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NWN2 ENGLISH MODULES

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Name  End of legends in kingdom of Algard
Author  Phybrizo
Submitted / Updated  03-13-2011 / 12-30-2011
Category  Single Player
Module Types  Dungeon Adventure, Roleplay, Various Settings
Scope  Medium
Content  Teen
TricksTraps  NA
Roleplay  Medium
HackSlash  Medium
LevelMin  10
LevelMax  Any
Gameplay Hours  10
Patch  1.04
NWN2Game  NWN2:MotB
Description
Once a legendary hero which defeated the Lord of Shadows, King Elehnrik of Algard has died of illness a few days ago. There are now dispute around the not less legendary Statue of Eliosis, that the king has promised to hand back to the Holy City...
You are a famous adventurer passing by in the kingdom of Algard in those time of changes, and Don Jarlus, leader of the trading guild, has called you to the king's castle for a special mission...

[Single player only. Designed for level 10-12 character]

Note that several fights are hard if you start level 10. Most of them are ok if you start with level 12 or higher. Final battle definitely needs a bit of strategy and observation, and will probably need several tries to be done.

NWN2 + MotB needed

############################
Update: Version 1.1:
- Fix a bug that was preventing reloading a save during final battle
- Add some +3 ammo (arrows, bolts, bullets) in various areas
- Also added a composite longbow in the stuff we can get at the start

############################
Update: Version 1.2:
- Fix lots of bad english spelling
- Fix two NPC's hair
- Fix a conversation that allowed gaining faction multiple time
- A new companion is now available
- There's now different ways to find the academy
- New trial to get one of the magical keys

############################
Update: Version 1.3:
- Remove balconies from trial to avoid being stuck by monsters
- Make it more easier to find trial tip

############################
Update: Version 1.4:
- Make some enemies in final battle a bit easier
- There's now a way to find a merchant later in the adventure
- A new companion is now available
- Two new side quests added, including a (little) hidden one
- Small changes in some conversations

Files

NameTypeSizeDownloads
Algard_1.4.rarAlgard_1.4.rar
Submitted: 03-13-2011 / Last Updated: 12-31-2011
rar271.8Mb651
--
SCORE OUT OF 10
8.11
9 votes
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Comments (30):

1 2 3

Posted by buckwheezer at on10/17/11
A hack and slash module with excellent landscapes and a wide variety of enemies. Inspite of allowing my charcter to respawn many times I was not able to complete the last battle. I tried some gimmick tricks to resurrect my companions but we were easily overwhelmed before I could destroy the protection devices and somewhere I lost all of my weapons. Since some of you have apparently work this out I give the module the benifit of the double. There is lots of treasure but, except for healing potions, mostly useless because there were no stores or merchants. Because of all the work that went into this module it deseerves " Good, Qualified Recommendation" but I can't bring myself to go to the "Very Good, Deserves a Look."

Posted by Phybrizo at 2011-09-2814:52:26    
Version 1.3 will soon be available (on FTP now)

Posted by buckwheezer at on10/17/11
I'll await that change and give it another try. I will increase my rating when I get further along.

Posted by Phybrizo at 2011-09-2610:21:45    
For the Horned devil, any weapon you can get at start (outside castle), and base weapons from any companions you get, are good enough to kill them. For Delotrion's trial, there's a tip in the first room to now which colors you need... but reaching levers (and coming back) may be difficult: it's doable by sending companions to activate the other levers, but if you didn't take enough of them, it can be enoying: I'll look at that this week and probably move away levers from balconies so that it will be easier to reach them.

Posted by buckwheezer at on10/17/11
I started really liking it but then I ran into monsters that could not be damaged by any of my weapons - winged devils, etc. In the lower I was level able to get to the last room by sheer luck with the single and doouble levers but when we got to 3 I had no idea what colors I needed and I kept getting blocked at one of the levers with no way to get past to change the other two. Nice story as far as I got. My character was level 12 fighter.

Posted by Phybrizo at 2011-09-2512:30:34    
@buckwheezer: what is too hard? new trial? all combat (if yes, did you follow advice to do campaign using a lvl 12 character if you think you can't handle difficult encounters at lvl 10) ? something else, like solving some quest ?

Posted by buckwheezer at on10/17/11
Too hard for me.

Posted by Phybrizo at 2011-09-2114:56:36    
Version 1.2 will soon be available (on FTP now)

Posted by Phybrizo at 2011-08-0301:06:59    
Another guess: did you ensure that you have MotB installed?

Posted by Phybrizo at 2011-08-0214:46:57    
@Zeevico: what do you mean by "doesn't work"? You can't see campaign? Did you put "End of legends in kingdom of Algard" folder (with Campaign.cam and module.jrl inside) in your documents/NWN2/Campaigns folder? What OS are you using? Does it work ok for other modules?

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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