases immersion. I have not played enough to vote, but when I finish, I will. Thanks for sharing. _________________________ The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!
Posted by buckwheezer at 2011-10-17 09:51:14 Voted 6.75 on 10/17/11
This is a hack and slash module done on a grand scale. The landscapes and the variety of monsters are well done. I was able to get to the last battle however I was unable to complete it inspite of respawning many, many times. I even tried a few gimmicks to resurrect my companions but we were easily overwhelmed before I could destroy the protective devices. When I lost all of my weapons there was no point continuing. Since some of you were able to win this battle I give it the benefit of the doubt. There are loads of treasure which, except for some healing potions, are useless since there was no place to exchange them once past the start. Because of all the work envolved here I rate this a high " Good, Qualified Recommendation" but cannot go to the next catagory.
Posted by buckwheezer at 2011-10-17 09:39:17 Voted 6.75 on 10/17/11
a redo
Posted by buckwheezer at 2011-10-17 09:36:18 Voted 6.75 on 10/17/11
A hack and slash module with excellent landscapes and a wide variety of enemies. Inspite of allowing my charcter to respawn many times I was not able to complete the last battle. I tried some gimmick tricks to resurrect my companions but we were easily overwhelmed before I could destroy the protection devices and somewhere I lost all of my weapons. Since some of you have apparently work this out I give the module the benifit of the double. There is lots of treasure but, except for healing potions, mostly useless because there were no stores or merchants. Because of all the work that went into this module it deseerves " Good, Qualified Recommendation" but I can't bring myself to go to the "Very Good, Deserves a Look."
For the Horned devil, any weapon you can get at start (outside castle), and base weapons from any companions you get, are good enough to kill them.
For Delotrion's trial, there's a tip in the first room to now which colors you need... but reaching levers (and coming back) may be difficult: it's doable by sending companions to activate the other levers, but if you didn't take enough of them, it can be enoying: I'll look at that this week and probably move away levers from balconies so that it will be easier to reach them.
Posted by buckwheezer at 2011-09-26 06:53:00 Voted 6.75 on 10/17/11
I started really liking it but then I ran into monsters that could not be damaged by any of my weapons - winged devils, etc. In the lower I was level able to get to the last room by sheer luck with the single and doouble levers but when we got to 3 I had no idea what colors I needed and I kept getting blocked at one of the levers with no way to get past to change the other two. Nice story as far as I got. My character was level 12 fighter.
@buckwheezer: what is too hard? new trial? all combat (if yes, did you follow advice to do campaign using a lvl 12 character if you think you can't handle difficult encounters at lvl 10) ? something else, like solving some quest ?
Posted by buckwheezer at 2011-09-25 06:57:52 Voted 6.75 on 10/17/11
You can't see campaign? Did you put "End of legends in kingdom of Algard" folder (with Campaign.cam and module.jrl inside) in your documents/NWN2/Campaigns folder?
What OS are you using? Does it work ok for other modules?
Hi,
I tried installing this as per instructions but it doesn't work?
At first I tried just extracting the entire folder into the documents/NWN2 folder. That didn't work.
Then I copy pasted the individual mod, hak, override files into the NWN2/mod, NWN2/hak, etc files.
@swivel63: in short, no, when you have a companion, you can't get rid of him/her: I decided to do that to make it easier for me to handle some parts of the story, and because I thought it was not logical to do so the way the story progress.
Posted by swivel63 at 2011-05-30 09:18:02 Voted 10.00 on 05/30/11
btw, this is from my short time playing it. i knew what the characters were trying to convey, so the english isn't that big of a deal to me.
Posted by swivel63 at 2011-05-30 07:35:41 Voted 10.00 on 05/30/11
so far so good, is there a way to get rid of a companion?
Posted by TheatrePenguin at 2011-05-01 11:01:25 Voted 9.50 on 04/30/11
Yes, I did speak to them a couple of times. I liked some of the back stories they provided, etc. As far as more, both side quests and role play would be great choices for expansion/development, especially role play with different personalities, responses for various circumstances and reactions, etc. Maybe even some of them could have some good stratigy suggestions for some of those "impossible" battles. Just some thoughts; it's still a good mod!
A tried to make module very difficult (if not nearly impossible) for the kick-in-the-door style of play and to force player to employ creative tactics as often as possible (something I appreciated in Dragon Age Origin, and I get used to when I was playing MMORPG a few years ago). But I was not sure if I made it too difficult (so that it turns annoying) or not.
I'm aware that my bad english grammar and syntax broke a bit of story immersion, and I must apologize for that: I'll try to improve that, but I fear I'll not be able to do something good enough by myself...
@TheatrePenguin: what kind of development with companions would you like. Side quest(s), or just more roleplay? Did you try to talk to companions when they are in your group, btw?
Posted by sirchet at 2011-04-30 19:31:59 Voted 8.25 on 04/30/11
I had a lot of fun. I'm hard pressed to remember the last time I had to employ creative tactics in every battle. WOW! ... I actually feel like I was fighting along side them.
Great job, I'm sure it's very difficult to try and maintain any semblance of balance once the characters reach 10th level and above.
Me and my small army prevailed in the end though, which in many ways was due to the broad variety of companions you offered, (btw ... I took everyone along that would come).
I would have liked to have given this a much higher score, but as a few others have mentioned, the grammar and syntax broke quite a bit of the immersion for me.
I too feel that your grasp on English is faaaaaaar better than my understanding of German, (and I spent two years there).
Still, overall a great job and I am very happy you spent the time and effort to produce this work for all of us to enjoy.
Thank you again and I hope to see more works from you in the future. _________________________ Help is good when asked for,
Better when needed.
Posted by TheatrePenguin at 2011-04-30 11:58:43 Voted 9.50 on 04/30/11
Just finished this one: some really tough fights here! Maybe too tough in spots, especially toward the end. It certainly was "fun" getting ambushed by a whole army of red wizards just prior to reaching the final battle site! Probably the part that needs the most work is the English in the many, long dialogue cut scenes, although I must compliment you on doing such a great job with a language that is not your first one--I know I wouldn't be able to do anywhere near as good with yours, so kudos for the effort. But with so many incorrect grammar and syntax choices, it does make it hard in that it's enough to pull you out of the scenario, which is not a good thing once immersed. Overall, the campaign has a good story and some good secondary plots going on. I'd love to see more character development with some of the companions, especially the ones who meet up with long lost friends toward the end. Nice work: keep producing as there sems to be a lack of much new content for this game more and more lately. Thanks for the adventure!
Thanks for the help - I appreciate your answering my question (unfortunately some authors just don't bother)! I finished the mod last night and enjoyed it. Some of the fights were quite difficult, but with several companions it worked out ok. I had to reload a few times because the horned devils just wouldn't die - they kept healing - but after reloading the fight went as it should. Thanks for the fun - I'll look forward to more mods from you.
I just spent two hours running around the west wing - again - and came back to ask for exact directions since I still couldn't find the locked door! In the east huh? Ok, once more around the block lol.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone