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NWN2 ENGLISH MODULES

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Name  End of legends in kingdom of Algard
Author  Phybrizo
Submitted / Updated  03-13-2011 / 12-30-2011
Category  Single Player
Module Types  Dungeon Adventure, Roleplay, Various Settings
Scope  Medium
Content  Teen
TricksTraps  NA
Roleplay  Medium
HackSlash  Medium
LevelMin  10
LevelMax  Any
Gameplay Hours  10
Patch  1.04
NWN2Game  NWN2:MotB
Description
Once a legendary hero which defeated the Lord of Shadows, King Elehnrik of Algard has died of illness a few days ago. There are now dispute around the not less legendary Statue of Eliosis, that the king has promised to hand back to the Holy City...
You are a famous adventurer passing by in the kingdom of Algard in those time of changes, and Don Jarlus, leader of the trading guild, has called you to the king's castle for a special mission...

[Single player only. Designed for level 10-12 character]

Note that several fights are hard if you start level 10. Most of them are ok if you start with level 12 or higher. Final battle definitely needs a bit of strategy and observation, and will probably need several tries to be done.

NWN2 + MotB needed

############################
Update: Version 1.1:
- Fix a bug that was preventing reloading a save during final battle
- Add some +3 ammo (arrows, bolts, bullets) in various areas
- Also added a composite longbow in the stuff we can get at the start

############################
Update: Version 1.2:
- Fix lots of bad english spelling
- Fix two NPC's hair
- Fix a conversation that allowed gaining faction multiple time
- A new companion is now available
- There's now different ways to find the academy
- New trial to get one of the magical keys

############################
Update: Version 1.3:
- Remove balconies from trial to avoid being stuck by monsters
- Make it more easier to find trial tip

############################
Update: Version 1.4:
- Make some enemies in final battle a bit easier
- There's now a way to find a merchant later in the adventure
- A new companion is now available
- Two new side quests added, including a (little) hidden one
- Small changes in some conversations

Files

NameTypeSizeDownloads
Algard_1.4.rarAlgard_1.4.rar
Submitted: 03-13-2011 / Last Updated: 12-31-2011
rar271.8Mb651
--
SCORE OUT OF 10
8.11
9 votes
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Comments (30):

1 2 3

Posted by Zeevico at 2011-08-0105:53:41    
Hi, I tried installing this as per instructions but it doesn't work? At first I tried just extracting the entire folder into the documents/NWN2 folder. That didn't work. Then I copy pasted the individual mod, hak, override files into the NWN2/mod, NWN2/hak, etc files. (NWN2 is shorthand btw). Any advice? Thanks, Zev

Posted by Phybrizo at 2011-05-3011:17:50    
@swivel63: in short, no, when you have a companion, you can't get rid of him/her: I decided to do that to make it easier for me to handle some parts of the story, and because I thought it was not logical to do so the way the story progress.

Posted by swivel63 at on05/30/11
btw, this is from my short time playing it. i knew what the characters were trying to convey, so the english isn't that big of a deal to me.

Posted by swivel63 at on05/30/11
so far so good, is there a way to get rid of a companion?

Posted by TheatrePenguin at on04/30/11
Yes, I did speak to them a couple of times. I liked some of the back stories they provided, etc. As far as more, both side quests and role play would be great choices for expansion/development, especially role play with different personalities, responses for various circumstances and reactions, etc. Maybe even some of them could have some good stratigy suggestions for some of those "impossible" battles. Just some thoughts; it's still a good mod!

Posted by Phybrizo at 2011-05-0105:41:26    
Thank you very much for your feedback. A tried to make module very difficult (if not nearly impossible) for the kick-in-the-door style of play and to force player to employ creative tactics as often as possible (something I appreciated in Dragon Age Origin, and I get used to when I was playing MMORPG a few years ago). But I was not sure if I made it too difficult (so that it turns annoying) or not. I'm aware that my bad english grammar and syntax broke a bit of story immersion, and I must apologize for that: I'll try to improve that, but I fear I'll not be able to do something good enough by myself... @TheatrePenguin: what kind of development with companions would you like. Side quest(s), or just more roleplay? Did you try to talk to companions when they are in your group, btw?

Posted by sirchet at on04/30/11
I had a lot of fun. I'm hard pressed to remember the last time I had to employ creative tactics in every battle. WOW! ... I actually feel like I was fighting along side them. Great job, I'm sure it's very difficult to try and maintain any semblance of balance once the characters reach 10th level and above. Me and my small army prevailed in the end though, which in many ways was due to the broad variety of companions you offered, (btw ... I took everyone along that would come). I would have liked to have given this a much higher score, but as a few others have mentioned, the grammar and syntax broke quite a bit of the immersion for me. I too feel that your grasp on English is faaaaaaar better than my understanding of German, (and I spent two years there). Still, overall a great job and I am very happy you spent the time and effort to produce this work for all of us to enjoy. Thank you again and I hope to see more works from you in the future. _________________________ Help is good when asked for, Better when needed. Gaming Parents Studios

Posted by TheatrePenguin at on04/30/11
Just finished this one: some really tough fights here! Maybe too tough in spots, especially toward the end. It certainly was "fun" getting ambushed by a whole army of red wizards just prior to reaching the final battle site! Probably the part that needs the most work is the English in the many, long dialogue cut scenes, although I must compliment you on doing such a great job with a language that is not your first one--I know I wouldn't be able to do anywhere near as good with yours, so kudos for the effort. But with so many incorrect grammar and syntax choices, it does make it hard in that it's enough to pull you out of the scenario, which is not a good thing once immersed. Overall, the campaign has a good story and some good secondary plots going on. I'd love to see more character development with some of the companions, especially the ones who meet up with long lost friends toward the end. Nice work: keep producing as there sems to be a lack of much new content for this game more and more lately. Thanks for the adventure!

Posted by karen at 2011-04-0216:02:33    
Thanks for the help - I appreciate your answering my question (unfortunately some authors just don't bother)! I finished the mod last night and enjoyed it. Some of the fights were quite difficult, but with several companions it worked out ok. I had to reload a few times because the horned devils just wouldn't die - they kept healing - but after reloading the fight went as it should. Thanks for the fun - I'll look forward to more mods from you. Karen :)

Posted by karen at 2011-04-0100:24:15    
I just spent two hours running around the west wing - again - and came back to ask for exact directions since I still couldn't find the locked door! In the east huh? Ok, once more around the block lol. Karen :)

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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